GlassJaw
Hero
I'm looking for some comments on the pros and cons of using the action point dice by character level variant rule. What are you using?
The obvious difference is using a smaller die increases the chance for an exploding die (which I will be using) while a larger die has a higher average roll.
What I'm trying to gauge is how a campaign would vary if the variant was or wasn't used. What types of campaigns would the variant be better suited for?
In Wulf's GT game he ran for the Boston gameday, we were 12th level but the action die was d6. I have to admit, part of the fun of the AP system is when it explodes. Case in point: one guy rolled 5 6's in a row followed by a 5 for a total of 35. That definitely got the table excited.
So should the action die be a constant regardless of level or do you like it to change depending on the character's level?
The obvious difference is using a smaller die increases the chance for an exploding die (which I will be using) while a larger die has a higher average roll.
What I'm trying to gauge is how a campaign would vary if the variant was or wasn't used. What types of campaigns would the variant be better suited for?
In Wulf's GT game he ran for the Boston gameday, we were 12th level but the action die was d6. I have to admit, part of the fun of the AP system is when it explodes. Case in point: one guy rolled 5 6's in a row followed by a 5 for a total of 35. That definitely got the table excited.
So should the action die be a constant regardless of level or do you like it to change depending on the character's level?


