Captain Tagon
First Post
Karl Green said:Hop you emailed Turanil, but I will go over a bit...
First the only 'special' rules I use for Guns is that they halve the Defense and DR bonuses from Armor (no effect on natural DR). Otherwise, you just need the Personal Firearm Proficiency or you get a -4 to use them. They are muzzle loaders so it take a couple or rounds to reload them. I posted their stats on with the First Post.
Second, animal comanion is up to you, I will give you two choices. First you can have picked up a mutt (small dog) that was stray that wandered onto the Knights Panthers grounds. You feed it and it started following you around. You can have taught it 1 trick so far.
OR you can make it your 'Item' then it is big wolfhound or something (use the stats of a Wolf with +1 Str). It knows 5 tricks and it totally loyal to you.
NOW question do you have D20 Modern? Just wondering as it can get you started with your character. Not everything is the same but can get you started
Yeah, I emailed Turanil, reading over the document now. I do have d20 Modern, which is how I made characters for Bughunters and Stargate

The main thing I wanted to know about the firearms was how long it takes to load them. So with a couple of rounds as reload time I guess they are more of a fire once and then wade into melee type thing.
I'm starting up the character sheet now, and get it done ASAP. Still not sure which form I'm taking for the animal companion, but we shall see.