- Spellcasting, for the trained, is exhausting. It deals strength damage. To make it slightly less debilitating, allow the caster to apportion dice between Strength and Dex, before he rolls them. Or allow this as an additional talent.
- Spells cast to affect yourself are beaten about the head by the ability damage. Sure, you can Alter Self to look like the chief villain, but you're gimped up for the whole duration of the spell, and then some. When a caster targets himself with a spell of duration other than instaneous, apply the ability damage at the end of the spell effect. When he targets someone else, he takes it at casting time as normal.
- What are they called, advanced talents? The ones you can only pick up at 3rd level in a base class. Super talents should start at level 5, and include things like prestige class abilities, pulp hero-ish superpowers, etc. I'll have to write some of these up.
- Spells cast to affect yourself are beaten about the head by the ability damage. Sure, you can Alter Self to look like the chief villain, but you're gimped up for the whole duration of the spell, and then some. When a caster targets himself with a spell of duration other than instaneous, apply the ability damage at the end of the spell effect. When he targets someone else, he takes it at casting time as normal.
- What are they called, advanced talents? The ones you can only pick up at 3rd level in a base class. Super talents should start at level 5, and include things like prestige class abilities, pulp hero-ish superpowers, etc. I'll have to write some of these up.