Greatest non-D&D/d20 fantasy RPG adventures?

Narfellus said:
well, i know it's not fantasy, but Chaosium's The Complete Masks of Nylarathotep is my favorite. It's huge, beautifully b/w illustrated, and speaks straight to the GM with a friendly, "here are some suggestions" voice. It covers the most logical angles the investigators might approach certain problems, how they might resolve them, and more importantly, how the bad guys will compensate. On top of that it is brutally violent, depraved in parts, and as any good Cthulhu adventure should be, instilled with a sense of growing, unavoidable terror. Later scenarios have investigators trapped in fields of copulating savages, only to have a Dark God appear and begin eating people in huge squirming scoops, if he likes them. Otherwise it just steps on them. Yeah, characters tend to lose a little Sanity on that chapter...

Yeah. What he said. :)
 

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Apple Lane for Runequest

Orcbusters for Paranoia (well it is fantasy themed) ;)

The other DM in my group has promised to run Masks of Nyarlathotep for us sometime and I'm looking forward to it.
 


mudpyr8 said:
Cloudlords of Tanara was part of the "Loremasters" world which became Shadow World ....

ICE also produced the excellent Middle-earth campaign books. Those books were great: beautiful maps; detailed geographies, histories, and cultures; excellent summaries of towns, cities, forts, etc.; and plenty of adventures and adventure ideas. You could run an entire campaign with one of their campaign books, like Angmar: Empire of the Witch-King, Gondor, Lost Realm of Arnor, or Mirkwood. And Graham Staplehurst's city book on Minas Tirith is probably the most impressive city book I have ever seen! Some of the earlier campaign books were a bit sketchy (though 'Tanara' author Terry K. Amthor's Ardor was really, really cool -- even though it had a rather tenuous connection to Middle-earth). The MERP/Rolemaster system -- especially its magic system -- wasn't really right for Middle-earth, but ICE's campaign books were second to none, and demonstrated impressive scholarship, a genuine fondness for Tolkien's creation, and an eye for good aventures. (Heck, I wouldn't be surprised if TSR's excellent "Gazeteers" for the Known World that they produced during the 1980s for the D&D system were in part inspired by the ICE campaign books.) I still use stuff from those ICE books in my homebrew campaign today! :D
 



The King Under the Forest (Adventure included in Dragon Warriors 1)
A Shadow on the Mist (Adventure included in Dragon Warriors 2)
The First Adventure included in Dragon Warriors 3
The Prince of Darkness (Adventure included in Dragon Warriors book 5)

On the whole, these were all neat little adventures that had a lot of depth and captured a certain fantasic/mythological feel that was absent in my later DnD escapades.
 

This is actually mostly from a theoretical/reading point of view, but I liked "Rogue Mistress" for the old Elric!/Strombringer game from Chaosium.

I actually tried to run it on a couple occasions, but the PCs got killed right away.

Anyway, it's a bit railroady, but it involves a flying-interdimensional ship and it goes to several very unique worlds.

(Mostly fantasy, anyway).
 

MulhorandSage said:
The Enemy Within campaign for Warhammer Fantasy RPG.

Gah! How could I have forgotten that!

Although I think that the campaign goes downhill towards the end. Something Rotten in Kislev seems a bit out on a limb compared to the rest of the campaign (and has an annoying "The players can't win" aspect to it - what do you expect from the man who gave us Paranoia RPG?). The Empire in Flames was a bit ragged and disappointing. It was published right near the end of GWs RPG sojourn so I guess the writers kind of gave up on it. Pity that Hogshead never finished the revised version Empire in Chaos.
 

trancejeremy said:
This is actually mostly from a theoretical/reading point of view, but I liked "Rogue Mistress" for the old Elric!/Strombringer game from Chaosium.

I actually tried to run it on a couple occasions, but the PCs got killed right away.

Anyway, it's a bit railroady, but it involves a flying-interdimensional ship and it goes to several very unique worlds.

(Mostly fantasy, anyway).

More than a little railroady - the plot hook is "You have been implanted with demon hearts. If you do not go on this adventure you will die!" :eek:

Still, yes it is quite a nice adventure although the waterworld is pretty much a hack-fest. I like wierd planes-hopping ever since those little snippets of otherworlds in Queen of the Demonweb Pits fired my imagination.
 

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