Greatest Act of Heroism?

Chronosome

Explorer
All is quiet...then--

CRASH!

Suddenly, Chrono plummets through the ceiling clutching the remains of Gaznilax, the Illithid King, in his teeth! He slams into the thread's floor with a thud. Then slowly clambers to his feet, grunts, and spits out the mindflayer's corpse--his eyes fixed on his audience as he does.

Hyah!

He clenches his fists and does that whole Bruce Lee muscle-twitch-freak-out-thing... He slowly treads up to *insert name of thread's first replier* and launches the question:


"So, what's the most heroic thing YOU (meaning your PC) have ever done?"

:)
 
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It's funny how the glaze of time and text blunts the impact of heroism, and makes the amazing seem commonplace.

That being said, I have fond memories in Sagiro's game of my half-orc's attempt to redeem the soul of a church elder that he personally hated. This is the man who had repeatedly tortured him as a child, all while trying to beat some good into him, and Dranko was asked to help him turn from the temptation of evil. Doing so forced the character to forgive him personally, and it started a catharsis that changed his entire outlook on life.

Oh yeah - and when some bad guys tried to use a huge barrel of explosive karthian oil to blow up a building that his friends were inside, Dranko - standing alone on the roof - was forced to pee on the fuse to put it out. I'm pretty chuffed about that, too. :D
 

Actually...one of mine was just last week in a 1st edition game. We were fighting a Lernian Hydra...and it just kept growing more heads, was up to 12 at one point. None of our characters new how to take it out. So it was just getting more and more heads per few minutes.

My character (8/8 cleric/magic-user with first edition psionics), stepped up with a fire shield on and let the hydra beat on him while it killed itself on the fire shield.

Meanwhile using cell adjustment to heal himself at the start of each round. It was pretty close though. Almost ran out of psionic points and it's potential damage per round was more hps then I had.

I won though, as it killed itself on my fire shield.

Cedric
 

My jarl had finally come to a point in his life that he could exact revenge for the murder of his father at the hands of a rival, much more physically powerful jarl. I knew that if he had the opportunity to do so he would risk everything, including his life and the survival of our kindred in a futile attempt at revenge, which he would surely fail at. Rather than allow him to do so, I challenged the jarl, on a small point of honor that was not really mine to claim. The jarl accepted, and I faced him, and the one blow I landed sunk deep, speading the foul poison trhough his body. I had never used poison before, but wanted to ensure that my liege would have no chance to try again, since I had gotten his revenge for him. I died in the battle but I had spared my clan the risk of war, as this was private, and my jarl was now the politically powerful left in the council.

I really don't think that is the most heroic thing I can think of, but its the only one that comes to mind.
 

Wasnt my PC, but a player's in my game. This was 1986 or so (1st edition):

PCs were in the climatic battle against a demonic-dragon (yes, even before there was a such thing as a Fiendish template :)) after recovering an amulet that could purportedly slay it.

The dragon was kicking their collective butts at one point and as the cleric set the amulet in the location it needed to be to off the dragon, it spit a bolt of lightning at her. The nearby paladin decided he wanted to try to dive in front of her before she was hit, so I thought, "ok, cool...let's see what happens."

I had him make a saving throw with a penalty on the roll (against Breath Weapon, I think..dont remember) and anyway, he made it...by like 1 or 2. So, he jumped in front of the cleric, took the brunt of the lightning stroke (which completely killed him) and the cleric managed to place the amulet and off the dragon.

All in all- very heroic and the players were happy, even the one that had sacrificed his paladin (and if you remember how hard it was to roll a paladin by the rules in 1e, you'll know what I mean).
 
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It wasnt actually me that did this (I was DM'ing) and I'm not sure if it would qualify as heroic or just plain dumb but...

The group was fighting a dragon and as par for the course it was destroying them. This player decides he will turn gaseous and fly into the maw of the dragon down its throat and then rematerialize in its esophaougas to choke it to death...

I was taken aback by his plan to say the least and unsure as to how to rule it. I had the dragon fly 200 feet or so into the air while it choked on him /shrug and then spit him out onto the cliff wall (inflicting damage) then fall the 200 feet down to the earth.

He actually managed to finish off the already injured dragon before it coughed him out (kept stabbing it in the throat with his dagger as he blocked its airway, lol).

He actually survived the fall (I rolled really badly) but not to be thwarted, in death the dragon had its vengeance upon him... It fell the 200 feet down as it died and landed on top of him, LOL.

Very heroic (I guess) for him and great fun for me, it was a win win situation :D
 

It's tough to choose one heroic moment for any single character in the campaign that our senior DM concluded a month or so ago.

Over the four years of the campaign, there were a lot of truly heroic moments that stood out.


I guess the one that my character would qualify for would be one of the following:

a) The time that he grabbed a cockatrice barehanded, then dimension doored to behind the Alu Fiend who was about to kill two other pc's and smacked her with it - petrifying her!

b) The time that he bought the party one more round against Miska the Wolf Spider by drawing a full attack action from him.
(NOTE: I did not survive this. I did not even almost survive this. This completely slaughtered me. But everyone else in the party survived, except for the fighter who finally killed Miska and was slain by the resulting explosion of acidic poisonous blood.)

I felt rather heroic in both these cases, mostly because of the timing involved: both of them were cases where if I hadn't acted, one or more of my fellow party members would certainly have died.

I felt particularly heroic about the last one, because my character was a half-celestial, and gave his life for the party knowing that he couldn't be brought back...
 

So, we're playing in a fallout/mad max style ruined future game. At the time, we're broke, and working at a potential excavation site on an old city. The site is located in a nuclear blast crater, and we're shoveling sand and silt out from a designated area. It's hot, sweaty work, and very hard on my character's poor endurance, as I'm a medic and a driver and not much of a fighter. Well, the second day in, two members of my group get caught as something under the sand shifts. A hole opens up beneath them, and they go falling into it. There's panic, no one knows what to do. I yell for the guy in charge to get a rope. The guy in charge comes back with one as another of my compainions approaches.

"What happened?"

"Calvin and Killian fell. I'm going to go in after them."

"You don't know what's down there."

I don't answer to that. "Help me find something to secure the rope to."

We look, but there's not much. Finally my compainon says that he's going to tie the rope around his waist. And as soon as that happens, I go down the rope into the unknown. We've got no idea how far it is, my arms are burning with fatigure, he was braced on sand, and I have a tendancy to roll poorly. I realized that I was going into a very dangerous situation that I'd likely not come back from.

But I did it anyway.

So, my most heroic action was climbing down a rope. Oh, I fell, broke my ribs, shoulder, and was brought to 3 health (in a system where 0 is death, that's scary stuff).

So much for heroism.
 

Yeah, I also once had a PC in my game choke a dragon. He was swallowed whole, and I let him make a roll to see if he could get off a spell while going down its throat. He did, and cast mount. The dragon died of a horse throat. *rimshot*

As to actual heroism, though, one PC, her name was Harley was depressed.

Around December of 1999 in the real world, in the game, Harley was feeling somewhat useless compared to her companions. Her friend Allar was a much more skilled warrior and she was just a coward who would often run away from battles, so even if Allar tried to convince her she could become more confident, she wouldn't listen. She nearly got all of her friends killed when she fled a fight because she thought everything was lost, and she just wants to go back to her life before adventuring.

Then, the party is lured into a dungeon by a villainous water elemental who wanted to destroy them, and in the dungeon they are his pawns. Through dozens of traps, flooded chambers, and terrifying darkness they chase after the villain, since they have to stop him. Throughout it all, Harley feels her terror mounting, and by the end she almost has to be dragged along by Allar and the others.

They lose sight of the elemental, and decide that they just have to try to escape now. On the run for the exit, Harley even helps fight a few of the monsters, beginning to think they might be safe. They have nearly managed to reach the exit when they reach a huge bridge over a vast chasm of fire, with a 10-ft. gap in the middle. 15 ft. above the gap, a stone coffin hangs from the ceiling. Paranoid of all the traps in the dungeon, eventually Harley volunteers to risk the danger to examine the coffin, using a grappling hook and rope to climb up to the coffin, while Allar and one other of the party swing over to the far side of the gap.

Suddenly, the entire dungeon shakes, and the character holding the grappling hook's rope end loses his grasp. Looking up, they spot the water elemental churning across the ceiling, heading toward the chain from which the coffin dangles. Feeling something evil churn in the stone coffin below her, Harley realizes that the water elemental must want to release whatever is inside it. Holding back her fear, she begins to slash at the chain in an attempt to drop the coffin in the flames below, even as her friends shout for her to get away from the elemental.

The elemental drops onto Harley, pushing her off balance, and she falls, barely able to catch a lip of the bottom of the coffin. Dangling hundreds of feet above a pit of fire, she tries desperately to reach for the hanging rope from the grappling hook, but it's on the opposite side of the coffin, and she can't reach it.

The warrior next to Allar starts tying a rope to an arrow to shoot for her to catch, and the others use what few ranged weapons and offensive spells they have left to try to stop the elemental, but they aren't fast enough.

As the elemental starts to force its way through the cracks in the coffin to release the evil within, Harley thinks to herself about how her one attempt to be heroic has failed, and that now she's going to die. Rather than try somehow to fight whatever is in the coffin, Harley chooses to run away in the only way left to her. She closes her eyes and lets herself fall.

Seeing her drop, Allar leaps across the gap, slamming bodily into Harley in mid-air and shoving her away, sending her close enough to one of the ledges that her friends manage to reach out and grab her. Harley's eyes snap open in surprise that she stopped falling, and she looks down to see Allar plummeting toward the flames below.

For an instant, it seems like Allar is gone, but he just manages to snag the end of the rope from the grappling hook, though he has to drop his sword into the fire in order to grab on. By the time the elemental tosses the grappling hook off, the warrior with the bow has fired his rope-tied arrow to hoist Allar up with.

Harley's friends pull her onto the bridge, where she lies in shock for the rest of the fight, while the others desperately try to destroy the elemental and the chain. They manage to destroy it, and when the coffin and elemental plummet into the flames below, the dungeon begins to flood, water bursting through its walls, a final trap to kill any intruders. On their last legs, the party struggles through rising waters to reach the exit, finally emerging, exhausted, into a flooded field, covered waist deep with water for miles.

Slowly, the water drains away, but before Harley is able to reconcile her new lease on life, their main villain -- an Illithid mastermind -- appears, teleporting in. The entire dungeon had been a ruse to weaken them, because the Illithid wants something from Allar, and he nonchalantly kills the man psionically.

In a rage, Harley tries to attack the Illithid, but it simply stuns the rest of them, gathers Allar's body, and teleports away. When the group recovers, they're in shock from what has happened. After trying so hard, and coming so far, their efforts didn't matter.

The water that surged up out of the dungeon has finally drained away. Though too weak and broken of spirit to move, she glances around, and sees that the torrent of water had deposited Allar's sword on the ground beside her, though he had dropped it into the pit of flames. Picking it up, she feels its hollow weight burdening her, calling upon her to become its new wielder and follow Allar's guidance.

The story goes on from there, with Harley slowly overcoming her fears and cowardice, sometimes almost breaking under the strain of trying to make sure Allar's death was not in vain. True, there was no single act of heroism that marked the turning point in her character, but I was surprised to see such development and growth in a character. I think that it was because of Harley and what happened to her that I came to realize the real range of what gaming can be.
 

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