[Green Ronin] Medieval Player's Manual Preview Now Available!

Olive said:
Just had a look at the PDF, and it looks great. But can you confrm my reading? Charms cost no money to make, can be used by anyone, and you can make a charm that does +5 points of damage on any attack for three feats an some XP?

That's correct, though note you have to be at least 10th level to make that particular charm. Also note that this is not your typical D&D game, where by 10th every character will have a lot of magic items.


So the 3 use charm costs no gold? at all?

Correct. Remember these are folk charms. How many peasants have ever seen a gold piece, never mind owned one?

Still, nice idea, the lower powered ones are cool, and in the context of the rest of the book it may make more sense.

I believe you will find that to be the case.
 
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HarryFlashman said:
I noticed the Arcane and Divine classes but what of other classes?

Many core classes from the PH, like the fighter and rogue, are still used.

We have 3 "religious" classes and I assume "supporting PRCs" refers to the fact that they support the preceding "religious" classes?

Correct.

How many levels for each class? Would this be suitable for a low-magic world or a "magic so rare you ar more likely to encounter pre-Colombian syphilis" sort of world?

The p-classes have 10 levels each. The magic is a lot less slam bang than typical D&D magic, but it is there. Also sort of depends on what you view as magic. There's a new type of feat, for instant, called the Charism, which are basically gifts from God. Depending on your view of things, you may or may not see that as magic.
 


This medieval supplement looks really good. This is something I always wanted to do: play in an European medieval setting but with magic, etc.

My simple question is: is it compatible with the 3.5 SRD?

In fact, I have already been thinking about some homebrew campaign using it: material plane is a fantasy Europe with the rules from this new book. Then, there is another plane much more chaotic and magic which intersects with it at some points: Faerie. There, are found elves, dwarves and gnomes; they are of the fey type and use traditionnal D&D classes. In fact, such campaign would resemble the world depicted in an old novel by Poul Anderson "Three Hearts, Three Lions". (Well, I agree I need to read this Medieval Manual first anyway...)
 

Turanil said:
This medieval supplement looks really good. This is something I always wanted to do: play in an European medieval setting but with magic, etc.

My simple question is: is it compatible with the 3.5 SRD?

Absolutely. All the fantasy books we've done since July have used the 3.5 rules.
 

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