GlassJaw
Hero
I'm not exactly sure how I feel about granting the PC's action points if the bad guys do things to screw them. It seems a little heavy handed to me. You rolled a 1? Oh good, I want you to have a critical fumble. Ehh, can't say I'm a fan. I want the dice to land where they may and the results be constant.
So what are the alternatives?
- Give the bad guys action points? I know this puts the PC's at a disadvantage because the baddies could use all their points against the PC's at once.
- Only the PC's have action points. Definitely makes the PC's more heroic. I'm actually kind of leaning this way. If so, I would definitely not refresh the PC's action points as often. I think Eberron is similar to this.
- Only bad guys with class levels (or very powerful creatures) have action points. This puts the PC's a step above the average monsters and people. For one thing, monsters would never crit the players.
If you use action points in your campaign, how do you handle this?
So what are the alternatives?
- Give the bad guys action points? I know this puts the PC's at a disadvantage because the baddies could use all their points against the PC's at once.
- Only the PC's have action points. Definitely makes the PC's more heroic. I'm actually kind of leaning this way. If so, I would definitely not refresh the PC's action points as often. I think Eberron is similar to this.
- Only bad guys with class levels (or very powerful creatures) have action points. This puts the PC's a step above the average monsters and people. For one thing, monsters would never crit the players.
If you use action points in your campaign, how do you handle this?