genshou
First Post
I noticed you don't have any of the variant ideas from the vp/wp and sneak attack thread in there. I'm not sure how common sneak attack damage is in Grim Tales (having little knowledge of the mechanics, to tell the truth), so I'm not sure if this is a potential problem or not.
I also see you avoided the effective Con damage for the purpose of determining max vp, whenever the character takes wound damage. I think that's for the best, even though the idea had some merit.
Everything looks great, though. I'd have absolutely no hesitation with the prospect of playing with these rules. I especially love the parry/dodge mechanic you've set up; it is very similar to what I've done in Pledge of Tyranny.
I also see you avoided the effective Con damage for the purpose of determining max vp, whenever the character takes wound damage. I think that's for the best, even though the idea had some merit.
Everything looks great, though. I'd have absolutely no hesitation with the prospect of playing with these rules. I especially love the parry/dodge mechanic you've set up; it is very similar to what I've done in Pledge of Tyranny.