Rodrigo Istalindir
Explorer
I've thinking about running a game at the next MD/DC/VA Gameday in October. It's months off, but I am a chronic procrastinator and if I start working some on the crunch now, I can concentrate on the fluff later. No matter what I run, I'd like to use Grim Tales and nothing but, partly to show off how cool and flexible I think it is, partly to minimize the amount of rules everyone has to remember.
So, the first idea, based on one of my Ceramic DM stories. Cold-war setting, Eastern Europe, Western spies recruited because they had low-level psychic abilities and then cast off. Pre-gen characters, each with a smattering of related abilities (eg, a telekinetic, a clairvoyant, etc). All abilities have to be culled from existing spell-lists.
I want them to be spies with can on occasion use a bit of psychic ability to supplement their tradecraft, not uber-commandos mindblasting their way through the scenario.
I'd like to balance things such that each character will have a range of abilities, some trivial and fairly low risk, some high-level that could result in death or serious disability. My preference would be that most of the burn damage would go to non-lethal, but some to ability damage -- enough to keep them scared.
Ideas/suggestions for mechanics or spell lists?
So, the first idea, based on one of my Ceramic DM stories. Cold-war setting, Eastern Europe, Western spies recruited because they had low-level psychic abilities and then cast off. Pre-gen characters, each with a smattering of related abilities (eg, a telekinetic, a clairvoyant, etc). All abilities have to be culled from existing spell-lists.
I want them to be spies with can on occasion use a bit of psychic ability to supplement their tradecraft, not uber-commandos mindblasting their way through the scenario.
I'd like to balance things such that each character will have a range of abilities, some trivial and fairly low risk, some high-level that could result in death or serious disability. My preference would be that most of the burn damage would go to non-lethal, but some to ability damage -- enough to keep them scared.
Ideas/suggestions for mechanics or spell lists?


