Grim Tales and ASF

Fenris

Adventurer
Hi All,
I was just thinking about magic and GT and the upcoming GT Magic supplement (hint-hint). But As I recall (and I maybe wrong and don't ahve my book with me), there is no mention of ASF in GT. Does that mean there is, since it doesn't say there is, or since the armor building section doesn't mention it (and since casting magic is tough enough already) is there no ASF? Those of you who have run a Fantasy GT game with magic how did you do it?
 

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I had no ASF in mine, and it was all good. I used environmental factors & concentration checks to balance it...

An option I considered was that, to cast spells in armor, you had to make a DC 10+Spell Level check, suffering the armors check penalty to it. Or, similarly, just taking the armor check pen. on CL checks made to cast spells.
 

Magic is punitive enough as it is, methinks. I wouldn't penalize the caster any furthers. It's not like he's going to be slinging magic missiles while wading into melee range in full plate anyway.
 

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