the Jester
Legend
I think kind of the point of Greyhawk is that the people with classes are in a casino. You play the game until you cash out (retire) or go broke (die). Most NPCs cash out early hence are at low levels. Some keep going, hit the jack, and cash out with enough to create a stronghold or set themselves up for a life of luxury or power. A few jackpot several times, get kicked out the casino, and are the epic NPCs you never get to meet.
I think this style of play is a great way to use enhanced downtime rules- you retire until you downtime yourself out of money.
But I could see houserules
- No cantrip. Bonus weapons for ever 2 lost cantrip.
- Instead of a feat or ASI, you can rank up in your class's organization for in world benefits.
- No automaticlearning of spells, you must find spells or research them. Priestly characters must go to church or rank up in church to access new spells.
- Maximum number of revivals based on Con score