GlassJaw
Hero
In the campaign I'm working on now, I want armor to present the players with a choice. I also want armorless PC's to be viable as well, a la Conan.
Essentially, I want grant those that wear armor another kind of bonus but if they choose to wear armor, their defense bonus will be limited.
I was originally thinking about using the Fewer Dead Heroes variant but I don't want every other PC or creature getting knocked out. I kind of like the idea of having armor add to the massive damage save (armor bonus + Con score). It makes sense I suppose - the armor helps you resist a potentially life-threatening blow.
But if armor completely stacks with the defense bonus, there isn't really any downside to wearing any. I was thinking of limiting the max defense to the max Dex mod of the armor worn. So basically, Max Dex Bonus becomes Max Dex and Defense bonus.
Thoughts?
Essentially, I want grant those that wear armor another kind of bonus but if they choose to wear armor, their defense bonus will be limited.
I was originally thinking about using the Fewer Dead Heroes variant but I don't want every other PC or creature getting knocked out. I kind of like the idea of having armor add to the massive damage save (armor bonus + Con score). It makes sense I suppose - the armor helps you resist a potentially life-threatening blow.
But if armor completely stacks with the defense bonus, there isn't really any downside to wearing any. I was thinking of limiting the max defense to the max Dex mod of the armor worn. So basically, Max Dex Bonus becomes Max Dex and Defense bonus.
Thoughts?








