Grimoire of the Funtastical: The Fruits

Ash Mantle

Adventurer
Something that I've tossed together to inject some lightheartedness and humor into the world of Dungeons and Dragons. Enjoy! :D


Fruit Traits
Most Fruits possess the following traits (unless otherwise noted in the creature’s entry).

Immunity to electricity.
+4 racial bonus on saves against poison.
Resistance to acid 10, cold 10, fire 10 and sonic 10.
Speak with Animals (Sp): Fruits can mentally communicate with anmals as a free action. This works exactly like speak with animals as cast by an 8th-level druid but does not require sound.
Speak with Plants (Sp): Fruits can mentally communicate with plants as a free action. This works exactly like speak with plants as cast by an 8th-level druid but does not require sound.
Tasty. A fruit is naturally tasty if eaten.
Telepathy
 

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Ericaceae (Cute Berry)

Small Outsider (Fruit, Native)
Hit Dice:
2d8 (9 hp)
Initiative: +1 (+1 Dexterity)
Speed: 20 ft. (4 squares), fly 60 ft. (perfect)
Armor Class: 16 (+1 Dexterity, +4 natural, +1 size), touch 12, flat-footed 15
Base Attack/Grapple: +2/-2
Attack: Small masterwork dagger +1 melee (1d3-2)
Full Attack: Small masterwork dagger +1 melee (1d3-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Cute berry, damage reduction 5/cold iron, immunity to electricity, resistance to acid 10, cold 10, fire 10 and sonic 10, speak with animals, speak with plants, spell resistance 14, sugary goodness, tasty, telepathy 100 ft.
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 6, Dex 12, Con 10, Int 10, Wis 10, Cha 12
Skills: Concentration +4, Diplomacy +10, Hide +8, Knowledge (the Planes) +2, Listen +4, Move Silently +4, Sense Motive +4, Spot +3, Survival +0 (+2 on other planes)
Feats: Dodge
Environment: The Sprawling Eden of Contentment
Organization: Solitary, pair or friendship (3 – 6)
Challenge Rating: 2
Treasure: Standard
Alignment: Neutral (Good tendencies)
Advancement: 3 – 6 HD (Small)

Cart wheeling off the small hill, laughing all the while, this energetic and pretty humanoid miscalculates and lands with an audible oomph mere feet from your legs. Her face is devoid of any blemishes or worry lines. Unruly metallic red hair spills forth from atop her head. And large blue eyes with flecks of deeper sapphire twinkle with amusement. Thin and translucent gossamer wings trail from her shoulders. She springs lightly to her feet, and reaches down to dust the dirt from her beeches. Waving a hello at you, she runs off to join in some other fun.

The ericaceae or cute berries are the caretakers of the myriad fields dotting the Sprawling Eden. Within these fields, plantations of consumables flourish; an abundance of goods that the Fruits give away to those who they deem deserve it. The eriaceae go about their duties in a carefree manner, celebrating in the existence of life. A cute berry exists to laugh.

When the occasion calls for it, an ericaceae can serve quite comfortably and admirably as a messenger or scout.

A cute berry stands about 4 feet tall. A cute berry frowns on people asking how much she weighs. Deigning to poke her tongue out and stick her thumbs in her ears and wiggle her fingers instead.

Combat

Eriaceae avoid combat, knowing that their small frames are no match for the majority of aggressors. They fly up to where melee combatants cannot harm them and where even ranged combatants have a hard time hitting them with arrows. They casually pelt the rude humanoid with magic missiles from on high.

Cute Berry (Su): An eriaceae is so cute and adorable that it may influence others to do what it desires. A cute berry receives a +4 racial bonus on Diplomacy checks (included in the statistics above). Those interacting with the cute berry always have an initial attitude of friendly rather than indifferent.

Spell-Like Abilities: At will – dancing lights, faerie fire. 3/day – goodberry, magic missile. 1/day – sleep. Caster level 2nd. The save DCs are Charisma-based.

Sugary Goodness (Ex): A fruit may sacrifice itself so that others may live, be freed from any curses and the like. The ericaceae may allow itself to be eaten to restore one humanoid of up to 6 HD.

Tasty (Ex): A fruit is naturally tasty and is part of any balanced diet. Too much fruit may give you gas however. You have been warned. Everything in moderation!
 

Vitaceae (Grape Vine)

Small Outsider (Fruit, Native)
Hit Dice:
5d8+5 (27 hp)
Initiative: +11 (+7 Dexterity, +4 Improved Initiative)
Speed: 30 ft. (6 squares)
Armor Class: 23 (+7 Dexterity, +5 natural, +1 size), touch 18, flat-footed 16
Base Attack/Grapple: +5/+1
Attack: Claw +6 melee (1d3)
Full Attack: 2 claws +6 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Debauch, rend 2d3, spell-like abilities
Special Qualities: Damage reduction 5/cold iron, immunity to electricity, grape vine, resistance to acid 10, cold 10, fire 10 and sonic 10, speak with animals, speak with plants, spell resistance 16, sugary goodness, tasty, telepathy 100 ft.
Saves: Fort +5, Ref +11, Will +4
Abilities: Str 10, Dex 24, Con 12, Int 12, Wis 10, Cha 14
Skills: Bluff +15, Diplomacy +6, Gather Information +5, Hide +12, Intimidate +10, Knowledge (the planes) +6, Listen +10, Move Silently +8, Perform (dance) +5, Perform (flute) +5, Perform (panpipes) +5, Perform (sing) +5, Search +7, Spot +10, Survival +5 (+7 on other planes)
Feats: Improved Initiative, Persuasive
Environment: The Sprawling Eden of Contentment
Organization: Solitary, pair or revel (6 – 11)
Challenge Rating: 4
Treasure: Standard
Alignment: Neutral (Chaotic tendencies)
Advancement: 6 - 15 HD (Small)

This handsome humanoid has a feral gleam in his eye. With dishevelled brown hair and a lopsided grin, he looks decidedly roguish. He wears a laurel crown with open doublet and reddish brown beeches, all stained with dirt and wine. He peers at you from a drunken haze, holding a tankard in one hand and a feathered hat in the other. Despite the creature looking exceedingly inebriated, his green and purple eyes are clear and sharp. They follow your every move.

The vitaceae perform a dual role. On the one hand, their natural tendency for excess goes hand in hand with their propensity to revel. Their love of alcohol and ability to remain sober is legendary. On the other, they are the forward scouts and foremost assassins of the Fruits. Their debauched natures providing a fitting cover identity.

A vitaceae is about 5 feet tall and weighs about 100 pounds.

Combat

Vitaceae are not instigators of violence, but they don’t back down from it either. They seek to entice newcomers with offers of wine and song. However, they do not hesitate to make use of charm person or emotion to magically compel revelry from anyone who does not wish to join their debauchery.

Grape Vine (Ex): A vitaceae is immune to poison and suffers no effects from intoxication. Each vitaeceae carries a length of rope some 30 feet long that entangles opponents of sizes up to Large as an animate rope (caster level 5th). A vitaceae can hurl its rope 10 feet with no range penalty. A vitaceae may also use this rope to constrict opponents, dealing 1d6 points of damage.

Debauch (Su): Vitaceae try to draw strangers into their perpetual revel. Anyone who joins a band of vitaceae in their debauchery, whether voluntarily or through the beguilement of the vitaceae’s spell-like abilities, must make a Will save DC 14 or lose all track of time and start carousing alongside the vitaceae. A victim ensnared by the vitaceae’s debauchery will not willingly leave the mob. At the next sunrise, the victim must make a second Will save. If successful, the debauched character recovers his or her sense and may leave if he so chooses, although the vitaceae are likely to begin the whole process anew.

Rend (Ex): If a vitaceae hits with both claws, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d3 points of damage.

Spell-Like Abilities: At will – greater teleport (self plus 50 pounds only). 3/day – charm person, goodberry, Tasha’s hideous laughter. 1/day – emotion. Caster level 5th. The save DCs are Charisma-based.

Sugary Goodness (Ex): A fruit may sacrifice itself so that others may live, be freed from any curses and the like. The vitaceae may allow itself to be eaten to restore one humanoid of up to 8 HD.

Tasty (Ex): A fruit is naturally tasty and is part of any balanced diet. Too much fruit may give you gas however. You have been warned. Everything in moderation!
 

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