GREYHAWK, a Classic 2nd Edition Setting ... WHAT?!?!!!

MerricB said:
Greyhawk Ruins was a 2e adventure/campaign.

Yeah. They're saying: "This is not 3e rules, 1e feel. This is 3e rules, 2e feel. If you didn't like the 2e-era Greyhawk, this is not the Greyhawk you are looking for."
 

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Hobo said:
OMG!:):)Break out the pitchforks, torches, tar and feathers!
That seems a bit excessive/redundant to me. Pitchforks and torches are tools of violence and killing. Tar and feathers are tools of humiliation and ostracism. Just pick one set or the other, but not both. :p
RFisher said:
this is not the Greyhawk you are looking for."
I'm not looking for any Greyhawk. Thanks anyways. :)
 

Naw, the pitchforks are tools of violence, but the torches are just for mood and so we can see where we're going.

I saw we poke the blokes with our pitchforms and tar and feather the remains.
 


Ambrus said:
That seems a bit excessive/redundant to me. Pitchforks and torches are tools of violence and killing.
You won't think it's redundant when the doctor in the castle on the hill starts bringing dead murderers back to life with lightning!
 


RFisher said:
Yeah. They're saying: "This is not 3e rules, 1e feel. This is 3e rules, 2e feel. If you didn't like the 2e-era Greyhawk, this is not the Greyhawk you are looking for."

2e Greyhawk Ruins doesn't really have much in the way of a feel beyond dropping a few easily changed names, it's just three big dungeons that once belonged to a crazy wizard. It would've worked just as well in many other settings. If the 3e product has any Greyhawk-specific feel, it'll be added by the current author(s), not inherited from any past version.
 

Hobo said:
I saw we poke the blokes with our pitchforks and tar and feather the remains.
Wouldn't that be like taping a "Kick me" sign to the back of a recently executed prisoner? Speaking for myself, once I've both stabbed and burned my enemies' flesh I find I have little interest in playing around with the remains.
Whizbang Dustyboots said:
You won't think it's redundant when the doctor in the castle on the hill starts bringing dead murderers back to life with lightning!
I'm just saying that when I join an angry mob I like to have a clear idea of what our joint-goal is. If I see angry villagers heading up to the castle with pitchforks and torches then I know we're marching towards a righteousness smiting. If on the other hand I see that my compatriots are carrying bags of feathers and buckets of tar then I know we're just out to humiliate and run the heathen scum out of town. It'd be a different story if the mob was instead packing toilet paper rolls and cartons of eggs; which I'd equate with a desire for some wholesome fun.

A mob needs the right tools for the job at hand. If everyone brings different materials then it could lead to an organisational disaster once the target of our righteous fury is apprehended. With so much energy and passion in the mix, the confused mob risks failing to accomplish anything at all. You see, angry mobs only function when everyone is united in their purpose and the people stop thinking individually. Sow the seeds of confusion and you risk loosing the wild-eyed anger as individuals stop to debate what needs to be done with the rest of the crowd starting to succumb to introspective soul-searching and other moral second-guessing.

Eventually boredom and apathy will begin to lead some people to give up and go home. It might even lead to intra-mob disagreements and rioting (not that there's anything wrong with the latter, as long as that was your original goal mind you).
 
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Ambrus said:
That seems a bit excessive/redundant to me. Pitchforks and torches are tools of violence and killing. Tar and feathers are tools of humiliation and ostracism. Just pick one set or the other, but not both. :)

I fully appreciate your humor here, but I think tarring falls closer to the violent side > humiliation. Boiling tar hurts and doesn't come off. On one the greatest shows on television, Carnivale, Jonesy gets tarred and feathered. Hot tar melted his face off. Definitely seemed violent.

I wish they'd finish the last 2/3 of Carnivale. Please.

Oh, and I'm psyched about EtCG. I'll take what I can get about Greyhawk Castle, from The Man Himself, or no.
 

RFisher said:
Yeah. They're saying: "This is not 3e rules, 1e feel. This is 3e rules, 2e feel. If you didn't like the 2e-era Greyhawk, this is not the Greyhawk you are looking for."
I don't think so, actually. 2e refers to the "original" product (Greyhawk Ruins), but not necessarily to the feel of the new adventure. Posts by Erik Mona on this board have pretty clearly indicated that this adventure is going to largely ignore the stuff actually present in that product. I have a feeling that it'll be more like Age of Worms in its approach to old school Greyhawk.
 

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