HeapThaumaturgist said:
As a GM I'll go ahead and say I want a variety of pre-determined effects, but I want those effects to function within a logical and reproducible system whose rules and inner workings are available and laid out in an understandable way. For the GM, the D&D spell system works wonderfully ... Fireball is Fireball is Fireball. You have a fireball, it does X every time, you look up "Fireball" in the book and there it is. It's not very flexible for the player ... if he wants a Fireball that deals damage in d4s instead of d6 or is only 15' across, he can't do it.
And that's pretty much where I'm at, I think.
Ranger Wicket said:
Wulf Ratbane said:
Spell level and caster level are two inviolable concepts-- again, this is to preserve d20 compatibility.
What do you mean by this?
I mean that I am not creating any spell mechanic that does not preserve the use of caster level and spell level.
I haven't looked at it in a while, but, for example, the spells in CoC d20 don't have a "caster level" or a "spell level." Each spell simply does what it says it does.
This book will not contain any spells that work like that. All spells have a spell level, and all spells have effects as a function of caster level.
More importantly, what do you want this magic system to do that other D20 systems don't do?
There's maybe two questions here, so I'll answer both to make sure I understand you correctly.
First, the
product isn't a single magic system-- it's a book to guide GMs in the creation of customizable magic systems to fit their own campaign style (usually, but not necessarily, low magic). So it includes lots of different, customizable, and interrelated magic systems. It is, if I may say so, an even more "GT" approach to spellcasting than what was presented in Grim Tales. It does for Spellcasting what GT did for the d20 game as a whole.
With particular regards to the skill-based magic system, what it does that other d20 systems don't do is eliminate the need for a class, feat, or talent-based caster level. Your caster level is determined by your success at the applicable skill check.
Wulf