Growing PDF awareness

Janx said:
Well, I've never bought a PDF, though I'm considering doing some publishing. Here's some thoughts that occur to me as someone who's been watching this industry.

You really should buy some PDFs before making the jump - if nothing else just to see what your future competetors are doing by way of quality of both presentation and writing. Make yourself familiar with average page lengths, amount of art, etc. You don't have to spend loads of money but actually seeing what others have done can be a very good learning experience unto itself. Buy a few of the top selling products, look at them and ask yourself if you can do just as well or better.

How much piracy is occurring?

Trust me with the number of sales on third-party PDF titles, you're probably LUCKY if someone does consider your stuff worthy of pirating. The unfortunate thing of it is that there really isn't anything you can do about it. You have to mark it up as one of the hazards of doing business with an electronic product (mp3 music files are no different) - people are going to rip you off. If you find yourself uncomfortable with this you may want to rethink you desire to produce.

It would have been better if these solo operators clumped together, pitched ideas and "contracted" themselves out to do certain titles. Rather than each tiny company trying to do the same things. This gets you economies of scale for consistent style and name recognition.

I'd fight this tooth and nail. Doing such a thing completely invalidates one of the biggest benefits of the d20 system - modularity. If I don't like the way company X did their rules for swabbing decks, I can use company B's or make up my own to sell. When you brand one thing as "the definitive" - everyone looses because there are plenty of people who like to have alternatives.

Phil's advice of not spending more than $200 on making a product and planning to sell 80 seems the most practical. These guys have connections, and visibility. That's an advantage over say, me and my idea to ePublish.

I routinely spend over $300 per product. I've seen too many products with crappy art in them and I'm not going to go stingy on the art budget. I have not failed to make money yet. If your work is good enough, people will buy it. A good production looks like you care for what you make - going cheap makes it look just that - cheap.
 

log in or register to remove this ad

Janx said:
Well, I've never bought a PDF, though I'm considering doing some publishing. Here's some thoughts that occur to me as someone who's been watching this industry.
It's hard to take you seriously if you haven't bought any PDFs. I bought a couple before I made the plunge.
seeing a book before buying it is preferable. It's harder to do that with a PDF. A real book, I can flip through the entire thing, a sample excerpt from a PDF I can't.
An excellent statement of the problem. But what's the solution?
How much piracy is occurring? Since the number of sales is so small, piracy hurts more than a big company like WOTC (I've seen people handing out CDs of WoTC's product in PDF). A recent FastForwar 900 Words article makes a good point on this.
Complete non-issue. There are far more scanned pirated copies of the PHB than there are pirated copies of even the best selling PDFs. Pirates "win" by amassing the largest collection. They don't care about the content of the books, just the file size.
Free product seems to have high download rates (per the how are sales doing threads). Maybe people have a mentality that if it's on the internet it must be free.
There have been 10-12 times as many downloads of my first free Tuesday Two-Pager as sales of my first book. I don't consider that anywhere near a bad ratio. I'm sure 10 times as many people pick up books in a store as actually buy said book.
For new publishers, doing improved layout work may be harder for them. Just learning to format things in a word document so it looks better than what you might make for your game group is an effort. Heck, I'd consider using a free PDF maker like PDF995, which would have limited capabilities.
Layout is a skill just like art and writing. If you don't believe that you shouldn't be publishing.
A valid point was made in that ePublishing needs to take advantage of the medium. It should be easier to use on the PC, with a print version. Think how web-pages are done. print version and screen version. And people do read things online, consider this thread for instance.

The lesson from that is what web designers had to learn. Don't make the page scroll sideways. Avoid forcing a need to scroll at all (but vertical is better than horizontal). For my sites, that means trying to make the page work within the screen view space, with buttons to navigate to the next page. Basically format for a smaller sheet of paper, instead of 8 1/2 by 11"
I despise websites that assume how big my screen is and I avoid them if they have little, next page buttons for no reason. I prefer one long giant webpage over modular pages. What does this have to do with what you said? It means, don't assume that everybody wants or needs a screen and a print version. The extra time formatting your layout twice is not made up for with extra sales. PDF buyers, by and large, want content, not complex layouts.
Also consider using the medium to its full extent. Software. Why don't your tables roll themselves? At the minimum, provide support files for the popular RPG manager apps around. That's more work, but it provides something a paper version does not.
There are clauses in the d20 license that prevent the creation of Interactive games. I would not tread close to having computations on OGC take place in a PDF. Providing support files for RPG manager apps? Which ones? All of them? That's not more work, that's A LOT MORE work. And I doubt it has any payoff.
As for the dearth of "crap" PDFs, consider it may not be limited to just PDFs. When the D20 license came out, a plethora of D20 materials were released in stores. Most of it sat there. The ePublishing world is even easier to publish in than the real world, so it has the same problem.
Sturgeon's law: 90% of everything is crud.
This plethora of publishers moves into my next thought. There's no quality control going on. At WOTC, there are product managers and editors and the like figuring out what to design and who does it, and having final approval to release it. This means that if all goes well at WOTC, they will not release products that compete with each other, contradict each other or are incompatible with each other. With 50+ solo operations going on, how many "compleate book of marmoset hunting" books are there? Let alone different brands. It would have been better if these solo operators clumped together, pitched ideas and "contracted" themselves out to do certain titles. Rather than each tiny company trying to do the same things. This gets you economies of scale for consistent style and name recognition.
Half the fun here is being in business on your own. Having no deadlines that you don't set for yourself. Having not to rely on someone you don't know. You yourself state you are thinking of publishing. Why haven't you contacted some of the existing publishers and pitched your idea so they can publish it?
Now to marketing. Why did they call themselves EN Publishing. They're named after a guy (Eric Noah) who doesn't seem to work there, who ran a news site. They had a good name of "Natural 20 Press" and they changed it to name themselves after some guy.
EN World is the most popular D&D website around. It's not like they switch to TL Publishing.
Not a marketing decision I would have made. Don't name your stuff after someone. It tends to limit the scope and makes others think it isn't that big. Joe's Book of XYZ is an example. I haven't seen it. Joe himself seems like he's really sharp and has a good product. Maybe he likes the gimick of making the product sound like it's some GM named Joe's collection of stuff. But to me, when I saw the title (which I saw before reading these forums), it sounded like it was some guy cranking out PDFs from his gaming notes.
Thanks. Go buy it. I must admit I knew nothing about marketing 1.5 years ago and did not catch the connotation of "it's just some guy's stuff". The first review on RPGNow even says that. Over time, the title has vindicated itself but given what I know now, I would have given it a better name.
Study what the successful among you have done that have started the same way as you. You'll learn more and it it'll be easier to emulate. I can't emulate Monte Cook for how to get started. But I can find out which ones of you started from scratch and find the best of you to emulate the process of getting started.
Again why aren't you following your own advice and sending one of us a proposal for your product?
 

I'd take my observations with a grain of salt. Certainly I haven't seen these products close up. On the other hand, I represent the perception of those who haven't bought into PDFs yet. And, I'm obviously looking into it, so I'm looking at solving the same problem myself, should I choose to make the jump.

At the moment, I'm working on a war game. I've got a buddy working on a board game. After that, I've got a card game to do. Ironically enough, I don't plan on doing a D20 product yet, though I have some ideas.

My main problem is I have ideas for several game products, and I need a vector to release them. Getting a game published in print can cost a lot of money. Some guys I work with also run APE games (Advanced Primate Entertainment). They paid a lot of money to have their game produced in India. Thus, I'm looking for an alternative. CheapAssGames' model of low cost production is one solution, but I had the idea of going cheaper than CheapAss, making the user print it out themselves.

Thus the research in EN world's forums (I've been a lurker of the main site for years).

It could be that I'll learn the process of turning my games out as PDFs in order to get mindshare and experience. After that, then I may be ready to pitch some products to a larger publisher.

I certainly don't expect to make money from the venture, but it would be nice to understand the costs and to try to recoup them with my products.


now here's a random thought, how are e-books doing overall? I mean the whole e-publishing industry, not just the gaming industry. As a techie, I know I would normally applaud the thought of e-books and all that. But the reality of it hasn't occurred. It seems that the problem is the same, so some ePublisher somewhere has to be solving it.

one last thought (not to be picking on Joe) is while in the short term, a product or company named "Joe's XYZ" might seem kinda hokey, if the company survives, that name can earn a sort of charm. Taking Flying Buffalo for instance. What kind of name is that? Considering they've been around since the 60's it has worked out.

Janx
 

Janx said:
At the moment, I'm working on a war game. I've got a buddy working on a board game. After that, I've got a card game to do. Ironically enough, I don't plan on doing a D20 product yet, though I have some ideas.

My main problem is I have ideas for several game products, and I need a vector to release them. Getting a game published in print can cost a lot of money. Some guys I work with also run APE games (Advanced Primate Entertainment). They paid a lot of money to have their game produced in India. Thus, I'm looking for an alternative. CheapAssGames' model of low cost production is one solution, but I had the idea of going cheaper than CheapAss, making the user print it out themselves.
At RPGNow, print your own card and board games do a fraction of typical sales on d20 stuff. So don't expect sell more that a dozen or two. I, too, have thought about doing a card game but I'm thinking about making it POD with me handling the shipping. This is similar to the Cheapass Games method, without the name recognition.
 

Remove ads

Top