Green Ronin PDF Deluge

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Classic d20 Adventure Returns: Terror in Freeport Revised, Advanced Bestiary, and Advanced Player’s Manual Available on RPGNow

January 24, 2004—Seattle, WA: Green Ronin Publishing is proud to announce the release of Terror in Freeport Revised, available for purchase and download at RPGNow.com. The sequel to the award winning Death in Freeport has been out of print for three years. Terror in Freeport Revised updates the adventure to the 3.5 rules and provides a brand new layout. In addition, Green Ronin Publishing is offering the Advanced Bestiary and Advanced Player’s Manual as PDFs, making sure to reach gamers all over the world.

“We want to make sure we get our product in the hands of our fans as quickly as possible,” says Green Ronin’s d20 Line Developer Robert Schwalb. “Releasing these as PDFs is the next logical step to get our books out there for those who want them right now.”

Terror in Freeport Revised, Advanced Bestiary, and the all-new Advanced Player’s Manual are available for download at www.rpgnow.com. Stay tuned for more PDF releases from Green Ronin, including Madness in Freeport Revised, the final chapter of the Freeport Trilogy.

Product Information

Terror in Freeport Revised
A d20 System Adventure for Characters Level 2-5
Written by Robert J. Toth
46 page PDF
MSRP: $6.50
GRR1003A
Terror in Freeport is 46 pages of rollicking adventure, set in Chris Pramas's dynamic fantasy city. It works either as a stand-alone adventure, or as a sequel to the best-selling Death in Freeport Revised. The d20 System once again provides the framework for a story of heroism and villainy. This time the PCs learn that not all cultists lurk beneath the streets, and not all serpent people are agents of evil.
Terror in Freeport is the second part of the epic Freeport Trilogy and the beginning of a product line that currently includes 9 titles. Terror in Freeport Revised makes this classic adventure available again in PDF format, with updated stats for the 3.5 rules. Also included are sample characters, handouts, and a fully revised version of the Cultist NPC class! Plunder and peril await in Freeport, the city of adventure. For characters level 2-5.
Requires the use of the Dungeons & Dragons®, Third Edition Core Books, by Wizards of the Coast, for use. The product uses material from the v3.5 revision.

Advanced Bestiary
A Creature Manual for the d20 System
for the d20 System
Written by Matthew Sernett
Cover by William C. Eaken
256 pages, PDF
MSRP: $18.00
GRR1601A
Awaiting you between the covers of the Advanced Bestiary are over 100 new templates that put the power back into your hands! With concepts ranging from the apocalyptic four horsemen to the bizarre id ooze and stone idol, this book offers unprecedented flexibility for campaigns of any style. These templates can be combined with monsters from any other source to create an endless variety of new creatures, making every monster book you already own even more valuable. In addition, to enhance this book’s usefulness, each template includes a sample creature, showing ways to overlay templates on a variety of creatures, while giving monster stats ready to play right out of the book. Used by itself, or in conjunction with Green Ronin’s Advanced Player’s Manual and the Advanced Gamemaster’s Guide, your games will never be the same. Inside the Advanced Bestiary you will find:
• Extensive guidelines for applying templates to any creature in the d20 system.
• Over 100 new templates with CR modifiers ranging from –4 to +6
• Dozens of new templates applicable for player character use, with level adjustments.
• Templates within templates, with variations among existing templates like the devil bound, demon possessed, and metal clad creatures.
• Templates to create all your favorite undead, from ghouls and mummies to their more powerful varieties like dread morghs and dread wraith sovereigns.
• Sample creatures for every template with CRs ranging from ½ to 24.
• Beautiful illustrations by top artists like Julian Allen, Kent Burles, Mike Vilardi, Kev Crossley, Toren “Macbin” Atkinson, Tyler Walpole, Ilya Astrakhan, Caleb Cleveland, and Britt Martin.
• Each template identified by complexity level to enhance the books utility for times when you need a template in a hurry.
• The ability to surprise your players with an assortment of terrifying foes!
Written by Plot & Poison author and Dragon Magazine editor-in-chief Matthew Sernett, the Advanced Bestiary is a monster-building toolkit like none other! Requires the use of the Dungeons & Dragons Player’s Handbook, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5


Advanced Player’s Manual
A Sourcebook for the d20 System
Written by Skip Williams
Cover by William C. Eaken
224 pages, PDF
MSRP: $17.00
GRR1602A
The Advanced Player’s Manual gives your characters all new options and capabilities. Like other books in Green Ronin’s Advanced series, this book is all about expansions, moving your games in exciting new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tools to create a host of unique and interesting characters, or to improve existing ones. Whether player or Gamemaster, this book breathes fresh air into character building, putting the power in your hands. Better still, each chapter is modular in design, making it easy to choose options appropriate for your games. Used by itself or in conjunction with Green Ronin’s Advanced Bestiary and the Advanced Gamemaster’s Guide, your games can only improve with this invaluable resource. Inside, you’ll find:
• Luck defined as a new ability score with several options for incorporating it into your games.
• A complete toolbox for building your own variations of the core races, while also giving guidelines for creating planetouched races, half-races, and greater races.
• Six new base classes including the eldritch weaver, spellmaster, and thanemage, including epic progressions for each.
• New uses and modifiers for skills based on creature types body types, and a selection of new feats including Fighting Withdrawal and Taunt.
• An all-new numeric alignment system with examples for creatures found in the MM.
• Mass combat rules, fully compatible with Malhavoc Press’ Cry Havoc.
• Over 100 new spells, like crown of valor, foozle, and the devastating ring of fire.
• The psychic base class and the skill- and feat-based psychic powers system first presented in Green Ronin’s popular Psychic’s Handbook.
• Engaging illustrations from top artists like Toren “Macbin” Atkinson, Drew Baker, Kent Burles, Storn Cook, Marcio Fiorito, James Smith III, Joseph Wigfield, and Lisa Wood
Written by the d20 guru and sage Skip Williams, author of the MM, the Advanced Player’s Manual is the perfect sourcebook to take your games to the next level.

Company Information
Green Ronin Publishing is a game company based in Seattle, WA. Over the past four years Green Ronin has established a reputation for quality and innovation second to none, publishing such critical favorites as Death in Freeport, Book of the Righteous, and the Mutants & Masterminds RPG, and winning multiple Origins, ENnie, Pen & Paper and Inquest Fan Awards. Point your browser to www.greenronin.com for more info.

Green Ronin Media Contact:
Nicole Lindroos
nicole@greenronin.com
'd20 System' and the d20 System logo are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. Dungeons & Dragons and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission.
 

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This is good news.

I hope that the Advanced Player's Manual does well. I know that the Bestiary had some great things going for it.

Any more preview of the APM?
 


Cergorach said:
I'll be buying as soon as i get home, when can we expect the 'back' log to appear? Especially Book of the Righteous...

We'll gradually be releasing more of our older books online over the next few months. We're still working out the schedule, but they are coming, fear not.

Hal Mangold
Production & Art Director
Green Ronin Publishing
www.greenronin.com
 

righteousfist said:
We'll gradually be releasing more of our older books online over the next few months. We're still working out the schedule, but they are coming, fear not.

Nice to see some more stuff on PDF.

joe b.
 


Downloaded them last night, and i'm browsing through them, they look great! I have just one question, in the Advanced Players Manual i noticed a problem with the OGC designation:
The following text is Open Gaming Content: Chapters 1-4, 6, 8, and Appendices 1 and 2.
That excludes chapters 5 and 7, that wouldn't have been a problem if they didn't contain material that wasn't already designated OGC or didn't use gaming material derived from the SRD.

Chapter 5 is the Feats chapter (mechanics and names clearly copied from the SRD)
Chapter 7 is the Mass Combat chapter (material from Cry Havoc that's also derived from the SRD)

Will we see an errata on that designation, if so, when? If not why not?
 

Yep. That's an error. Chapter Five: Feats os OGC and Chapter Seven: the entirety of the army combat game mechanics.

Thanks!
 

Treebore said:
Will the pdf versions incorporate any of the 3.5 updates? Such as stuff that appears in Book of the Righteous?

The jury's still out on this one. You can be assured that any errata for the product, regardless of 3 or 3.5, will be incorporated.
 

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