fireinthedust
Explorer
I've been wondering about how RPG companies go from being (hopefully) a bunch of GMs sitting around a table with houserules, to a mega-monster company like Paizo with legions of rabid fans.
What makes the leap?
1) Conventions: getting people to come out and play the game?
2) Internet ads: banners like ENworld?
3) Free material: get people started/hooked and go from there? Make a name for yourself?
4) (Other)
I'd really like to know what helps.
What makes the leap?
1) Conventions: getting people to come out and play the game?
2) Internet ads: banners like ENworld?
3) Free material: get people started/hooked and go from there? Make a name for yourself?
4) (Other)
I'd really like to know what helps.