Grim Tales - 'Chronicles of the Witch Hunter'

Sounds great, looking forward to seeing him :D

As I said above, all guns use Personal Firearm Proficiency. IF you choice Strong as your first level class you gets you some good starting Weapon and Armor Proficiecny althought Charismatic gets you a good number of skills

Also I thought your character would have the background of either Gentry/Noble, Military or Rural (but you should come up with a cool name for each :D)
 

log in or register to remove this ad

Karl,

Almost done w/ Gunther. Do you think he could get a light warhorse as his "item from the past"? I will get him posted later tonight.
 

Gunther Ulven

Charismatic 2/ Strong 2
Background: Third son of a Minor Noble (Bluff, Diplomacy, Knowledge-Etiquette, Ride)
Allegiances: Himself, his companions, the Empire
Deity: Sigmar, not devout

Quote: “So how much do I owe you again? Hmmm… that might be difficult…double or nothing?”

Background: I was born the third son of a minor noble in Talabheim. After years of education in the finest schools my homeland had to offer, I grew bored with the life of the gentry. When Emperor Karl Franz called for able bodied young men to serve, I joined without hesitation. My father was intimidated by the Duke into funding a unit of pistoleers. I served in the unit as a Sergeant, cutting his teeth in battles against the Bretonnians and Skaven filth in the valleys and passes of the Grey Mountains. I returned home after two years of service, fully expecting to recieve a hero's welcome from his father. But the family's fortunes had faded away in support of the unit, and I found myself despised by my bitter parents. Furious, I left home with the same possessions he brought back from the wars. I had developed a taste for cheap wine and gambling while on the road, and it eventually landed me in trouble in Middenheim after a long night of revelry. I found that he could not pay my tab or the deep debt to a member of the town guard. I was tossed into the stocks, where I find myself in the strange situation of being drafted into the Order of the Knights Panther.

Appearance: I’m not a bad looking sort, or at least I’m told. I decided to shave my head while in the military (mostly to keep down on lice, truth be told), but I do like the way it looks. Normally I wear my mail all day, and keep my pistols close at hand. All this recent training has gotten me back into fighting shape. My shoulders may ache after a long day of pounding away at a target dummy, but they are strong and broad, and my arms have regained their former power.

About this character: I have spent far too many nights in far too many dank cells. The last six years have been a blur of seedy gambling houses and taverns, cheap women and cheaper wine. Maybe this is my chance to get back on track. The Knights Panther! Who would have thought, me a Knight. My companions seem capable. Hopefully this Witch Hunter Hammer is telling us all the facts about the task ahead of us. Perhaps, with a bit of luck, we will make it out of this with our heads still attached to our shoulders.

Age: 30
Height: 5’9”
Weight: 175
Hair: Bald
Eyes: Blue

Reputation: +2

Statistics:

STR: 16 (+3, costs 10)
DEX: 10 (+0, costs 2)
CON: 10 (+0, costs 2)
INT: 12 (+ 1, costs 4)
WIS: 10 (+ 0, costs 2)
CHA: 16 (+3, costs 10)

Hit Points: 22 (6+4+6+6)

Saving Throws:
Fortitude: +4
Reflex: +2
Will: +0

Armor Class: 16 (+3 Class Defense, +3 DB Chainmail)
DR: 2

Base Attack Bonus: +3

Weapons:

Longsword +6 attack (damage 1d8+4, 19-20/x2)

2 Pistols +3 attack (Damage: 2d6, critical: 20/x3, Range Inc: 30ft, Wt: 2 lbs, Type: P, Size: Medium). Ammo: 20 shots total

Dagger +6 attack melee, +3 thrown (damage 1d4+4, crit 19-20, Rng 10ft)

Skill Points: 40

Skills:

Appraise +1
Balance +0
Bluff +11, 6 ranks
Climb +3
Concentration +0
Craft (Armor) 2 ranks
Diplomacy +10, 5 ranks
Disguise +3
Drive +0
Escape Artist +0
Forgery +0
Gather Information +7, 4 ranks
Heal +0
Hide +0
Intimidate +10, 5 ranks
Jump +3
Knowledge (Etiquette) +4, 3 ranks
Knowledge (Nobility) +4, 3 ranks
Listen +0
Move Silently +0
Perform +3
Profession (Gambler) +6, 2 ranks
Research +1
Ride +10, 7 ranks
Search +1
Sense Motive +0
Speak Language+2, 1 rank
Spot +0
Survival +2, 2 ranks
Swim +3
Use Rope +0

Abilities:
Fast Talk (Add Charismatic Level to Bluff, Diplomacy, and Profession-Gambler checks)
Melee Smash (+1 bonus to Melee damage)

Feats:
Armor Proficiency- All
Martial Weapon Proficiency – All
Shield Proficiency
Simple Weapons Proficiency
Improved Initiative
Personal Firearms Proficiency
Skill Focus- Intimidate and Gambler
Mounted Combat
Mounted Shot

Equipment:

Travelers Outfit with Panther symbol tabard
Longsword w/ scabbard
Two Pistols w/ holsters, 10 shots each
Belt w/ ammo pouches
Sack
Dagger
Week of Iron Rations
Waterskin
1 week of Oats
Bedroll
Mess tin and cutlery
Hooded Lantern with flask of oil
One-man tent
Light Riding Horse

Wealth: 4 silver shillings
 

Bobitron said:
Karl,

Almost done w/ Gunther. Do you think he could get a light warhorse as his "item from the past"? I will get him posted later tonight.

Sure, and as he is your 'item' he can have some tricks and +1 to his CON (so 22HP, and a MDT of 16)

I will look him over but first glance he looks good
 





I must say I have great fun with this game. I wonder if this is the fact we use Grim Tales rules rather than typical DnD.

My next tabletop campaigns as a DM will be Grim Tales with either Warhammer for heroic fantasy, and d20 Call of Cthulhu for modern (modern horror fantasy).
 


Remove ads

Top