Dice4Hire
First Post
Making ten types of damages was a good move on WOTC's part, but the execution, espeically with resistances has not worked out too well.
Add in monsters that do pure elemental damage for no reason, or do not elmemental damage when they probably should and it is a bit of a head scratcher.
Add in monsters that do pure elemental damage for no reason, or do not elmemental damage when they probably should and it is a bit of a head scratcher.