Gunther Ulven
Charismatic 2/ Strong 2
Background: Third son of a Minor Noble (Bluff, Diplomacy, Knowledge-Etiquette, Ride)
Allegiances: Himself, his companions, the Empire
Deity: Sigmar, not devout
Quote: “So how much do I owe you again? Hmmm… that might be difficult…double or nothing?”
Background: I was born the third son of a minor noble in Talabheim. After years of education in the finest schools my homeland had to offer, I grew bored with the life of the gentry. When Emperor Karl Franz called for able bodied young men to serve, I joined without hesitation. My father was intimidated by the Duke into funding a unit of pistoleers. I served in the unit as a Sergeant, cutting his teeth in battles against the Bretonnians and Skaven filth in the valleys and passes of the Grey Mountains. I returned home after two years of service, fully expecting to recieve a hero's welcome from his father. But the family's fortunes had faded away in support of the unit, and I found myself despised by my bitter parents. Furious, I left home with the same possessions he brought back from the wars. I had developed a taste for cheap wine and gambling while on the road, and it eventually landed me in trouble in Middenheim after a long night of revelry. I found that he could not pay my tab or the deep debt to a member of the town guard. I was tossed into the stocks, where I find myself in the strange situation of being drafted into the Order of the Knights Panther.
Appearance: I’m not a bad looking sort, or at least I’m told. I decided to shave my head while in the military (mostly to keep down on lice, truth be told), but I do like the way it looks. Normally I wear my mail all day, and keep my pistols close at hand. All this recent training has gotten me back into fighting shape. My shoulders may ache after a long day of pounding away at a target dummy, but they are strong and broad, and my arms have regained their former power.
About this character: I have spent far too many nights in far too many dank cells. The last six years have been a blur of seedy gambling houses and taverns, cheap women and cheaper wine. Maybe this is my chance to get back on track. The Knights Panther! Who would have thought, me a Knight. My companions seem capable. Hopefully this Witch Hunter Hammer is telling us all the facts about the task ahead of us. Perhaps, with a bit of luck, we will make it out of this with our heads still attached to our shoulders.
Age: 30
Height: 5’9”
Weight: 175
Hair: Bald
Eyes: Blue
Reputation: +2
Statistics:
STR: 16 (+3, costs 10)
DEX: 10 (+0, costs 2)
CON: 10 (+0, costs 2)
INT: 12 (+ 1, costs 4)
WIS: 10 (+ 0, costs 2)
CHA: 16 (+3, costs 10)
Hit Points: 22 (6+4+6+6)
Saving Throws:
Fortitude: +4
Reflex: +2
Will: +0
Armor Class: 16 (+3 Class Defense, +3 DB Chainmail)
DR: 2
Base Attack Bonus: +3
Weapons:
Longsword +6 attack (damage 1d8+4, 19-20/x2)
2 Pistols +3 attack (Damage: 2d6, critical: 20/x3, Range Inc: 30ft, Wt: 2 lbs, Type: P, Size: Medium). Ammo: 20 shots total
Dagger +6 attack melee, +3 thrown (damage 1d4+4, crit 19-20, Rng 10ft)
Skill Points: 40
Skills:
Appraise +1
Balance +0
Bluff +11, 6 ranks
Climb +3
Concentration +0
Craft (Armor) 2 ranks
Diplomacy +10, 5 ranks
Disguise +3
Drive +0
Escape Artist +0
Forgery +0
Gather Information +7, 4 ranks
Heal +0
Hide +0
Intimidate +10, 5 ranks
Jump +3
Knowledge (Etiquette) +4, 3 ranks
Knowledge (Nobility) +4, 3 ranks
Listen +0
Move Silently +0
Perform +3
Profession (Gambler) +6, 2 ranks
Research +1
Ride +10, 7 ranks
Search +1
Sense Motive +0
Speak Language+2, 1 rank
Spot +0
Survival +2, 2 ranks
Swim +3
Use Rope +0
Abilities:
Fast Talk (Add Charismatic Level to Bluff, Diplomacy, and Profession-Gambler checks)
Melee Smash (+1 bonus to Melee damage)
Feats:
Armor Proficiency- All
Martial Weapon Proficiency – All
Shield Proficiency
Simple Weapons Proficiency
Improved Initiative
Personal Firearms Proficiency
Skill Focus- Intimidate and Gambler
Mounted Combat
Mounted Shot
Equipment:
Travelers Outfit with Panther symbol tabard
Longsword w/ scabbard
Two Pistols w/ holsters, 10 shots each
Belt w/ ammo pouches
Sack
Dagger
Week of Iron Rations
Waterskin
1 week of Oats
Bedroll
Mess tin and cutlery
Hooded Lantern with flask of oil
One-man tent
Light Riding Horse
Wealth: 4 silver shillings