Ah yes I have a similar problem in the Caliphate Ekbir. I wanted some political intrigue between kingdoms so I said ‘ok Ekbir and the Sultanate of Zeif are at war’. Well I didn’t really flesh out the kingdoms yet or whos and whys of the situation and so the plot has just floundered. Its still a problem in my game right now but at the moment of gametime the party have left the kingdom and are now located in the Northern Yatil Mountain range just South of Perrenland.
Hmmm….. The Kingdom of Keoland……(lighting pipe) Puff, puff ah yes here it is
in a very old tome I possess describing it in general. I hope this will help as a brief background for those DMs not running a game in the World of Greyhawk. For more DM brains for ideas/suggestions the better:
Keoland
Ruled by his Peerless Majesty, the King of Keoland, Kimbertos Skotti; Lord of Gran March, Plar of Sterich; Protector of the South; etc etc.
Capital: Niole Dra (population-21,600)
Population: 300,000 (excluding dependencies)
Demi-humans: Sylvan Elves, Gnomes, Halflings
Humanoids: Doubtful
Resources: foodstuffs,cloth, gold, gems
Keoland was the first major kingdom to be established in the Flanaess, the Oeridians and Suloise tribes mingling and joining to build a tolerant and prosperous realm which nominally included many and varied demi-human groups as well. After several centuries of benigh leadrship, a line of monarchs upon the Keoish Throne became ambitious and embarked upon a policy of conquest. At the peak of this imperialism, Keoland held sway from the Pomarj, to the Crystalmist Mountains, while her armies pushed into Ket and threatened Verbobonc and Veluna City (common year 350-360) –(My present common year is 581-2). The Ketite expedition came to grief in successive battles (Molvar, Lopolla), while an alliance between Veluna and Furyondy ended the Keoish threat in that quarter (Short War).
Coincidentally, the Olvenfolk within the boundaries of Keoland objected to the warlike policies of the King and began expelling royal garrisons in the Ulek Provinces and Celene. In the ensuing struggle, the freemen of the western portion sided with the demi-humans. Raiders in the far south took advantage of the these conditions to harry the Keoish coast from Gradsul to Gryrax.
King Tavish III was slain in battle against the Sea Princes (Seige of Westkeep, 453 Common Year) and his son Tavish IV immediately changed the policies of the kingdom upon ascending to the throne. After protracted negotiations, the independent state of the Yeomanry was recognized, the Ulek states were granted autonomy, and Keoland returned to its former state of tolerance and prosperity thereafter. The semi-independent Gran March and Earldom of Sterich are loyal to the crown and furnish strong contingents to the royal army. The Keolanders are well known for their light cavalry employing javelins, crossbows and lances. The bulk of the army consists of footmen armed with pole arms and long spears, while the nobility comprises the heavy cavalry portion of the force. There are typically small companies of elves, gnomes, halflings and /or dwarves included in muster. The fleet is battleworthy but small, and the conflict with the Sea Princes continues to plague the realm.
Hmmm….almost 3/4 of its borders are buffered by allies/dependants. That can work to a kingdoms advantage in the case of invasions but it can also work in its disfavor in the case of growth and expansion. Though prosperous I see Keoland slowly withdrawing into itself. Once you give other kingdoms its independence it is very hard to expand, re-colonize and succeed. I see Sterich and Gran March on their way to independence (if not already occurred in your campaign world).
Taking into account that it is one of the earliest established kingdoms after the Great Migration one could assume a high level of medieval technology, say 15th Century technology (minus guns or whatever).
That would mean a kingdom with a fairly workable printing industry. Maybe not newspapers but maybe pamphlets are distributed. Maybe then town criers would take printed pamphlets of current events and read them in various town squares. Also news travels with caravans and merchants. They could be a good source of news. Say a character party befriends a well traveled merchant who visits their area often with tidbits of current rumors or what not.
(Puff, Puff, blowing smoke ring….)
Also art and metallurgy are probably quite advanced. Field Plate being available to the rich nobility knights. Armor/weapon smithing learned to perfection from dwarven teachers and them mass produced by a human cottage industry. Exported to the various allied kingdoms. Spears and glaives, spetums, halberds Pole arms in general would be very quick and easy to make and the smaller demi humans would be very needy for such weapons on open field campaign battles. A great source of export income.
Heraldry of the finest on shield horse, tunic, tabard, pavilion whatever.
Vineyards of the most delicious wine covering the landscape. All for the export to foreign lands and cities.
Hobbit tobacco and farm goods of the highest quality. (Especially the pipeweed).
Elven flechers making exquisite bows and arrows superior to human manufacture (and more expensive).
Cloaks, mantles, tunics, hauberks, jerkins, boots, gloves, belts, girdles, chastity belts, all made of the most richest material and finest quality.
Cattle, and horse ranches doting the great plains of Keoland. Bread to the finest breed and traded to other kingdoms for other goods.
Ranches for the raising of strong warhorses must dot the landscape.
(Puff, blowing smoke ring, Puff, Puff)
All in all quite a old and prosperous peaceful kingdom. Making it ripe and desirous for conquest by the more evil organizations/kingdoms/races that favor raiding to growing/creating.
I see The Pomarj, humanoinds from the mountains to the West and whatever humanoids are left in the Lortmils to be likely candidates. However they are almost completely blocked by Keoland’s allied kingdoms.
One idea for kingdom events would be through the frequent sea battles. Such a small Navy would need to be constantly re-supplied with equipment/weapons/supplies and sailors. Its economic cost to support even a small navy during a constant war (maybe it’s a seasonal war when the waters are calmer and there are less storms for the trade ships to travel) is still expensive.
(Hmmm…Puff..Puff…Puff….)
Take for example the cutlass.
Basic cost 15 gold pieces. Maybe the weapon smiths cut the cost because it is for the crown and sold in bulk to 10 gold pieces per cutlass. So equipping 500 sailors with a cutlass would be 5,000 gold pieces.(Puff… a rough at best estimate-don’t know the currency of your world).
Lets say they are fed a meal that costs 1 sp per day. At 1/10 the value of a gold that’s about 50 gold pieces per day. A ninety-day voyage would cost about 4500 gold pieces for food costs for 500 sailors.
If you have 100 archers/crossbowmen in that intial 500. Fighting a sea battle they would fire 20 arrows per archer ten minutes-(rough estimate the 3 e fire rate escapes me). That’s 2000 arrows in ten minutes. At 3sp/12 arrows that’s 666 silver or 66 gold for 2000 arrows (or ten minutes of ammunition for 100 men). Say you stock enough arrows to last 1 hour of ship fighting: 12,000 arrows at 400 gold.
Plus sailor pay say 2 gold per month-(is that too much?..Puff…Puff…) plus a percentage of spoils of war-(say a captured ship).
That’s 3000 gold for 500 sailors for a 90 day voyage.
So its all adding up here and I just scratched the surface but by calculating roughly what the Navy needs/ possesses/ is equipped I get a picture of the day-to-day business sea economy of Keoland.
I picture vast workshops located in ports like Gradsul with all kinds of artisans/ craftsmen/ smiths and sea trainers not for the manufacture of a brand new armada but just for the upkeep of the small navy currently in service. Their navy would have to be extremely organized and efficient in order to compete against the Sea Princes’ massive fleet. Since it is an old kingdom I easily see each ship equipped with some kind of wizard/sorceror/priest as a kind of Weather Key or protector. This will of course be very costly.
tap,tap,tap…(knocking out ashes of tobacco…)
Finally I read that the Sea Princes have been exploiting the natural resources of the Amedio Jungle. One resource they found was gold. I could easily see a more organized efficient kingdom like Keoland making exploratory expeditions into the Southern Jungle lands. A gold rush!!!
It would be logical to think that Keoland would advance its sea power due to its dwindling real estate. Even dwindling it’s still a prosperous kingdom and that means more families, more babies, more people. Sooner or later Keoland must expand or fragment into smaller states due to civil disputes/war due to primogeniture.. A greater sea power would allow it to expand via the Southern jungles along the lines of exploitation of natural resources. Like fruits, sugarcane, gold, coal, clay, timber, spices, ivory, wild beasts to domesticate, transport to become a herd beast like cattle, poultry, swine, sheep. I don’t see them taking slaves at all of course but I do see them attempting to educate the primitive tribes bringing them into their culture as possible allies like they did with the deimi-human nations. My friend DM ed a game like the movie THE MISSION: Starring Robet De Niro. After I heard about the game I always wanted to run a scenario like that. With a few changes to the Mission storyline, Keoland might make a good candidate as new explorers into this uncharted region.
And that’s just one angle/perspective to this region that is filled with story ideas…
I would like to hear what plotlines your running.