FrogReaver
The most respectful and polite poster ever
[MENTION=6812267]Ganymede81[/MENTION]
In case you forgot what you said...
In case you forgot what you said...
I have no clue why you guys are working from a chart of values when you can simply solve the system algebraically with a ratio.
That ratio is this: D/H = 30, where D is the average expected damage-per-hit before feat/stat bumps, and H is the the decimal chance to hit before feat/stat bumps. If the quotient is less than 30, GWM is better. If the quotient is greater than 30, +2 Str is better.
Y'all make things so complicated.