Wulf Ratbane
Adventurer
All right, here's how I generally do my adventure writing.
PLOT
Pick a movie, book, or comic book that would make a fun adventure.
Example: My last adventure started with a name, "The Seven Saxons." I knew I wanted seven badasses to save a town from... something. I moved from there to add Beowulf and Dragonslayer.
Ultimately, Munin needs to be most comfortable with the Plot, because he has to be able to wing it in a pinch. If he's comfortable with the source material, that's easier on him. So we'll take ideas and then Munin can help us narrow it down.
Thinking about Plot will often lead you into scenes.
SCENES
Start by envisioning a cool scene (or two or three) that you want to work into the adventure.
Every "scene" in the adventure should includes some conflict that the players can resolve through their skills, wits, or combat prowess. Working backwards from the "big scenes" you'll develop a lot of "little scenes" to tie it all together.
Example: I thought the scene from Beowulf/13th Warrior where the good guys are all asleep in the Great Hall and get attacked by... something wicked in the darkness... was pretty cool. I also thought a dragon doing a strafing run of vengeance on the town would be interesting. What should attack the PCs in the town? And how do I link that to a dragon? I settled on some nasty Pictish minions led by a druid-- who in turn works for the dragon.
Here's how I might brainstorm for "scenes" to include:
I've always loved that scene from King Kong where Kong knocks the explorers off the log over the chasm.
Which reminds me of the great "rope bridge showdown" scene from Indy and the Temple of Doom.
Just sticking with my chasm theme for a moment, when the Balrog flies up out of the chasm and lands on the bridge-- goosepimply goodness.
Ideally our adventure will include a few Scenes to include the essential components I laid out in the Gamemastering chapter of GT:
a) Research
b) a Chase
c) a Battle with the Henchman
d) Regroup
e) showdown with the True Villain
CHARACTERS
Finally, design a batch of characters which, when inserted into this mix, make for an interesting game.
So we'll start with Plot-- What's everybody got? Let's hear them.
Wulf
PLOT
Pick a movie, book, or comic book that would make a fun adventure.
Example: My last adventure started with a name, "The Seven Saxons." I knew I wanted seven badasses to save a town from... something. I moved from there to add Beowulf and Dragonslayer.
Ultimately, Munin needs to be most comfortable with the Plot, because he has to be able to wing it in a pinch. If he's comfortable with the source material, that's easier on him. So we'll take ideas and then Munin can help us narrow it down.
Thinking about Plot will often lead you into scenes.
SCENES
Start by envisioning a cool scene (or two or three) that you want to work into the adventure.
Every "scene" in the adventure should includes some conflict that the players can resolve through their skills, wits, or combat prowess. Working backwards from the "big scenes" you'll develop a lot of "little scenes" to tie it all together.
Example: I thought the scene from Beowulf/13th Warrior where the good guys are all asleep in the Great Hall and get attacked by... something wicked in the darkness... was pretty cool. I also thought a dragon doing a strafing run of vengeance on the town would be interesting. What should attack the PCs in the town? And how do I link that to a dragon? I settled on some nasty Pictish minions led by a druid-- who in turn works for the dragon.
Here's how I might brainstorm for "scenes" to include:
I've always loved that scene from King Kong where Kong knocks the explorers off the log over the chasm.
Which reminds me of the great "rope bridge showdown" scene from Indy and the Temple of Doom.
Just sticking with my chasm theme for a moment, when the Balrog flies up out of the chasm and lands on the bridge-- goosepimply goodness.
Ideally our adventure will include a few Scenes to include the essential components I laid out in the Gamemastering chapter of GT:
a) Research
b) a Chase
c) a Battle with the Henchman
d) Regroup
e) showdown with the True Villain
CHARACTERS
Finally, design a batch of characters which, when inserted into this mix, make for an interesting game.
So we'll start with Plot-- What's everybody got? Let's hear them.
Wulf