HealingAura
First Post
Hello, I am a DM for a 4 players group with my friends and I am having some troubles in my campaign. We are only at our fourth session and it is the first time we play 4th edition, and also my first time as a DM in D&D (I’m usually a player). I have some questions for you and I am sure some of you have already encountered such problems, so I would really appreciate your advice:
1. How do you deal with player characters taking too much time dividing their treasure?
Just for example, one time when the characters found a magical item and 360 GP it took them half an hour to divide that treasure and it just feels like wasting time to me.
2. How do you deal with player characters stealing from each other?
Let’s say the ranger found a magical dagger and doesn't want to give it to the rogue, and then the latter steals it from him, do you tell the ranger?
3. How do you deal with player characters killing each other over treasure?
When the two players actually started to roll initiative I reminded them that they risk dying, but I couldn't stop them from killing each other's character. We as players just HATE it that when a character dies you have to make a new character, but they are only level 2 (the one who died was level 1) and they neither know how to cast Resurrect Dead, nor do they know someone powerful enough to use it. Nevertheless, even if the player with the dead character creates a new one, I will still be having the same problem with player characters which are willing to kill each other over treasure.
By the way, in case you wondered allegedly none of the players play an Evil character.
I have one more question concerning the rules:
If one character survived the combat while the other characters are at negative HP, and that character wants to loot the room alone, do the other players still have to roll Death Saving Throws? What if they want to roll just in case they got a 20 before he takes all the loot? (It happened!)
1. How do you deal with player characters taking too much time dividing their treasure?
Just for example, one time when the characters found a magical item and 360 GP it took them half an hour to divide that treasure and it just feels like wasting time to me.
2. How do you deal with player characters stealing from each other?
Let’s say the ranger found a magical dagger and doesn't want to give it to the rogue, and then the latter steals it from him, do you tell the ranger?
3. How do you deal with player characters killing each other over treasure?
When the two players actually started to roll initiative I reminded them that they risk dying, but I couldn't stop them from killing each other's character. We as players just HATE it that when a character dies you have to make a new character, but they are only level 2 (the one who died was level 1) and they neither know how to cast Resurrect Dead, nor do they know someone powerful enough to use it. Nevertheless, even if the player with the dead character creates a new one, I will still be having the same problem with player characters which are willing to kill each other over treasure.
By the way, in case you wondered allegedly none of the players play an Evil character.
I have one more question concerning the rules:
If one character survived the combat while the other characters are at negative HP, and that character wants to loot the room alone, do the other players still have to roll Death Saving Throws? What if they want to roll just in case they got a 20 before he takes all the loot? (It happened!)