Too many Greyhawk fans have vociferously expressed their opinion ...
Yeah I'd probably bung in the fighting style that gives you superiority dice at level 3 for free but with a limited choice of warlordy manoeuvres and then instead of proficiency in diplomacy at 7? give them an extra superiority die and a Manoeuvre that let's them spend it on diplomacy checks.Purple dragon knight has the generic 'banneret' name so it isn't really all that specific to an organisation. I think people just wanted it to do more and do it better or earlier than it does.
Two things-
First, I really don't think it's fair to say that "too many Greyhawk fans" have advocated for a 5e gender-limit on ability scores. To be charitable, I think you're probably confusing different issues. I think it would be hard to find very many of any subgroup arguing for that, and by lumping some things which might be controversial, yet are seen with some regularity when discussing Greyhawk or OD&D (humanocentrism) with other things that are very much incendiary and not really seen (gendered maximums), you are doing something not very pleasant. In my opinion.
Second, I don't think WOTC should be designing any new Greyhawk for Greyhawk fans. They should be designing it to entice new fans. Which means accentuating the things that make Greyhawk different (whatever that might be). Releasing a kitchen sink setting or a generic setting makes no sense at all.
Personally, I would go for a 70s aesthetic that really pushes the weird, Vancian, sci-fi crossover, civilizations dying, porous borders between planes, glories and artifacts from the past, and adventurers being true mercenaries (not swept up in continual meta-plots or factions); that would be something different.
But anything sufficiently different than the campaign setting that they already have is fine. The one thing they shouldn't be doing is catering to people that are already running it. Those people will most likely just keep on running what they already have.
I could not agree more. I would not return to these misogynistic bias. I have 3 women playing with me. They're really good fun players and going this route would be something I would not tolerate myself. I got rid of these as early as 1983 and for good reasons. You are absolutely right on that.Two things-
First, I really don't think it's fair to say that "too many Greyhawk fans" have advocated for a 5e gender-limit on ability scores. To be charitable, I think you're probably confusing different issues. I think it would be hard to find very many of any subgroup arguing for that, and by lumping some things which might be controversial, yet are seen with some regularity when discussing Greyhawk or OD&D (humanocentrism) with other things that are very much incendiary and not really seen (gendered maximums), you are doing something not very pleasant. In my opinion.
I would tend to disagree. They should make Greyhawk for its fans. They are the ones that wants an updated Greyhawk after all. But... see the next point.Second, I don't think WOTC should be designing any new Greyhawk for Greyhawk fans. They should be designing it to entice new fans. Which means accentuating the things that make Greyhawk different (whatever that might be). Releasing a kitchen sink setting or a generic setting makes no sense at all.
And this is where you litterally nailed it. THIS is exactly what I want my Greyhawk to be. Except for the faction thing. But I give you that factions should not be as prominent as in Ravnica. Again, this should be something that stay in the DM's hands.Personally, I would go for a 70s aesthetic that really pushes the weird, Vancian, sci-fi crossover, civilizations dying, porous borders between planes, glories and artifacts from the past, and adventurers being true mercenaries (not swept up in continual meta-plots or factions); that would be something different.
Greyhawk, if they do it, should be made both for the old timers like me and for the new fans. Without going into the world shaking event that they did with the Forgotten Realm and with the From the Ashes box set, there must be a way to bring all of the PHB and the other newer stuff into the setting. There must be some middle ground that will be satisfactory for everyone. I know I have incorporated dragonborns and tieflings into the setting without changing much and shared it with other DM in my area and they liked it. If I could do it to the satisfaction of other old DM like me, so can the people at WoTC.But anything sufficiently different than the campaign setting that they already have is fine. The one thing they shouldn't be doing is catering to people that are already running it. Those people will most likely just keep on running what they already have.
I have no problem with racial and gender maximums in principle because to me, the numbers on the page represent something more than numbers with bonuses and a halfling with Str 20 feels a bit silly, even if the size rules discourage players from such a build as being sub-optimal. That said the 1e maximums were ludicrously low and a range of 18-20 based on the 1e rules would only affect niche builds which are more subtly discouraged by existing stat bonuses in any event. The flip side is that if it only affects niche builds, you can come up with some fluff to explain the niche build.I didn't say that. The gender maximum argument is in a second section that begins, "I've even seen ...." Twice I've walked away from threads because I couldn't keep reading without getting myself a warning from the moderators.
Neither do I, so we're in agreement. But Greyhawk has always been a kitchen sink setting. When new material came out (Fiend Folio, for example], it was incorporated into adventure modules (not everything, but a lot of it). I will say that they never incorporated setting specific material like wild magic and dead magic zones. Forgotten Realms is the setting that does that, probably because it is the default setting for 5e.
I would be in favor of most of that, so long as we're talking about Vancian flavor not going back to an earlier iteration of Vancian wizards.
I always prefer less epic storylines. So-called Realms Shaking Events leave me cold.
The sci-fi crossover is another Greyhawk element that is distinct from other settings published by TSR.
This is where we agree 100%. I would buy a new Greyhawk setting even though I'm not jumping up and down asking for one.
Unhealthy nostalgia for a 1970s aesthetic and play style is likely to prevent WOTC from moving forward with a new Greyhawk setting book.
I have seen arguments in these forums for every element I've bulleted in my original post. The first section contains common arguments. The second section contains really egregious arguments that I've seen here (on the forums, not this thread) that are thankfully uncommon. They are however connected to the first section because they also rely on nostalgia, although an extreme version that most posters have the decency to avoid.
Sorry if someone thought I was claiming that the second section was common, or that I had seen it in this thread.
But which set of Greyhawk fans do you make it for then? They are not a monolithic group.I would tend to disagree. They should make Greyhawk for its fans. They are the ones that wants an updated Greyhawk after all. But... see the next point.
I tend to agree, I think rather then subclasses you could update most of these things with backgrounds and feats. You want a barbarian or cleric that worships Kord, there is a background and/or feat for that.The issue I see here, and I think it's a significant one, is that most subclasses should not be over-specific to a particular organisation. Only one subclass in all of 5E is, that I'm aware of - the Purple Dragon Knight - and I don't think it's entirely a coincidence that it's staggeringly unpopular.
So starting from PrCs specific to existing organisations, and trying to work out subclasses seems like a poor approach for a Greyhawk setting book, to me. If anything, you want to look at the basic underlying concept behind the PrC, broaden it out, and see if it still fits the Greyhawk concept, and as others have said, if it fits with a specific class theme quite strongly.
If both are achieved, then it makes sense as a subclass. Most of these seem more like backgrounds or factions. You don't need a subclass for every class in a book, either.