Ralif Redhammer
Legend
A middle-ground for me as well. I want wild and strange magic items and the PCs to attempt crazy swashbuckling feats. I want players to be able to get creative with their characters. Magic should feel magical. I don't want things to lose coherence or for the PCs to be able to roll really well and be able to break reality. I don't want someone to come to my table with an Air Genasi named Airry Prodder that speaks like a surfer.