Acid_crash
First Post
This is going to be a pick it up and look at it book before purchasing.
				
			If you don't hve either of these books, this is indeed great. Cry Havok is Alright, but Psychic's Handbook is the best skill based magic system I've seen.Arcane Runes Press said:I don't own the psychic book, or the mass combat book, so this could be a good way to get both in one package. Nice.
Macbeth said:If you don't hve either of these books, this is indeed great. Cry Havok is Alright, but Psychic's Handbook is the best skill based magic system I've seen.
I feel the same way. I play a psychic in Bard Stephen Fox's game, and it works great. The character can be both a front line fighter and a decent caster, and it all works great. I'm sure the system could be broken, but it seems balanced so far, and it makes a great break from normal Magic/Psionics.Crothian said:I like it better then the Psion since it actually makes psionics different from magic. I thought that was a good thing.
Krieg said:The inclusion of Chapter 7 & Appendix 1 bugs me a bit as I already have Cry Havoc & The Psychic's Handbook.
That alone downgrades the book from "pick up sight unseen" to "be sure to look at and then decide".

Crothian said:I like it better then the Psion since it actually makes psionics different from magic. I thought that was a good thing.
Macbeth said:If you don't hve either of these books, this is indeed great. Cry Havok is Alright, but Psychic's Handbook is the best skill based magic system I've seen.
Crothian said:Chapter 1: Abilities: THis is mostly on a new ability called luck. It is interesting and allows for a better reason on why things happen to the PCs then just becasue they are PCs.
Crothian said:Chapter 2 Races: THis chapter has a point system of race constructed to create balanced races. It is an interesting idea that I nee3d to really look more into.
 BTW, what are the results for PHB core races? If the system here proves solid enough, its best application may be for the DM to check non-core races and modify the LA or outright ban them...
 BTW, what are the results for PHB core races? If the system here proves solid enough, its best application may be for the DM to check non-core races and modify the LA or outright ban them...Crothian said:Chapter 3 Classes: Eldritch Weaver, Evangalist, Scout, Spellmaster, Thanemage, Warpriest. And it has epic versions of them all.
Crothian said:Chapter 4 Skills: No new skills, but more uses for the old ones as well as good expandings on them. Like blance checks for creatures of different sizes.
Crothian said:Chapter 5 Feats: Only 11 new feats, but some interesting ones like Rapid Sniping that allows shooting from a hidden position with a full attack action and hiding agian (at -10) in the same round.
Crothian said:Chapter 6 Descriptions: This has the alignment system in it,
Crothian said:Chapter 7 Mass Combat: Needs a good read before I can form any opinions. It is a bit less then 40 pages long.
Crothian said:Chapter 8 Spells: This is the bulk of the book at about 80 of the 225 pages.
Crothian said:Appendix 1 Pshycic. This might be the one presented in the Psychic Handbook, I don't recall the details of that exactly but they look close. It also has a section on customizing pshycic abilities.
Right, I was to quick in labelling Eberron elves. My rant (and it's just that: a rant), is that I hate this neo-punkish look in D&D, that for some reason I associated with Eberron (whether I am right or wrong; and just lets say I currently play in an Eberron campaign). Having played D&D since it's inception, I am used to, and want to, see it a game in a medieval fantasy world inspired by Europe from the middle ages, where this attire doesn't belong at all. This attire belong to League of Extraordinary Gentlemen maybe, but not D&D IMAO. And I have nothing against Cyberpunk stuff, but I play OGL Cybernet for that. Okay, I am going to begin a new thread...Illvillainy said:Wait, being practically attired and needing vision enhancement make one Eberron-like?Turanil said:[RANT] Anyway, I was in fact irritated by the illustration, presenting an Eberron-like character, an elf with a pair of glasses. Exactly what I needed to see, to get the desire to immediately forget this book foerever.[/RANT]
I also think that art is extremely important in a rpg, as it conveys the feel of the setting, the characters, etc. Then, as I like D&D being a fantasy medieval stuff, I want to see appropriate depiction of characters.BiggusGeekus said:I respectfully disagree.BradfordFerguson said:The comment about the art just shows that there are some people who refuse to let themselves get enjoyment out of anything. They have to nitpick it to the point of them hating it.
The art in ShadowRun and Planescape made half the setting for me. Both settings had, well, a questionable ruleset. Especially 1st edition ShadowRun.
Li Shenron said:I'm not fond of action points, is this a similar mechanic just more random?
I also like new feats, they are never too many. This one you mention is quite odd anyway: you can already shoot from behind cover (ok, not total cover) without penalties, or you can use Shot on the Run to do the above without -10, but of course with lots of prerequisites. What are the reqs of this feat?
