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3.5 Greyhawk: The Golden Era CY 963 -- RESTORED BACKGROUND INFO THREAD

Tellerian Hawke

Defender of Oerth
DM Ruling: Crusader Maneuvers

DYVERS CAMPAIGN DM RULING: The Crusader Class and Maneuver Availability.


Instead of using the draconian "random determination" method of granting maneuvers to the Crusader, which only serves to complicate record-keeping, the Crusader may simply pick and choose his maneuvers.

CAVEAT: The Crusader must go at least two rounds beyond the current round of activation before repeating a given maneuver; e.g., if the Crusader used Revitalizing Strike in the first round of combat, he must use a different maneuver in rounds 2, and 3, and may not use Revitalizing Strike again until the 4th round. In this manner, the Crusader must still cycle through all (or at least, the majority) of his maneuvers, but he is free to determine the order for himself.

PREMISE: The maneuvers are supposed to be divinely inspired; so which makes more sense, a deity who inspires his champion knight to use random maneuvers at random times, with varying degrees of effectiveness, or a deity whose champion knight is free to use his granted powers in a wise and efficient manner?
 

Tellerian Hawke

Defender of Oerth
CAMPAIGN NOTES: INTERFAITH BLESSING EFFECTS

[sblock=For people who keep asking me what their bonuses are from Inter-Faith Blessing]
Deity WorshipedBlessing Received
[1] Bahamut, St. Cuthbert, Odin, Marek, or Yondalla+1 on Attack Rolls and Saves
[2] Boccob, Corellon Larethian, Vecna, or Wee Jas+1 on Attack Rolls and Skill Checks
[3] Ehlonna, Obad-Hai, Meilikki, Uller, or worship of nature+1 on Attack Rolls and to Armor Class
[4] Erythnul, Gruumsh, or Lolth+2 on Damage Rolls
[5] Fharlaghn, Moradin, or Pelor+2 to AC
[6] Garl Glittergold, Rudd, Olidammara, or no deityRoll 1d8 to determine blessing;
A result of 6 = player's choice
[7] Heironeous, Hextor, Nerull, or Trithereon+2 on Attack Rolls
[8] Kord, Thor, Kurtulmak, or Tiamat+1 on Attack Rolls and Damage Rolls
[/sblock]
 
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Tellerian Hawke

Defender of Oerth
Enhanced Wizards & Sorcerers (Substitution Levels) For The OTTER System.

The following is an optional set of rules for Wizards and Sorcerers in the OTTER rules system, using the concept of substitution levels, which in my mind, allows them a little more flexibility by ensuring that (assuming they remain in the class long enough) they get some of the "staple" feats by default, as well as some skill bonuses which ensure that they are able to excel at their chosen professions. I will also be doing this for all of the other core classes, because one of the things that OTTER will seek to encourage is a focus upon core classes, and a shift away from prestige classes; that's not to say that OTTER will not feature prestige classes, rather, that prestige classes should be treated as the exception, rather than the rule. They should be special, and rare, and should be rooted in rich stories, with complex story arcs. In the author's humble opinion, prestige classes started out this way by intention, but have become over time too commonplace, and too prolific, thereby causing them to lose that "certain something" that made them special to begin with; and all because the players felt that the core classes didn't offer enough powers and abilities.


WIZARD:

LevelBase Attack
Bonus
Fortitude
Save
Reflex
Save
Willpower
Save
Special Abilities & Bonus Feats
1+0+0+0+2Summon Familiar, Scribe Scroll
2+1+0+0+3+2 Competence Bonus to Spellcraft
3+1+1+1+3Brew Potion
4+2+1+1+4+2 Competence Bonus to Knowledge (Arcana)
5+2+1+1+4Craft Wand, Bonus Feat
6+3+2+2+5+2 Competence Bonus to Concentration
7+3+2+2+5+2 Competence Bonus to Decipher Script
8+4+2+2+6+2 Competence Bonus to Knowledge (The Planes)
9+4+3+3+6Craft Rod
10+5+3+3+7Bonus Feat
11+5+3+3+7+2 Competence Bonus to the Knowledge skill of the player's choice (except Arcana or The Planes); if Arcana or The Planes is chosen, increase Competence Bonus to +3.
12+6+4+4+8Craft Staff

Starting Skill Kit: (Still subject to the appropriate maximums)
(The following skills are given as a starting point at 1st level, to represent the skills that were learned during apprenticeship.)

Concentration [1 Rank]
Knowledge (Arcana) [2 Ranks]
Knowledge (The Planes) [1 Rank]
Spellcraft [2 Ranks]
Decipher Script [1 Rank]



SORCERER:
LevelBase Attack
Bonus
Fortitude
Save
Reflex
Save
Willpower
Save
Special Abilities & Bonus Feats
1+0+0+0+2Summon Familiar
2+1+0+0+3+2 Competence Bonus to Concentration
3+1+1+1+3Brew Potion, Craft Wondrous Item
4+2+1+1+4+2 Competence Bonus to Craft (Jewelry)
5+2+1+1+4Competence Bonus to Concentration
Increases to +3
6+3+2+2+5+2 Competence Bonus to Spellcraft
7+3+2+2+5+2 Competence Bonus to Bluff
8+4+2+2+6+2 Competence Bonus to Knowledge (Arcana)
9+4+3+3+6Craft Rod
10+5+3+3+7Competence Bonus to Spellcraft
Increases to +3
11+5+3+3+7+2 Competence Bonus to the Craft skill of the player's choice (except Jewelry); if Jewelry is chosen, increase Competence Bonus to +3.
12+6+4+4+8Forge Ring

Starting Skill Kit: (Still subject to the appropriate maximums)
(The following skills are given as a starting point at 1st level, to represent the skills that were learned during apprenticeship.)
Concentration [2 Ranks]
Craft (Jewelry) [1 Rank]
Knowledge (Arcana) [1 Rank]
Spellcraft [2 Ranks]
Bluff [1 Rank]



[sblock=OGL License]
OPEN GAME LICENSE Version 1.0a


The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.


1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.


2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.


3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.


4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.


5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.


6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.


7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.


8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.


9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.


10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.


11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.


12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.


13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.


14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.


15. COPYRIGHT NOTICE:


Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.


System Reference Document (SRD) Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.


Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.


OTTER System Core Rules Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.
[/sblock]
 
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Tellerian Hawke

Defender of Oerth
OTTER System: Optional Downtime Rules For Training / Optional XP Rules For Magic Item Creation

OPTIONAL RULES: MANDATORY DOWNTIME FOR TRAINING.
(This system is usable only by prior authorization of your Game Arbiter; it is not considered part of the Core Rules System. It is considered an Auxiliary / Optional Rule.)

Experience Awards & Mandatory Downtime For Training:

Up to 10th level, one can be “self-taught.” This means that one does not need a mentor, and that downtime for practicing / self-training is 4 days per level of the new xp level to be gained; e.g., to go from 2nd level to 3rd level, requires (4 x 3 =) 12 days of downtime for self-training.

At 11th level and above, a mentor is required (or at least strongly suggested; it’s still up to the GA’s discretion) and the downtime for training is 7 days per level of the new xp level to be gained; e.g., to go from 12th level to 13th level, requires (7 x 13 =) 91 days of training.

By enforcing these requirements, the players are guaranteed to have periodic sequences of downtime, wherein they will be able to participate in and attempt downtime activities and tasks; training need only take 6 hours per day, which means that if the character gets 8 hours of sleep, he still has 10 hours per day to spend on other activities.

Also, by requiring this downtime, the xp award cap can subsequently be lifted, i.e., characters who earn large amounts of xp can gain more than one level at a time. For example, a 12th level character with enough xp to advance to 15th level could do so, by taking ((7x13)+(7x14)+(7x15)) = 91+98+105 = 294 days (42 weeks) of downtime.


OPTIONAL RULES: MANDATORY DOWNTIME FOR TRAINING.
(This system is usable only by prior authorization of your Game Arbiter; it is not considered part of the Core Rules System. It is considered an Auxiliary / Optional Rule.)

Experience Awards & Spending Experience To Create Magical Items:

Spellcasters who earn xp also earn Magic Pool XP equal to earned xp; i.e., if 1,000 xp is earned at the end of an adventure, then 333 Magic Pool XP is also earned. (round down.)

Excess experience points earned may, at the time of leveling up, be assigned to the magic pool. This assignment is permanent, and cannot be undone. For example, assume that you gain enough experience to put you 850 xp above what you need to be 8th level; you could then put yourself at the exact xp amount to be 8th level, and put the extra 850 xp into your magic pool.

Magic Pool XP can be used to create magical items, or to pay the xp cost for certain spells, such as (but not limited to) Limited Wish, Wish, and Miracle.

Despite having the Magic Pool XP available, characters can still spend excess experience directly from their main xp total if they so desire.


[sblock=OGL License]
OPEN GAME LICENSE Version 1.0a


The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.


1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.


2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.


3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.


4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.


5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.


6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.


7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.


8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.


9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.


10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.


11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.


12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.


13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.


14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.


15. COPYRIGHT NOTICE:


Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.


System Reference Document (SRD) Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.


Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.


OTTER System Core Rules Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.

[FONT=&quot][FONT=&quot]OTTER System Optional Rules Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.[/FONT][/FONT]
[/sblock]
 
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Tellerian Hawke

Defender of Oerth
Magic Item Creation Alternate Rules For The OTTER System.

OTTER SYSTEM OPTIONAL RULE: ALTERNATIVE MAGIC ITEM CREATION RULES

If your GA allows it, you can reduce the amount of experience required to manufacture a given magic item by purchasing or obtaining rare material components. The cost of such components (if they are available for sale--many times, they will not be) is twice the xp amount, up to 10,000 xp. If the experience cost is 10,001 or more xp, then the cost jumps to four times the xp amount.

For example:

5,000 xp = Could replace xp requirement with 10,000 gp. rare component.

10,000 xp = Could replace xp requirement with 20,000 gp. rare component.

12,000 xp = Could replace xp requirement with 48,000 gp. rare component.

Please note that such rare components, if available at all, will probably require travel to exotic locales, such the Outer Planes. (There are several, large, trading cities on various Outer Planes, where planar travelers exchange rare wares in return for small fortunes.)

Of course, if the rare component is not available, the player can always opt to undertake a quest or expedition to acquire the component first-hand; such excursions are conducive to continued campaign development, and should be encouraged by the GA.

Also, please note that it is possible to mix lesser components with lessened xp requirements; for example, instead of paying 5,000 xp., one could pay 2,500 xp, and use a component worth at least 5,000 gp.

The list as to which components are rare, what each component is worth on the open market, and what a given component can and cannot be used for are left to the purview of the GA.

Reducing Production Times:

When creating magical items, the base time to create the item can be sped up by spending experience. To qualify for time reduction, the item must require a base time of at least 365 days (1 year) to create. When calculating the new, reduced times, remember to round down. Note, that in such cases, the time to create such extraordinary items can never be less than 36 days.


XP Cost:Divide Days By:Using Base Time of 1 Year as an example (365 Days)
2,5002182 Days
5,0003121 Days
10,000491 Days
15,000573 Days
20,000845 Days
25,000 (Max)1036 Days


When creating epic-level magic items, the item’s base time must be 2 years (730 days) to qualify for time reduction, and the time to create such powerful items can never be less than 180 days (6 months.)

The experience required to reduce the production time of a magical item must be spent at the outset of item creation, i.e., on the first day of work.


[sblock=OGL License]
OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.


7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE:

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document (SRD) Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.

OTTER System Core Rules Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.

[FONT=&quot][FONT=&quot]OTTER System Optional Rules Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.[/FONT][/FONT]
[/sblock]
 
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Tellerian Hawke

Defender of Oerth
Distance Between Hochoch and Dyvers in a Straight Line

Here is the official ruling. The map from Paizo is a slightly different scale, and since I actually have the Darlene map printed out and framed, that's the one I'm using for official distances.

[sblock=Official Distance Ruling]
Distance Between Dyvers & Hochoch 001.jpg
[/sblock]
 

Tellerian Hawke

Defender of Oerth
OTTER RULES: STRENUOUS TASKS

[sblock=Core Rules About Forced March From SRD]
In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.

A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.
[/sblock]

OTTER SYSTEM RULING CONCERNING STRENUOUS TASKS:


In a normal day of working (Profession skill) or performing (Perform skill) a character works or performs for 8 hours. The rest of the daylight time is spent doing other things, including (but not limited to) eating and sleeping.

A character can pursue his profession, or perform for more than 8 hours a day by pushing the limits. For each hour of easy working or performing beyond 8 hours, a Constitution check (DC 5, +2 per extra hour) is required. Hard work (such as cutting timber or working on a chain gang) has the same DC as a forced march (above.) If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from pushing the limits becomes fatigued. In certain cases, this can cause failure of the task, or cause the character to suffer a setback, which can have its own consequences. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to suffer unconsciousness by pushing himself too hard.

Consequences of failure: An example of this would be a Lyre of Building; the perform DC for this item is 18, because the notes must be played precisely, without missing a beat. A Bard who has a high enough Perform skill (17 or better) can play the Lyre flawlessly, not needing to make the check to play the complex notes. But for how long can the Bard play, before his fingers get tired, and he misses a note? That's what this ruling was intended to determine.



[sblock=OGL License]
OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.


7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE:

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document (SRD) Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.

OTTER System Core Rules Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.
[/sblock]
 

Tellerian Hawke

Defender of Oerth
BUILT-IN SKILLS OPTIONAL RULE FOR PCs AND ELITE NPCs.

OPTIONAL RULE: BUILT-IN SKILLS FOR PCs AND ELITE NPCs:

This rule is subject to approval by the Game Arbiter; it is not considered to be part of the core rules.

This option is not available to normal NPCs; the average peasant, the local merchant, the barkeep at your favorite tavern, the sergeant of the city watch, none of them would have this. However, you as a Player Character would have it, and so would the evil wizard over the hill who commands an army of Orc minions.

These skills are based on your CHARACTER LEVEL, and are ALWAYS considered to be class skills, no matter what your current class happens to be. These skills have nothing to do with your current class, although, if you so choose, you can spend skill points from your current class on these skills, as normal.

Each of these skills start out with 1 rank each at Character Level 1. Then, at Character Level 2 and above, you get 1 point per level that you can allocate to any of these skills that you choose. Thus, at 20th level, you would have 19 points to distribute among these "built-in" skills.


STRENGTH:

Jump
Climb

DEXTERITY:

Balance

CONSTITUTION:

Concentration

INTELLIGENCE:

Search

WISDOM:

Listen
Spot

CHARISMA:

Bluff
Sense Motive



These skills are considered to be things that everyone can do intuitively, with very little training; you will notice the absence of some skills, such as Ride and Swim. Even though those skills can be attempted "untrained," they still require something other than one's own self to accomplish. To ride, you need a horse. To swim, you need to be in water. If you've never owned a horse, or if you grew up without ever having gone swimming, then you would not have a chance to learn these skills. But the skills above can be acquired simply by using one's own senses, as one moves through the world, exploring and learning.

These skills are subject to the Max Rank restriction, just like any other skill, and also to any applicable penalties, such as Armor Check.

This system allows Player Characters (and elite NPCs) a wider skill base to draw upon, since it is logical that their background would have allowed them to excel at a wider variety of things. I have always found it remarkable that a given character could reach 20th level or higher, and not have a decent Listen, Spot, or Search, despite having been an adventurer for most of his or her adult life. These are skills that every adventurer should have, and they should supplement, not detract from, their class skills.

[sblock=OGL License]
OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.


7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE:

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document (SRD) Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.

OTTER System Core Rules Copyright 2015-2019, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.

OTTER System Optional Rules Copyright 2015-2019, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.
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Last edited:

Tellerian Hawke

Defender of Oerth
OTTER House Rules: Searching (Normal and Epic use explanations.)

GM:
OTTER System (tm) Optional Searching Rules & Epic Skill Usage.

448A1EB7-1FFD-4DD6-99CA-29331C8657E3.jpeg

F84418AD-8825-4064-82A0-2B45217D7AB5.jpeg



[sblock=OGL License]
OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.


7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE:

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document (SRD) Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.

OTTER System Core Rules Copyright 2015-2019, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.
[/sblock]
 

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