Chapter 1: Abilities: THis is mostly on a new ability called luck. It is interesting and allows for a better reason on why things happen to the PCs then just becasue they are PCs.
Chapter 2 Races: THis chapter has a point system of race constructed to create balanced races. It is an interesting idea that I nee3d to really look more into.
Chapter 3 Classes: Eldritch Weaver, Evangalist, Scout, Spellmaster, Thanemage, Warpriest. And it has epic versions of them all.
Chapter 4 Skills: No new skills, but more uses for the old ones as well as good expandings on them. Like blance checks for creatures of different sizes.
Chapter 5 Feats: Only 11 new feats, but some interesting ones like Rapid Sniping that allows shooting from a hidden position with a full attack action and hiding agian (at -10) in the same round.
Chapter 6 Descriptions: This has the alignment system in it,
Chapter 7 Mass Combat: Needs a good read before I can form any opinions. It is a bit less then 40 pages long.
Chapter 8 Spells: This is the bulk of the book at about 80 of the 225 pages.
Appendix 1 Pshycic. This might be the one presented in the Psychic Handbook, I don't recall the details of that exactly but they look close. It also has a section on customizing pshycic abilities.
Appendix 2 Sample Units: THis is for the mass combat system.