Greyhawk Return of the Slave Lords - Part 2 [Full again]

If you need another player, I'll bite. Otherwise I'll grab an alternate slot...

Tailspinner
 

log in or register to remove this ad

Sure thing TS, would love to fill the group out a little...

for new players, I would like you maybe to have reasons to come to the Bright Tower. The Bright Tower is a military fort supported by the Free City of Greyhawk, on the western shores of Wild Coast (south of Greyhawk). VERY recent reports just coming in are that a large group of Orcs and Giants, along with an evil wizard, are making their way towards to fort. The surronding lands have a few small villages and homesteads that have suffered from a number of Orc raids of late and all the people are fleeing to the Fort or north.

Troops are being rushed to the area, but most of the reinforcements could not make it in the short time before the attack is to take place, so mercenaries and adventures are being offered 'fair-prices' to rush to the area and boost the defenses until the main army units can be deployed...
 


HERE is the Rogue's Gallery with character creation rules. Basically any non-evil but I would prefer good.

ALSO note that I have the Comp Warrior, Divine, Arcane and Adventure so feats, skills and NON-Asian classes are ok. I am still reading some of Comp Adv so some of the new 'Instant' stuff is not approved until I figure it out :D
 

Captain Garrik Brightblade

Captain Garrik Brightblade
Human, 6th-Level Fighter
Medium Humanoid (Human)
Hit Dice: 6d10+6
Hit Points: 56
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 18 (+4 Dex, +4 armor), touch 14, flat-footed 14
Base Attack/Grapple: +6/+8
Attacks:
MW Rapier +11 melee (1d6+2/18-20)
+1 Composite Longbow [+2] +12 (1d8+4/x3/165ft)
Javelin +8 (1d6+2/x2/60ft)
MW Spear +9 (1d8+2/x3/40ft)
Space/Reach: 5 ft/5 ft
Special Attacks:
Special Qualities:
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 14, Dex 19, Con 12, Int 10, Wis 10, Cha 10
Skills: Intimidate +9, Listen +4, Ride +6, Spot +4
Feats: Weapon Finesse, Weapon Focus: Longbow, Point Blank Shot, Far Shot, Rapid Shot, Precise Shot, Weapon Specialization: Longbow, Manyshot
Alignment: Neutral good
Languages: Common

Equipment:
Traveler’s Outfit
+1 Studded Leather Armor of Light Fortification (4,175gp)
Ring of Sustenance (2,500gp)
Efficient Quiver (1,800gp)
- 60 Arrows (3gp)
- 18 Javelins (18gp)
- 5 MW Spears (1510gp)
- +1 Composite Longbow +2 Str bonus (2,600gp)
MW Rapier (320gp)
Dagger (2gp)
Belt Pouch (1gp)
-Cure Light Wounds Potion (50gp)
Belt Pouch (1gp)
-Small Steel Mirror (10gp)
-Flint & Steel (1gp)
-3gp
Lute (5gp)
Wooden Holy Symbol of Pelor (1gp)

Background: Garrik Brightblade is the captain of the Light Lances stationed in the Bright Tower militia. He has risen through the ranks and takes his job very seriously. Recently he has been out on extended patrol and has been away from the fort. He tends to carry a lute and holy symbol to throw off observers to his true potential.
 
Last edited by a moderator:

I'll try to get my stats up as soon as possible. I'll edit this as I figure them out.

Player Name: Dyne
Character Name: Don't quite know yet.
Race: Human
Class: Barbarian 6
Experience: 15,000 XP (starting level 6)

Abilities
Strength: 20 +5
Dexterity: 12
Constitution: 14
Intelligence: 8
Wisdom: 12
Charisma: 13

Speed: 40 ft.
Tactical:
Local:
Overland:

HD: 6d12 +24 (86 hp)
AC:
Touch AC:
Flat-Footed AC:

Initiative: +1 (Dex)

Skills:
Skill Points: 36
Class Skills: Climb, Craft, Handle Animal, Intimidate, Jump, Listen, Ride, Survival, Swim.
Skill Modifiers:

Feats:
Armor Proficiency (light, medium)
Combat Brute (Complete Warrior)
Goad (Complete Adventurer)
Improved Sunder
Martial Weapon Proficiency (all)
Power Attack
Shield Proficiency
Simple Weapon Proficiency

Special Abilities:
Fast Movement
Illiteracy
Rage 2/day
Improved Uncanny Dodge
Trap Sense +2

Saving Throws:
Fortitude: +7 (+5 base, +2 Con)
Reflexes: +3 (+2 base, +1 Dex)
Will: +3 (+2 base, +1 Wis)

Attacks:
Base attack Bonus: +6/+1
Melee: +11/+6
Ranged: +7/+2
Grapple: +11

Greatsword
+11/+6 melee 2d6+7 damage crit 19-20/x2 slashing

Equipment:

Total GP: 13,000 gp.
Total Weight:
Max Load:
Max Load to Lift off Ground:
Max Load to Drag:

Spells: None.
Spells per day:
Spell save DC mod:
Other mods to spells:

Description:
Alignment: Chaotic Neutral (but with inclinations toward Good)
Languages: Common.
Gender: Male.
Deity:
Age:
Height:
Weight:
Eyes: Brown.
Hair: Short brown.
Description:
 
Last edited:

Both look good so far...

TS I figure your character can be Captain of the Light Lances. They are an auxiliary of light and medium cavalry that do most of the long range patroling, generally in group of no less then 15 soldiers (warriors with a few fighter sergeants) and with one or two of the Rangers (mostly experts with Track/survival). They generally do not fight off the back of their horses (light warhorses) and are made up of a mix of archers and other troops

The basic break down of troops at the Bright Tower are...

Commander Mayness [hm fighter]
Captain of the Knights, Sir Kirill Foka [hm fighter] (heavy cavalry) - 20 knights
Captain of the Light Lances xx (light/medium auxiliary cavalry) - 60 cavalry
Captain of the Ranger, Huette [hf, ranger] (light irregulars) - 30 woodsmen and scouts
Captain of the Iron Sons, Wolfgang de'Soun [hm fighter] (heavy infantry) - 120 heavy infantry
War Priest Malullet Goodson [hm cleric] - leader of the Pelor contingent of clerics (5 total)
War Wizard Xonic Yellowcloak [1/2hm warmage] - cabal of five war wizards/warmages
 



Marcus Flynn - Ranger

Karl,
Here is my character, sorry for the dealy but have been at a certification conference all week. I still need to work on my animal companion and mundane equipment as well as personal history.

J.


Marcus Flynn Male Human Ranger



Neutral Good
Str 16 (8 points +1 at 4th level)


Dex 14 (6 points)
Con 14 (6 points)
Int 13 (5 points)


Wis 14 (6 points)
Cha 10 (1 points)

Hit Points 50 (Max. at first then 6 +12 for Con)
AC 18 (19 with two weapon defense), Touch 12 (13), Flat 16
Init +6 (Dex. +2 and Improved Init. +4)
BAB +6/+1 Grap +9
Speed 30’ (base 30’, light load)
Fort +7, Ref +7, Will +4



Melee


+10/+5 or (+8/+3) +1 Frost Long Sword, 1d8+3 (1d6 cold), 19-20/x2 s 4,015gp (belt)
+10/+5 or +8/+3 MW Short Sword, 1d6+2 19-20/x2 p 310gp (belt)


+9/+4 (+7/+2) 1d4+3 20/x2 b 1gp (belt)


Ranged




+8/+3 Javelin 1d6+3 20/x2 p 1gp x12 (quiver) 30’

+8/+3 Hammer 1d4+3 20/x2b 1gp (belt) 20’


Medium, 6'0" tall, 160 wt, 21 yrs old
Gray eyes, Black Hair

Speaks Common, Giant

Skills


Appraise (+1Int)
Balance (+2 Dex)
Bluff (Cha)
Climb (5+3Str)
Concentration (4+2Con)
Craft Bowyer (1+1Int)
Decipher Script (+1Int)
Diplomacy
Disable Device (+1Int)
Disguise
Escape Artist (2+2Dex) ac
Forgery (+1Int)
Gather Information


Handle Animal (5+0Cha)

Heal (5+2Wis)
Hide (7+2Dex) ac
Intimidate
Jump (3+3Str) ac
Knowledge (dungeoneering) (+1Int)


Knowledge rgr (geography) (1+1Int)

Knowledge (local) (1Int)
Knowledge (nature) (3+1Int)


Knowledge (planes) (1+1Int)

Listen (6+2Wis)
Move Silently (6+2Dex) ac
Open Lock (+2Dex)
Profession hunter (1+1Wis)
Profession herbalist (1+1Wis)


Ride (+2Dex +2 handle animal)

Search (6+1Int)
Sense Motive (1Wis)
Slight of Hand (+2Dex) ac
Spot b (7+2Wis)
Survival (3+2Wis)
Swim b (2+3Str)
Tumble (2Dex) ac
Use Rope (3+2Dex)



Feats
-Two Weapon Fighting


-Improved Two Weapon Fighting

-Endurance
-Improved Initiative


-Quickdraw

-Two Weapon Defense

-PowerAttack
-Track (Follow trail with survival check)



Racename Traits
-Bonus Feat and Skills



Ranger Abilities
-Proficiency with all simple and martial weapons
-Proficiency with light armor and shields (except tower shields)
-Favored Enemy Giants (+4 Damage, Bluff, Listen, Sense Motive, Spot, & Survival )


-Favored Enemy Aberrations (+2 Damage, Bluff, Listen, Sense Motive, Spot, & Survival)

-Wild Empathy (as Diplomacy check to improve attitude vs. animals 6+0cha+2syn)

-Combat style Two-Weapon-Two Weapon Fighting and Improved Two Weapon Fighting

-Animal Companion Wolf

-Bonus Feat-Endurance and Track

Gear




Armor +1 Mithril Chain Mail +6 AC Max. dex. +6 no armor check penalty 5,150 gp.
Hewards Handy Haversack, (center back ) 2000 gp


 

Remove ads

Top