Plane Sailing
Astral Admin - Mwahahaha!
Hi Wulf,
I'm going through Grim Tales in a scattered, piecemeal fashion, and I've got some questions about the EL method in the gamesmastering section to make sure I've got my head wrapped around it properly. Would it be OK to discuss them here? I think they might be of general interest.
In no particular order they are:
1. The suggested exp system looks like it is one that maintains any difference in level between PCs, unlike the 3.5e/FR xp system which allows lower level characters to catch up. How easy is it to change things to reflect this? What would be the impact of, for instance, calculating individual xp based on average party level, maximum party level or some other multiplier other than straight character level?
2. I understand the principle that EL doesn't go up as fast as CR at high levels because high CR creatures rarely get to strut all their stuff
Is there a mathematical basis behind the rate it slows down, or is it a rule of thumb, or ad-hoc?
3. Similarly, the reduction in EL due to number of creatures contributing - is there a mathematical basis to that, or an ad-hoc relationship?
4. Do you anticipate ad-hoc adjustments to the EL based on encounter circumstances (e.g. the orcs are divebombing with gliders... +1 EL) or even party circumstances (the party doesn't have any clerics, undead encounters get +1 EL).
(for my next couple of adventures I'm using the GT EL system to estimate encounter threat levels for the PC's, and I'm intrigued to find out how closely it measures up in practice. FWIW the party is level 12, 12, 10, 10, 10, 10 which comes out to EL19, I believe.)
Cheers
I'm going through Grim Tales in a scattered, piecemeal fashion, and I've got some questions about the EL method in the gamesmastering section to make sure I've got my head wrapped around it properly. Would it be OK to discuss them here? I think they might be of general interest.
In no particular order they are:
1. The suggested exp system looks like it is one that maintains any difference in level between PCs, unlike the 3.5e/FR xp system which allows lower level characters to catch up. How easy is it to change things to reflect this? What would be the impact of, for instance, calculating individual xp based on average party level, maximum party level or some other multiplier other than straight character level?
2. I understand the principle that EL doesn't go up as fast as CR at high levels because high CR creatures rarely get to strut all their stuff

3. Similarly, the reduction in EL due to number of creatures contributing - is there a mathematical basis to that, or an ad-hoc relationship?
4. Do you anticipate ad-hoc adjustments to the EL based on encounter circumstances (e.g. the orcs are divebombing with gliders... +1 EL) or even party circumstances (the party doesn't have any clerics, undead encounters get +1 EL).
(for my next couple of adventures I'm using the GT EL system to estimate encounter threat levels for the PC's, and I'm intrigued to find out how closely it measures up in practice. FWIW the party is level 12, 12, 10, 10, 10, 10 which comes out to EL19, I believe.)
Cheers
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