jdrakeh
Front Range Warlock
The Shadow Project is very much a dark, gritty, industrial science fiction RPG. Think Resident Evil if the T-Virus went completely off the rails.
Monstrous Menagerie II: Hordes & Heroes is live! 300+ more monsters for your D&D 2024, or Level Up: Advanced 5th Edition games, plus new horde rules and rules for heroic monsters who level up alongside you--whether they be allies, companions, or foes! Back it now on Kickstarter!
Not well.As much as I love Classic Traveller, I’m not sure how well it would do as a horror game. It absolutely has the industrial sci-fi thing sewn up, no question. If you’re looking for a horror game with mechanics that support horror, I don’t see Traveller doing that. If you want to just throw big scary monsters at Traveller characters and that’s close enough, it could work. To me there’s a big difference between a game designed for horror and a game the referee injects horror into.
While Alien does have a lot of setting info... the rules are actually as full featured as Classic Traveller... and have a few things CT lacks... like vehicle maintenance and combat rules. (Those don't really come in until TNE and MT respectively.) It does lack lifepath character gen and robust speculation.I would still (after 40 some years and many sci-fi games) use Classic Traveller for this.
Of the ones you mention, I've read all of them except Alien, but only played Death in Space. Here are my, probably slightly idiosyncratic, takes:
The reason I've not bothered with Alien is that I'm not a fan of RPG's licensed from other media. They're always filled with lots of pages of fluff I either already know or don't care about. I love Free League's production values, but I am not a big fan of their rules. I doubt Alien is lightweight, especially compared to the others you mention.
The full version does have a stress/panic mechanism - it's pretty straightforward based on INT checksYeah, that's kinda why I'm also wondering about Hostile. Since it's based on Cepheus, I think it'll be close enough to Traveller to be pretty familiar, while I think also including some sort of panic mechanic.
This is fair, and the OP did ask for horror-specific tools. My answer probably reflects the fact that I have never, whether as a player or referee, found those tools actually add to the horror of a game (and this goes back to early Call of Cthulhu for me). Fragile characters and uncertainty do the job of creating tension just as well or better, in my experience, and CT is great for that.Can you run Horror with it? Yes. Will it provide tools for it? No.
I wholeheartedly agree with that. The scariest moments for me, as a Player, have seldom been in dedicated 'horror' games and have never had anything to do with 'stress' or 'sanity' mechanics.My answer probably reflects the fact that I have never, whether as a player or referee, found those tools actually add to the horror of a game (and this goes back to early Call of Cthulhu for me). Fragile characters and uncertainty do the job of creating tension just as well or better, in my experience, and CT is great for that.
Alien if you want that setting. Mothership if you want something with the file numbers stripped off. Alien is a bit prettier. Mothership allows more variety. Mechanics are a wash.It's a RPG genre I'm not too familiar with, but I'm interested in picking up a game to learn. I kind of prefer lighter weight games, but strong genre mechanics are also important, imo, for such worlds with such atmospheric settings.
In poking around, I've seen a quite a lot about Alien and Mothership. Does anyone have any opinions about those or about others, such as Hostile (Cepheus engine), Those Dark Places, or Death in Space?