GlassJaw
Hero
I'll be starting my GT campaign in a few weeks but I'm going to spend one session next week going over the system with my group. It will probably be more "mechanical" rather than a one-shot adventure. I would like to show them some sample characters and go over the magic, horror, and action point systems. I'll run a couple of sample battles too.
Two of the players have the book and have played it once (at the Boston gameday). The other three players know only what I've told them about the system. Ideally, the rest of the players will buy the book and make up characters after I introduce it to them.
So, I'm looking for some recommendations on some characters I should make. I think I would like to keep it around 5th-6th level and have a variety of archetypes. Any thoughts?
Two of the players have the book and have played it once (at the Boston gameday). The other three players know only what I've told them about the system. Ideally, the rest of the players will buy the book and make up characters after I introduce it to them.
So, I'm looking for some recommendations on some characters I should make. I think I would like to keep it around 5th-6th level and have a variety of archetypes. Any thoughts?


