[Grim Tales] Combining Mythic Earth EoM with GT...

Well, I'm not really going for a gritty feel here. Spontaneous and signature spells will probably make up the majority of the spells my PCs see, but even they won't be particularly common. There might be one or two magicians of any skill on any given ship, with a couple that just have a few ranks in a spell or two. I might use a variant rule I thought of when I was considering using standard D&D rules for IK, but with a GT/D20M Massive Damage Threshold; vis, that since magic does bunches of damage easily, your MDT for spells would be 30 or 40+Wis (closer to the default D&D threshold).

Soon, I will have made tradition feats for the IK deities; I'll post them when I'm done.
The Christian Healer and Christian Magus feats will be renamed Morrowan Healer and Morrowan Magus. The Spanish Inquisitor feat is renamed Menite Scrutator. Technomany is Cyrissist Priest and Witchcraft is Thamarite Priest.
 

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EoMME Missing Link

EoM:ME is the missing link for which I've been searching.

RangerWickett--

Ever since you emailed me a preview of ME a few months ago, I knew this was going to be IT.
GT provided a better universal framework inspired by Modern and provided scalable lethality.
Future provided scalable tecnology.
Now, EoM:ME provides the scalable magic system that integrates with the whole.

I've toyed with my own cobbled-together spell-seed system, but it was clunky at best.
ME has completed the full powered, but consistent multi-genre ruleset I've always wanted d20 to be.
From a rules standpoint, any campaign or one-shot can generally be decribed by these 3 factors:

Skull Level (SL): a lethality scale derived from Grim Tales.
Progress Level (PL): from Future
FX Level (FL): inspired by Mythic Earth

The evolution continues ...
 

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