[Grim Tales/Modern/D&D] Fire and Fury - accepting alts (6/6)

Ok, so I picked German and Latin (he's a college boy) if that's ok with you, Mavnn. Hey, could you help me with my attacks? I'm not all that familiar with the pistol (I don't even use crossbows). Thanks.
 
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Ranger Rick said:
To me 2 points make sense, because you can pick up languages by ear, or you could have spent time in prision, and learned a language through books, but never heard it spoken.

It's realistic, but a huge skill points drain if you want to make a real linguist. And given the relative utility of languages in most games (next to none), most D20 systems have migrated to 1 point per language and you get spoken and written. That's about all languages are worth in most games.

Now given our specific situation in this game, most of the languages are going to be a complete waste of time. At least I assume that's the case. So making languages cost less skill points is even more advantageous than in your standard D20 game.
 

Mr. Prez said:
Ok, so I picked German and Latin (he's a college boy) if that's ok with you, Mavnn. Hey, could you help me with my attacks? I'm not all that familiar with the pistol (I don't even use crossbows). Thanks.

That's fine, and as I stated above assume both written and spoken. As Insight has mentioned, linguistic ability is useful in this campaign - specific languages, less so.

Lobo, I'm going to NPC Law's next action if you haven't had a chance to post by Monday lunch time: I want to get us into the more meaty exploration area of the game.

I just wanted to give y'all a few major injurys first ;).
 



Ok here is my character so far using D20 Modern rules. Let me know if I need to make any changes. I am assuming I went with the first group that disappeared so I am out cold amongst the rubbles. With my background and skills I will assume the army outfitted me with the equipment I have listed below. After the "accident" I will also assume that some of the stuff might be missing, I leave that up to you.

This is going to be so much fun.


Army Specialist Liliana Marie

Lives: San Diego CA, USA
Height: 5’10”
Weight: 150
Hair: Brunette
Eyes: Green

Statistics
STR 10/±0
DEX 14/+2
CON 14/+2
INT 17/+3 (4th level advance)
WIS 14/+2
CHA 10/+0
Smart: 3
Fast Hero 2
Hit Points: 36
MDT: ?
Defense 21 [Undercover Vest +4, Dex +2, Class +5]
- Touch +17
- Flat-footed +18
Initiative +6
BAB +2
AP 31
Reputation +1
Wealth Bonus +0
Allegiances: USA, Army, Unit, Self

Attacks
-Knife +2/1d4 Piercing/Crit.20 x2/Range 10ft
-Stun Gun +2/1d3 special/Crit. 20 x2
-Assault Rifle +5/2d8/Crit 20 x2/Range 90 - 30 clip magazine
-Heavy Pistol +5/2d8/Crit 20 x2/Range 40 - 15 clip magazine
-Light Pistol +4/2d6/Crit 20 x2/Range 40 - 21 clip magazine
-Fragmentation Grenade x5 +4/4d6/20ft Burst DC 15/Range 10
All guns +2 to hit within 30' due to internal laser sight

Saves
Fortitude +3
Reflex +5
Will +3

Skills
Starting Occupation: Military
Max Ranks- 8/4
Balance +0
Bluff +0
Climb -2
Computer Use +9
Concentration +2
Craft (Electronic) +9
Craft (Mechanical) +11
Craft (Structural) +3
Craft (Visual Art) +3
Craft (Writing) +3
Demolitions +12
Diplomacy +0
Dsable Device +9
Dsguise +1
Drive +2
Escape Artist +9
Forgery +9
Gamble +0
Gather Information +0
Hide +0
Intimidate +0
Investigate +9
Jump -2
Knowledge (Tactics) +12
Knowledge (Technology) +9
Listen +2
Move Silently +0
Navigate +3
Profession (Soldier) +2
Repair +9
Research +9
Ride +2
Search +3
Sense Motive +2
Spot +2
Survival +2
Swim +0
Treat Injury +2

Feats
Acrobatic
Armor Proficiency (Light)
Improved Initiative
Personal Firearms Proficiency
Advanced Firearms Proficiency
Burst Fire
Simple Weapons Proficiency
Weapon Focus

Talents
Savant
Plan
Evasion

Equipment
Mini-Computer
Digital Camera
Demolitions Kit
Duct Tape
Basic Electrical Tool Kit
Basic Mechanical Tool Kit
Multipurpose Tool
Rangefinding Binocs
Chemical Light Sticks x10
Compass
Rope 150'
C4 - 5 1lb blocks
Det Cord 50'
Detonator, Wired x5
Hip Holster
Concelaed Carry
Desert Battle Fatigues
Mesh tactical vest
Ear/Throat Military communicator
Encrypted walkie-talkie
Night vision goggles
Military ID, passport, and Driver’s permit
Mag-lite
First Aid kit
Combat Knife x2
10 days rations

History
coming

Background
Coming
 
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Fight wrap is posted: Elocin, Liliana looks fine but I would rather she is one of the unconscious members of the current mission than a survivor of the previous one (for reasons that will soon become apparent). As such, you're one of the seven transportees still lying in the rubble of the prefab, and can wake up whenever you want :). You should also replace your weapons with the mastercrafted weapons in the initial post of the thread.

As a general note, the other six transportees are there, are not seriously injured, but will not wake up for reasons that the doc is unable to assertain without the advanced medical facilities in the base. Please don't describe too many details of these guys/gals. There's no ressurrection available in game at the moment, so if anyone dies, these are your replacement characters (or alts as required). As mentioned previously, there are a number of other corpses of security guards around the place. All of them have taken damage as expected from a 20ft fall, but have died of something else: again, moving them to the medical would be needed to gain more info.

The only important thing the doc can work out is that they seem to have died at least a week ago; several have already been scavenged at (by the manticores by the look of things). The initial dissapearance was only four days ago by your timings.

Right! Hope that's enough to get you lot roleplaying...
 

Elocin said:
Ok here is my character so far using D20 Modern rules. ....

Nice to see another demo person beside myself.


I need to rethink my stategy. Those manticores could hit me when I was a AC 25. I thought that might be high enough. I guess not.
 

Mavnn said:
Fight wrap is posted: Elocin, Liliana looks fine but I would rather she is one of the unconscious members of the current mission than a survivor of the previous one (for reasons that will soon become apparent). As such, you're one of the seven transportees still lying in the rubble of the prefab, and can wake up whenever you want :). You should also replace your weapons with the mastercrafted weapons in the initial post of the thread.

As a general note, the other six transportees are there, are not seriously injured, but will not wake up for reasons that the doc is unable to assertain without the advanced medical facilities in the base. Please don't describe too many details of these guys/gals. There's no ressurrection available in game at the moment, so if anyone dies, these are your replacement characters (or alts as required). As mentioned previously, there are a number of other corpses of security guards around the place. All of them have taken damage as expected from a 20ft fall, but have died of something else: again, moving them to the medical would be needed to gain more info.

The only important thing the doc can work out is that they seem to have died at least a week ago; several have already been scavenged at (by the manticores by the look of things). The initial dissapearance was only four days ago by your timings.

Right! Hope that's enough to get you lot roleplaying...

Not a problem and I will make those changes today and probably make a post as well.
 

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