Noumenon
First Post
For a stealth skill challenge; I'd suggest PCs roll stealth, 1 success/fail per stealth, on a fail the PCs who succeeded can roll Perception to spot what the failees are doing wrong and help them, 1 success/fail per roll, repeat until # of successes or failures racked up.
That mirrors my experience of trying to stealth during army field training. I'm quite good at it, we were in a dark wood at night & I remember spotting another soldier whose uncovered metal wristwatch gleamed brightly. I told him to cover it, unfortunately I failed my Charisma check & he just threatened me and didn't cover it up, so IRL we'd probably have been massacred.
This is an amazing solution. It brings stealth into group play instead of being something only the rogue can do by himself, and it uses the skill challenge mechanic to turn stealth from a single pass-fail group check into a longer scenario with some tension.
Here's what I'd do for a four-person party:
- Skill challenge is four successes before three failures.
- Everyone has to roll Stealth.
- For anyone who fails stealth, the DM or players narrate a reason why (like Alphastream's knocked-over vase or S'mon's uncovered metal wristwatch).
- Anyone who passed their stealth (but no one else) can now use their other skills to try to earn another success by covering up for the stealth error. (for example, Acrobatics to catch the vase, Survival to scare up a flock of birds that covers the noise, Disguise to cover the wristwatch).
- The DC for this check is 6 higher than the original Stealth check (represents the fact that things have been botched and that ruleswise, we're substituting good trained skill checks for untrained Stealth checks).
I just love how much narration and tension this adds to stealth scenes. I love how it lets the Stealth trained character shine and save the party. I love how it makes stealth a group activity, with group rewards like surprise rounds and skipped combats. No more spotlight-stealing rogues sneaking off alone and getting ambushed, this is a great group check mechanic for a group game.