Ricochet
Explorer
In our high-level D&D campaign, one of the players is really greedy. He knows it, and he has admitted that it is ruining the game for himself and the others to an extent. In fact, every character he has ever had in any game has been greedy, and somewhere deep down it is a reflection of his own personality.
The problem arises whenever the party finds some item of power, he just can't help but need to get involved with the "gold that can be earned from selling it" or something similar. Example: the party's fighter has "adopted" a kobold rogue, and when she found +3 bracers of armour and a +1 amulet of natural armour, she gave it to the kobold. She found it on a solo-run wiping out some bad guys. The player has better equipment than this, and no-one in the group can use it. The problem arises here, because the greedy player wants everyone to get "their share" of the loot, so he can sell his share and get more gold.
On another recent occasion, someone in the party found a Scroll of Miracle, placed there by me (the GM) because a certain situation will require it later on. Knowing my group, they will save it for something special. The greedy player however has a very hard time accepting that another character is carrying the scroll. He is genuinely fearful that the scroll will be used without him getting "his share" of it, whether through the spell itself, or the probably reward they will get through using it to save a village or whatever.
After our last session, the greedy player and I had a talk, and he admitted that it is ruining his fun, because he doesn't so much think about the adventures or the thrills, but more about inventory management, gold piece value pr. character (in which he leads by a longshot), and "shares" of the loot.
We have talked about a new character for him, a monk with the Vow of Poverty from Book of Exalted Deeds. The problem is, he is still going to need "his share" to give to the poor, and another problem is, this guy can't play a LG character, it just isn't his style. Also, since he can't be a poor monk in every game from here on end, we need some help.
So, anyone else have this problem, and any suggestions for both the player, the party and the GM would be greatly appreciated.
The problem arises whenever the party finds some item of power, he just can't help but need to get involved with the "gold that can be earned from selling it" or something similar. Example: the party's fighter has "adopted" a kobold rogue, and when she found +3 bracers of armour and a +1 amulet of natural armour, she gave it to the kobold. She found it on a solo-run wiping out some bad guys. The player has better equipment than this, and no-one in the group can use it. The problem arises here, because the greedy player wants everyone to get "their share" of the loot, so he can sell his share and get more gold.
On another recent occasion, someone in the party found a Scroll of Miracle, placed there by me (the GM) because a certain situation will require it later on. Knowing my group, they will save it for something special. The greedy player however has a very hard time accepting that another character is carrying the scroll. He is genuinely fearful that the scroll will be used without him getting "his share" of it, whether through the spell itself, or the probably reward they will get through using it to save a village or whatever.
After our last session, the greedy player and I had a talk, and he admitted that it is ruining his fun, because he doesn't so much think about the adventures or the thrills, but more about inventory management, gold piece value pr. character (in which he leads by a longshot), and "shares" of the loot.
We have talked about a new character for him, a monk with the Vow of Poverty from Book of Exalted Deeds. The problem is, he is still going to need "his share" to give to the poor, and another problem is, this guy can't play a LG character, it just isn't his style. Also, since he can't be a poor monk in every game from here on end, we need some help.
So, anyone else have this problem, and any suggestions for both the player, the party and the GM would be greatly appreciated.