elijah snow
First Post
Couldn't resist getting Shadowfell from Amazon (the 3 maps alone are worth the $20). Though I never plan to run 4e, I was secretly hoping it would be cool. Having glanced through it last night, my initial take on 4e is -
Wow, it's much worse than I could ever believe and extremely unappealing to a 3.5e grognard. I was open-minded, truly, and still need to read it more carefully, but if you're in the "I'm going to play 3.5e forever" camp, the real thing is not going to change your mind. It's just what we've been predicting and more.
A couple of key issues:
1. The Rules: The rules don't feel like 3e at all, and frankly don't seem any more "streamlined" on first glance. This is essentially a new game system. It's not unlike the feeling I got when I picked up Dark Heresy or Solomon Kane - my eyes just kind of glazed over the rules, and I'm pretty adept at all three previous editions. And the replacement/redefined rules seem clunky. Is it really easier to categorize monsters by type and by minion/lurker/fodder/whatever?
2. The Adventure: I don't like the look and feel of the adventure itself, from the new stat blocks to the mashing together of fluff, tactical encounters, and monster stats in the same page. It's not visually pleasing nor intuitive. Furthermore, nothing here makes me terrified to enter the Shadowfell.
I've got to say it leaves a sour taste in my mouth. I preordered the PHB, despite my vow not to ever run 4e, because I was still curious to see what had changed and what exciting ideas I could port into 3.5e. After seeing Shadowfell, I'm probably going to cancel it.
Wow, it's much worse than I could ever believe and extremely unappealing to a 3.5e grognard. I was open-minded, truly, and still need to read it more carefully, but if you're in the "I'm going to play 3.5e forever" camp, the real thing is not going to change your mind. It's just what we've been predicting and more.
A couple of key issues:
1. The Rules: The rules don't feel like 3e at all, and frankly don't seem any more "streamlined" on first glance. This is essentially a new game system. It's not unlike the feeling I got when I picked up Dark Heresy or Solomon Kane - my eyes just kind of glazed over the rules, and I'm pretty adept at all three previous editions. And the replacement/redefined rules seem clunky. Is it really easier to categorize monsters by type and by minion/lurker/fodder/whatever?
2. The Adventure: I don't like the look and feel of the adventure itself, from the new stat blocks to the mashing together of fluff, tactical encounters, and monster stats in the same page. It's not visually pleasing nor intuitive. Furthermore, nothing here makes me terrified to enter the Shadowfell.
I've got to say it leaves a sour taste in my mouth. I preordered the PHB, despite my vow not to ever run 4e, because I was still curious to see what had changed and what exciting ideas I could port into 3.5e. After seeing Shadowfell, I'm probably going to cancel it.