grimtooth's dungeon of doom


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This is an old "catalyst series" product, IIRC, and probably not too well known by most gamers.

Is there no suggested info in the product itself?
 

I wouldn't send them in at all unless you just want to spectacularly kill all your characters. If that's your plan, then the level doesn't really matter. Its an entertaining read, but the whole place is just a bunch of one-room TPKs.
 

agreed. However, if your PCs are from M&M and have regeneration, phasing, teleport, and super-everything (including knitting) they might survive. might.

If you want a good dungeon crawl that's deadly... take elements from that dungeon and modify them to be survivable. Or just make up your own (I do, all the time).

The dungeon itself, if I remember it correctly, is made from all the various entries in Grimtooth's Wurst Traps... which are meant to maim anyone who encounters them.
 

What level do they want to die at?

This is a dungeon for the extremely paranoid, or the extremely capable.

The very first trap is instantly lethal to anyone of below avarage constitution, and just getting in through the entrance rooms requires:
padded leather gloves
300+foot rope (they can get the 200 foot elvish one at the beginning if they realize it) or flight or levitation
long poles of metal and wood
crowbars
lots of torches
magical light
detect magic
a wizard who should be able to levitate
spells of unlocking

Or something similar, depending on what they can come up with. The party needs to go back to the basics. The point man should be held by rope by the rest of the party. And all that jazz.

The final traps have suggested values of 400d6 damage, and 'lethal at X% chance'.

But really, it depends on how deadly you want the dungeon to be. Read it through, and tone it down to your party.
 

It's a spectacularly bad dungeon IMO. None of the dungeon makes the slightest sense out of metagame context, and some elements of the dungeon (like the boat) work only in the context of a metagame but are utterly unreasonable if you assume that a boat really has been setting down there for years and years.

Any experienced player will quickly opt out of the dungeons assumptions of play and seek an alternate approach. PC's of a reasonably high level will probably just opt to purchase alot of labor, supplement it with magic, and spend a year or so digging it all up. Any party capable of surviving the dungeon will also have sufficient resources to simply avoid it.
 
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thanks for the replies, actually I was just planning to use it if I were to run out of adventure ideas, so I would send their characters of to the afterlife in a dungeon full of traps. O.o
 


Is this that dungeon of Evinrood the Wizard?

At NO level, EVER, would it be appropriate. :D Only as a lark, seeing if the players wanted to one-shot it just to see how far they could get through, or how many bodies it would take to get through...

"I hide behind the mound of dead bards!"
 

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