Green Ronin's Advanced Players Manual?

From what little I have discerned, the Psychic is basicaly the same as from the Psychic's Handbook.

The more I hear about this book, the more I think I might need to get it.
 

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Chapter 7 Mass Combat: Needs a good read before I can form any opinions. It is a bit less then 40 pages long.

This is a compact version (or at least 100% comaptible) of the Mass Combat System "Cry Havoc" from Malhavoc Press (both the APG and CH are from Skip Williams).

Chapter 3 Classes: Eldritch Weaver, Evangalist, Scout, Spellmaster, Thanemage, Warpriest. And it has epic versions of them all.

You can download the Spellmaster as a preview from GR

GR Spellmaster preview

Chapter 2 Races: This chapter has a point system of race constructed to create balanced races. It is an interesting idea that I nee3d to really look more into.

Hmm, I wonder how this overlaps with the Advanced Race Codex?

Gaming report Advanced Race Codex (scroll down)
 

Tharen the Damned said:
You can download the Spellmaster as a preview from GR

GR Spellmaster preview
I got a look at this class. Yet another class. Not bad, but so many classes already... [RANT]Anyway, I was in fact irritated by the illustration, presenting an Eberron-like character, an elf with a pair of glasses. Exactly what I needed to see to get the desire to immediately forget this book foerever. [/RANT]
 

The table of content from the PDF:

Introduction .................................................................... 3
Luck ................................................ 4
How Lucky? ...................................... 4
Using Luck ....................................... 4
Chapter One: Abilities .............................................4
Generating a Luck Score .................. 7
Chapter Two: Races ...................................................8
Mechanics ........................................ 8
Ability Score Modifi ers
and Favored Class ......................... 8
Modifi er List Options ..................... 10
Ability List Options ........................ 10
Gaining More Points ...................... 10
Humans .......................................... 10
Dwarves .......................................... 11
Elves ................................................ 11
Gnomes ........................................... 12
Halfl ings ......................................... 13
Half-Races & Greater Races ........... 13
Greater Dwarf ................................. 13
Half-Dwarf ..................................... 14
Th e Planetouched Template ............ 15
Chapter Three: Character Classes ...........17
Eldritch Weaver ............................. 17
Evangelist ...................................... 21
Scout ............................................. 25
Spellmaster .................................... 29
Th anemage ..................................... 33
Warpriest ....................................... 38
Epic-Level Characters .................... 41
Epic Eldritch Weaver ...................... 41
Epic Evangelist ............................... 42
Epic Scout ....................................... 42
Epic Spellmaster ............................. 42
Epic Th anemage .............................. 42
Epic Warpriest ................................ 42
Chapter Four: Skills ...........................................43
Manipulation-Based Skills .............. 43
Expanded Skill Descriptions ........... 43
Chapter Five: Feats ................................................53
Feat Descriptions ........................... 53
Chapter Six: Description ................................. 56
Alignment ...................................... 56
Numerical Alignment Ratings ........ 56
Alignment Checks .......................... 60
Chapter Seven: Mass Combat .....................63
What Is a Unit? .............................. 63
Unit Combat Statistics .................... 63
Baseline and Rendezvous Point ....... 66
Initiative ........................................ 66
Initiative Checks ............................. 66
Unit Ambush and Surprise ............. 67
Th e Battle Round ........................... 67
Directing Troops ............................. 67
Attacks of Opportunity ................... 67
Ranged Defensive Fire .................... 67
Unit Actions ................................... 68
Unit Action Types ........................... 68
Standard Actions ............................ 68
Move Actions .................................. 68
Double Actions ............................... 68
Free Actions .................................... 68
Not an Action ................................. 68
Restricted Activity .......................... 68
Unit Actions without Orders .......... 68
Move Actions .................................. 71
Miscellaneous Unit Actions ............ 73
Free Actions .................................... 73
Commanders and Orders ................ 74
Kinds of Commanders .................... 74
Giving Orders ................................. 75
Command Checks .......................... 75
Order Descriptions ......................... 78
Injury and Death ............................ 82
Movement and Position .................. 83
Combat Modifi ers ........................... 85
Unusual Attacks .............................. 86
Cavalry Units and
Mounted Combat ....................... 89
Morale ........................................... 91
Unit Routing ................................... 92
Player Characters ........................... 92
Damage to Characters .................... 92
Characters Attacking Units ............. 92
Characters with Units ..................... 93
Terrain and Obstacles ..................... 94
Placement of Terrain ....................... 94
Terrain Characteristics .................... 94
Terrain and
Nonstandard Movement ............. 97
Battlefi eld Magic ............................ 98
Concentration ................................. 98
Counterspells .................................. 99
Spell Descriptions ........................... 99
Range .............................................. 99
Aiming a Spell in Unit Combat ...... 99
Area Spells Used Against Units .... 103
Duration ....................................... 103
Saving Th row ................................ 103
Chapter Eight: Spells .......................................104
Spell Lists .................................... 104
Bard Spells .................................... 104
Cleric Spells .................................. 105
Druid Spells .................................. 105
Evangelist Spells ........................... 106
Paladin Spells ................................ 108
Ranger Spells ................................ 108
Sorcerer/Wizard Spells ................. 108
Warpriest Spells ............................ 110
Eldritch Weaver Spells .................. 112
Th read of Cantrips ........................ 112
Th read of Air ................................. 112
Th read of the Archer ..................... 113
Th read of the Artisan .................... 113
Th read of Benighting .................... 114
Th read of Blight ............................ 115
Th read of the Cavalier ................... 115
Th read of Changes ........................ 116
Th read of Chicanery ...................... 117
Th read of Deception ..................... 118
Th read of Delusion ........................ 119
Th read of Destruction ................... 119
Th read of Dimension .................... 120
Th read of Earth ............................. 121
Th read of Emotions ...................... 122
Th read of the Executioner ............. 123
Th read of Factotums ..................... 124
Th read of Fire ................................ 124
Th read of Fetters ........................... 125
Th read of Gemini .......................... 126
Th read of Knowledge .................... 127
Th read of the Mendicant .............. 128
Th read of the Mind ....................... 129
Th read of Oration ......................... 129
Th read of the Rogue ...................... 130
Th read of the Scribe ...................... 131
Th read of Shadows ........................ 132
Th read of the Skald ....................... 132
Th read of Smiting ......................... 133
Th read of Spheres .......................... 134
Th read of Storms ........................... 135
Th read of the Sun & Moon .......... 136
Th read of Surcease ........................ 136
Th read of Travelers ........................ 137
Th read of the Undead ................... 138
Th read of Veils .............................. 138
Th read of Vision ............................ 139
Th read of Wards ............................ 140
Th read of the Warrior ................... 141
Th read of Water ............................ 141
Th read of the Wyrm ...................... 142
Spell Descriptions ........................ 143
Appendix I: Psychic Powers .................... 180
Th e Psychic Class ......................... 180
Psychic Skills ............................... 183
Existing Skills ............................... 183
Psychic Skills ................................. 183
Strain ............................................ 185
Psychic Skill Descriptions ............. 185
Psychic Feats ................................ 201
Psychic Talent Feats ...................... 201
Metapsychic Feats ......................... 201
Psychic Feat Descriptions ............. 201
Advanced Psychic Techniques ..........207
Damaging Psychic Shields ................207
Extending Psychic Shields ................207
Mental Conditioning ........................207
Psychically Aiding Others .................208
Psychic Gestalts .................................208
Psychic Grappling .............................208
Self-imposed Memory Alteration ....210
Telekinetically Wielding Weapons ...210
Telepathic Eavesdropping .................210
Teleportation and Sneak Attacks ......210
Psychic Constructs ............................211
Psychic Abilities & Magic ................212
Psychic Abilities & Psionics ..............212
Customizing Psychic Abilities ..........213
Custom Feat & Skill Lists ................213
Restricted Access to Psychic Skills ...213
Alternatives to Strain ........................213
Familiarity vs. Distance .....................215
Appendix II: Sample Units ......................... 215
Index ..................................................................................222


Cheers,
Stegger

(Thank Yuan-Ti from the GR boards)
 

Turanil said:
[RANT]Anyway, I was in fact irritated by the illustration, presenting an Eberron-like character, an elf with a pair of glasses. Exactly what I needed to see to get the desire to immediately forget this book foerever. [/RANT]
Wait, being practically attired and needing vision enhancement make one Eberron-like?
 


Stone Dog said:
Shame that most of the classes seem mostly magical. Or are they? Does the evangelist have spells? Or the warpriest? It would be interesting if they didn't.

Eldritch Weaver: 0-9th level spells but have weaving and magic threads that make them a bit different

Evangalist:0-6th level spells

Scout: no spellcasting

Spellmaster: 0-6th level

Thanemage: 0-4th level spells

Warpriest: 0-6th level spelss

so, lots of them have magic but not full cleric or wizard power
 

Eremite said:
I wasn't going to buy this but your post, Crothian, makes this look incredibly interesting....

I just present what is in the book at this point, I'll make it look more interesting (or less so) when I get around to reviewing it. :cool:
 

Turanil said:
an elf with a pair of glasses. Exactly what I needed to see to get the desire to immediately forget this book foerever. [/RANT]

The fact it was a very male looking elf crossdressing didn't help much. :barfshot:
 


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