Pramas
Explorer
We've just added three new titles to our catalog at www.greenronin.com . For December we've got the Psychic's Handbook by Steve Kenson and Martial Arts Mayhem (for d20 Modern) by Rich Redman. In January we unleash the Mutants & Masterminds Annual #1. Product details are below. You can see cover mock ups at the website.
Martial Arts Mayhem
A d20 System Sourcebook
Written by Rich Redman
64 pages, perfect bound
MSRP: $14.95
GRR 1503
ISBN: 1-932442-11-1
Fists of Fury, Dice of Death
Martial Arts Mayhem is a 64-page modern martial arts supplement for the d20 System, written by Rich Redman—martial artist and co-designer of the original d20 Modern Roleplaying Game from Wizards of the Coast, Inc. In addition to new feats and new martial weapons, the book expands on the d20 System's martial arts feats with two new concepts: martial arts schools and secret techniques. All together, these new rules let players and Gamemasters create martial arts master of any style, from traditional kung fu and ninjutsu to Zen archery and French savate. With these rules, you can even create boxers and flamboyant pro wrestlers! No Modern game would be complete without Martial Arts Mayhem!
The Psychic’s Handbook
A Master Class Sourcebook for the d20 System
Written by Steve Kenson
Cover Art by Todd Lockwood
80 pages, perfect bound
MSRP: $16.95
GRR 1306
ISBN: 1-932442-10-3
Psychic powers may seem like magic, but there’s no reason to treat them as such in your d20 game. The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. The core of the system is the psychic, a new class whose mental powers are based on skills and feats. The Psychic’s Handbook, by award-winning game designer Steve Kenson, provides you with everything you need to integrate the class into your game, including prestige classes, new equipment, campaign advice, and conversion notes for Modern games. This winter, discover the true powers of the mind.
Mutants & Masterminds Annual #1
Written by Steve Kenson and the Friends of Freedom
128 pages, full-color, perfect bound
MSRP: $24.95
GRR2007
ISBN: 1-932442-12-X
The Mutants & Masterminds Annual celebrates the game’s first spectacular year. Its 128 pages are packed with new rules, options, and setting information, including expanded rules for power creation, weaknesses, battle suits, and hero points. Look back on World War II heroes in Legacy and into the future with Freedom City 2525. Steve Kenson leads up a design team that includes former Marvel Super Heroes RPG developer Steven E. Schend, Wizards of the Coast setting search winner Keith Baker, and Time of Crisis author Christopher McGlothlin. This is the book Mutants & Masterminds players have been waiting for!
Martial Arts Mayhem
A d20 System Sourcebook
Written by Rich Redman
64 pages, perfect bound
MSRP: $14.95
GRR 1503
ISBN: 1-932442-11-1
Fists of Fury, Dice of Death
Martial Arts Mayhem is a 64-page modern martial arts supplement for the d20 System, written by Rich Redman—martial artist and co-designer of the original d20 Modern Roleplaying Game from Wizards of the Coast, Inc. In addition to new feats and new martial weapons, the book expands on the d20 System's martial arts feats with two new concepts: martial arts schools and secret techniques. All together, these new rules let players and Gamemasters create martial arts master of any style, from traditional kung fu and ninjutsu to Zen archery and French savate. With these rules, you can even create boxers and flamboyant pro wrestlers! No Modern game would be complete without Martial Arts Mayhem!
The Psychic’s Handbook
A Master Class Sourcebook for the d20 System
Written by Steve Kenson
Cover Art by Todd Lockwood
80 pages, perfect bound
MSRP: $16.95
GRR 1306
ISBN: 1-932442-10-3
Psychic powers may seem like magic, but there’s no reason to treat them as such in your d20 game. The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. The core of the system is the psychic, a new class whose mental powers are based on skills and feats. The Psychic’s Handbook, by award-winning game designer Steve Kenson, provides you with everything you need to integrate the class into your game, including prestige classes, new equipment, campaign advice, and conversion notes for Modern games. This winter, discover the true powers of the mind.
Mutants & Masterminds Annual #1
Written by Steve Kenson and the Friends of Freedom
128 pages, full-color, perfect bound
MSRP: $24.95
GRR2007
ISBN: 1-932442-12-X
The Mutants & Masterminds Annual celebrates the game’s first spectacular year. Its 128 pages are packed with new rules, options, and setting information, including expanded rules for power creation, weaknesses, battle suits, and hero points. Look back on World War II heroes in Legacy and into the future with Freedom City 2525. Steve Kenson leads up a design team that includes former Marvel Super Heroes RPG developer Steven E. Schend, Wizards of the Coast setting search winner Keith Baker, and Time of Crisis author Christopher McGlothlin. This is the book Mutants & Masterminds players have been waiting for!