Marcus Flynn - Ranger
Karl,
Here is my character, sorry for the dealy but have been at a certification conference all week. I still need to work on my animal companion and mundane equipment as well as personal history.
J.
Marcus Flynn Male Human Ranger
Neutral Good
Str 16 (8 points +1 at 4th level)
Dex 14 (6 points)
Con 14 (6 points)
Int 13 (5 points)
Wis 14 (6 points)
Cha 10 (1 points)
Hit Points 50 (Max. at first then 6 +12 for Con)
AC 18 (19 with two weapon defense), Touch 12 (13), Flat 16
Init +6 (Dex. +2 and Improved Init. +4)
BAB +6/+1 Grap +9
Speed 30’ (base 30’, light load)
Fort +7, Ref +7, Will +4
Melee
+10/+5 or (+8/+3) +1 Frost Long Sword, 1d8+3 (1d6 cold), 19-20/x2 s 4,015gp (belt)
+10/+5 or +8/+3 MW Short Sword, 1d6+2 19-20/x2 p 310gp (belt)
+9/+4 (+7/+2) 1d4+3 20/x2 b 1gp (belt)
Ranged
+8/+3 Javelin 1d6+3 20/x2 p 1gp x12 (quiver) 30’
+8/+3 Hammer 1d4+3 20/x2b 1gp (belt) 20’
Medium, 6'0" tall, 160 wt, 21 yrs old
Gray eyes, Black Hair
Speaks Common, Giant
Skills
Appraise (+1Int)
Balance (+2 Dex)
Bluff (Cha)
Climb (5+3Str)
Concentration (4+2Con)
Craft Bowyer (1+1Int)
Decipher Script (+1Int)
Diplomacy
Disable Device (+1Int)
Disguise
Escape Artist (2+2Dex) ac
Forgery (+1Int)
Gather Information
Handle Animal (5+0Cha)
Heal (5+2Wis)
Hide (7+2Dex) ac
Intimidate
Jump (3+3Str) ac
Knowledge (dungeoneering) (+1Int)
Knowledge rgr (geography) (1+1Int)
Knowledge (local) (1Int)
Knowledge (nature) (3+1Int)
Knowledge (planes) (1+1Int)
Listen (6+2Wis)
Move Silently (6+2Dex) ac
Open Lock (+2Dex)
Profession hunter (1+1Wis)
Profession herbalist (1+1Wis)
Ride (+2Dex +2 handle animal)
Search (6+1Int)
Sense Motive (1Wis)
Slight of Hand (+2Dex) ac
Spot b (7+2Wis)
Survival (3+2Wis)
Swim b (2+3Str)
Tumble (2Dex) ac
Use Rope (3+2Dex)
Feats
-Two Weapon Fighting
-Improved Two Weapon Fighting
-Endurance
-Improved Initiative
-Quickdraw
-Two Weapon Defense
-PowerAttack
-Track (Follow trail with survival check)
Racename Traits
-Bonus Feat and Skills
Ranger Abilities
-Proficiency with all simple and martial weapons
-Proficiency with light armor and shields (except tower shields)
-Favored Enemy Giants (+4 Damage, Bluff, Listen, Sense Motive, Spot, & Survival )
-Favored Enemy Aberrations (+2 Damage, Bluff, Listen, Sense Motive, Spot, & Survival)
-Wild Empathy (as Diplomacy check to improve attitude vs. animals 6+0cha+2syn)
-Combat style Two-Weapon-Two Weapon Fighting and Improved Two Weapon Fighting
-Animal Companion Wolf
-Bonus Feat-Endurance and Track
Gear
Armor +1 Mithril Chain Mail +6 AC Max. dex. +6 no armor check penalty 5,150 gp.
Hewards Handy Haversack, (center back ) 2000 gp