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[imager]http://www.12tomidnight.com/images/GGGcover_icon200.jpg[/imager]12 to Midnight is proud to announce the release of Green's Guide to Ghosts, a game aid for players and GMs who want to inject realistic ghostly encounters into their modern d20 adventures.
The 46-page PDF Guide doesn't retread the same ghost-hunting professions, skills, feats, magic, and whatnot already found elsewhere. THIS guide tells you:
A print edition will be available at RPGNow by March 28.
The 46-page PDF Guide doesn't retread the same ghost-hunting professions, skills, feats, magic, and whatnot already found elsewhere. THIS guide tells you:
- How to conduct a ghost hunt if you're a player or how to run one if you're a GM
- Ghost hunting equipment used by real-world ghost hunters and advice on how to use it
- Detailed information about the different kinds of ghosts
- A random Seance outcome table
- A template for converting characters to ghosts
- Three ghost-themed adventure outlines for GMs
- FORTY-SIX additional adventure seeds
- A Paranormal Lexicon with terms and concepts vital to ghost hunters.
- A short list of websites that make for great research
A print edition will be available at RPGNow by March 28.


