Wulf Ratbane said:
Somehow I think you must have missed my point.
Probably, but let's take a look just to make sure:
Wulf Ratbane said:
It's Darwinism at work. If you are an armorsmith in Waterdeep, you are wasting time and materials if you make splint mail. Masterwork studded leather, chain shirts, breastplates, and full plate will fly off the shelves. Everyone walking down the street will be wearing one of these.
If Full Plate is statistically the best armor, then it will be the armor that players choose. So as a GM, I'm not going to waste my time trying to twink out minor differences between splint, banded, half-plate, and full plate armor.
When was the last time you saw a fighter choose splint mail? "Market forces" will quickly make sub-par armor choices obsolete.
On the other hand, if the GM makes the armors statistically identical (they are all "heavy armor") then you will actually see a greater diversity of armor types used in play.
No, it looks like I understood your point, I just didn't (and still don't) agree that such a problem exists or that the decrease in versatility needs to be made. If every Heavy armor is the same, why would anyone pay a fortune for full plate?
Nothing's ever bugged me that PCs are all running around in only three types of armor, except than that those armors would be more than a straight statistical bonus in the real world. Sometimes, a breastplate would be far superior to chainmail, and vice versa. In an abstract gaming concept, though, it does tend to create that problem. The only reason I've ever seen a PC use sub-optimal armor was because it was an already heavily enchanted (and randomly generated) piece of equipment they found. But remember that the PCs are the exception, not the norm. For every 3rd-level or higher heroic character, there are hundreds (or more) of 1st-level characters (both PC and NPC classes) out there. A particularly well-equipped king might use splint mail for his army, whereas an extraordinarily well-off kingdom would use only the finest if war were their focus. In stark contrast, a kingdom that has fallen on hard times would not only favor lighter armors, but give the best in each category only to their highest-ranking officers. You don't see Joe Schmoe the pikeman in a breastplate; he's probably wearing scale mail at best, or hide at worst. It should make sense that anyone with a few thousand gold pieces to throw around should have really nice adventuring gear. A simple cottage costs 1,000gp according to the DMG, and a breastplate costs 200. You could buy a new low-end economy car for about 1/5 the price of a crappy house. Now compare that to full plate. A decent 2nd-level human Expert with Int 12 and Skill Focus (Craft[Underwater Basketweaving]) can earn an average of as much as 9 sp per week. That gets him an
amazing 39 sp per month. If he lived self-sufficiently, he'd spend 20 sp per month. If he saved all the extra money, he could afford a suit of full plate after 2 years, 2 months.
If you have a problem with PCs always wanting the "best" equipment (from an abstract D&D perspective), then perhaps you need to take a step back and ask "Why am I changing this? How will it make my game better?" If you can find the right answer, then go for it! But it seems to me your problem stems from a dislike of power scaling, which is something you can't take out of the system without taking
the entire system out. I don't see the problem with PCs having the best nonmagical equipment available in their possession once they get a ways into 2nd or 3rd level. Let them; they'll be needing it. If they want to spend 1,500gp just to get that +8 AC armor, that's their choice. They could also buy a
ring of deflection +1 for only 1,000gp (at least that's the price in 3rd Ed, can anyone state the price in 3.5 for me?), and that would apply even against touch attacks.
There are essentially 8 different armor types in the PHB: they run from +1 AC to +8 AC. All other statistical differences between these armors apply one or more of the following:
category (light, medium, heavy)
armor check penalty
max dex bonus
arcane spell failure
cost
I've suggested 7 different armor categories (DR1 through DR1d4+4). I think you can handle it from here.
Wulf
So if I'm understanding you right, then instead of
+1, +2, +3, +4, +5, +6, +7, +8
You would have
1, 1d2, 1d4, 1d4+1, 1d4+2, 1d4+3, 1d4+4
Is that right?