QuaziquestGM
First Post
Just remember that there are 2 reasons that we have maps:
1: so one person with good directional skills can give directions to another without having to be face to face. "see enclosed map"
2: so the guy with good directional skills can give directions to someone with poor directional reasoning skills with whom he is face to face. "see here on the map (points)?"
Some people are simply innately good at spatial reasoning (statistically, more often males) and some others have become good at it though training and practice but are better off with a map (military personnel, pizza delivery guys, cabbies...). Most people can handle navigation within areas that they are familiar, but cannot do so in other areas (where is the stadium bathroom again?). Also, many people who are fine in 2d become completely disoriented as soon as the flying rules come into play.
The point is, that not all "smart people" are "direction smart" and some players of the "can't track their modifiers" type will know exactly what is going on with the battlefield, and it is difficult to know which is which until you get there. If everybody in your group can eyeball 40 ft on a 1 inch:5 ft scale at a distance of 12 ft from the wall mounted white board then you should be fine going grid less, but if you have one guy who can't, then he will be miserable, and if most of the group can't and you can, then you will be spending most of your gm time measuring distances.
I often play gridless on a whiteboard with a group of 11, so my players run the gamut in both attention span and spatial reasoning. (and before anyone challenges my statistics as sexist, I'm a biology education graduate student currently taking my last advanced ed theory course.)
In determining if you go gridless or not, know your players and know your environment.
I'm playing gridless because I am playing in a room with desks and a white board, not because I don't want to use my battlemats and minis.
1: so one person with good directional skills can give directions to another without having to be face to face. "see enclosed map"
2: so the guy with good directional skills can give directions to someone with poor directional reasoning skills with whom he is face to face. "see here on the map (points)?"
Some people are simply innately good at spatial reasoning (statistically, more often males) and some others have become good at it though training and practice but are better off with a map (military personnel, pizza delivery guys, cabbies...). Most people can handle navigation within areas that they are familiar, but cannot do so in other areas (where is the stadium bathroom again?). Also, many people who are fine in 2d become completely disoriented as soon as the flying rules come into play.
The point is, that not all "smart people" are "direction smart" and some players of the "can't track their modifiers" type will know exactly what is going on with the battlefield, and it is difficult to know which is which until you get there. If everybody in your group can eyeball 40 ft on a 1 inch:5 ft scale at a distance of 12 ft from the wall mounted white board then you should be fine going grid less, but if you have one guy who can't, then he will be miserable, and if most of the group can't and you can, then you will be spending most of your gm time measuring distances.
I often play gridless on a whiteboard with a group of 11, so my players run the gamut in both attention span and spatial reasoning. (and before anyone challenges my statistics as sexist, I'm a biology education graduate student currently taking my last advanced ed theory course.)
In determining if you go gridless or not, know your players and know your environment.
I'm playing gridless because I am playing in a room with desks and a white board, not because I don't want to use my battlemats and minis.