Grummok, Gargoyle Assassin (Updated 2/26/04) Epic Grummok 3.5

Ok here is part two of the last Grummok installment. Unfortunately I have gotten so into to writing this one that there will have to be a part three as well. Hope you guys don't mind.

Man, if I keep this up they're gonna ship me over to the story hour boards.:D

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Hunger Part II

The shaft beneath the trapdoor descended thirty feet into the darkness before opening up into a long tunnel running east. The shaft terminated at the ceiling of the horizontal tunnel requiring Grummok to jump the final ten feet to the tunnel floor. The gargoyle landed silently and gazed down the length of the subterranean passage. The tunnel ran ahead beyond the range of Grummok’s darkvision but he detected a faint glow in the distance that appeared to be some kind of artificial illumination.

Grummok had virtually no idea what awaited him at the end of the tunnel and had no desire to walk into a potential lethal situation armed with only his dagger. The gargoyle had assumed that Madam Hunnek would be a powerful adversary and had brought along the means to dispose of the drow cleric at a distance. Grummok reached into a pouch on his belt, which to any onlooker would appear quite normal, that is until the gargoyle slipped his whole hand and most of his arm into the container, which was no bigger than a large sized coin purse. The pouch in actuality was heavily enchanted and contained an extra dimensional space that was much larger that the pouch appeared on the outside. Grummok had taken it off of one of his many victims and found it useful to carry items he might need without weighing himself down with too much equipment.

From the pouch Grummok pulled a long lacquered case of beautifully carved wood and a quiver of black fletched arrows. The case bore the markings of the drow god Vhaerun and from it Grummok removed a bow of exquisite craftsmanship and absolute lethality. Made entirely of black adamantine the weapon was a gracefully recurved shortbow decorated with a scrolling lightning motif on every available surface. When Grummok bent the bow in order to string it, it gave of a barely audible hum of magical energy and small bolts of harmless lightning flared down the length of the taut bowstring.

With the bow assembled Grummok attached the quiver of arrows to his belt and immediately nocked one of the adamantine tipped missiles to his bow. Grummok had taken the shortbow from a rival assassin whom the gargoyle had slain over ten years ago. He had had no use for the bow until now and currently felt very grateful for the cool metallic feel of the weapon in his grasp.

Still under the cloak of his invisibility spell Grummok crept forward towards the flickering light at the end of the tunnel. His footfalls were absolutely silent and the gargoyles keen senses strained to hear, feel, and even taste every minute change in his environment. As he neared the source of the illumination voices carried out across the darkness to his awaiting ears. The sibilant rasping hiss of the troglodyte tongue whispered down the tunnel and stopped Grummok in his tracks. The gargoyle strained to hear the voices more clearly, although he was unable to understand the language he was able to determine the number of speakers. Grummok concluded that two troglodytes were conversing within the lighted area ahead. The gargoyle had detected no alarm in their speech patterns and surmised that his presence had remained unnoticed.

Grummok began to move forward again and in scant moments stood outside the very edge of the lighted area that was a small open cavern of crudely worked stone roughly squared at thirty feet to a side. Two flickering torches in iron wall sconces provided the feeble illumination Grummok had seen from the other end of the tunnel. The chamber was in all rather unremarkable, barren besides a set of immense double doors of black basalt some twenty feet wide and at least double that in height. The doors were etched with runes and sigils that Grummok could not begin to identify. Only one thing stood out in his mind as recognizable, in the center of each door a crude etching of the frog/lizard thing he had seen on the altar in Hunnek’s chamber leered out in mute savagery. Its gaping maw hanging open inviting sacrifice and death to all whom came near.

Beside the doors stood two large troglodytes, each topping nearly seven feet in height. The trog’s were armored in shirts of black chainmail and gripped barbed long spears like the guard upstairs. They were conversing in the strange hissing tongue and their kind and seemed to have taken no notice of Grummok who stood invisible not more than 40 paces away. Grummok recalled the troglodytes he had slain upstairs and the humanoid’s keen sense of smell that had ruined the assassins surprise attack. Grummok had no desire to enter into hand-to-hand combat with these two brutish troglodytes and raised his bow, drawing his arrow back and sighting in on the troglodyte standing to the left of the great basalt door.

The twang of Grummok’s bowstring rang out in the confined space of the small chamber and the gargoyles missile struck his target with a meaty thud and a shower of sparks. The magic of Grummok’s bow transformed his arrow into a miniature lightening bolt and the impossibly hard adamantine head of the missile drove through the troglodytes neck with such force that it lodged in the stone behind the humanoid pinning his dying body to the wall.

Grummok’s first shot had neutralized his target but had also nullified his invisibility spell leaving him in plain view of the second troglodyte. Unfortunately for it the troglodyte had over thirty feet to cover before it could bring its weapon to bear on the intruding gargoyle. Grummok had to admire the courage of the troglodyte as it charged directly towards him spear lowered for an impaling lunge, but Grummok was no fool and had no desire to be spitted by the charging humanoid. Grummok’s hand became a blur as he snapped off three shots from his bow and half a second later three arrows slammed into the charging troglodyte’s chest piercing clean through the hardened links of his mail in a shower of blue sparks. The troglodyte was knocked off of his feet by the impaling force of Grummok’s arrows, crashing to the ground with a gasp. The troglodyte struggled feebly to rise for a few moments before finally succumbing to its wounds the slight odor of burnt flesh and ozone rising of its inert form.

Grummok crept forward with another arrow nocked to his bow making sure the two troglodytes were no longer a threat. Satisfied that his targets would cause him no further trouble he retrieved the enchanted arrows he had spent and replaced them in his quiver. Grummok then turned his attention to the huge basalt doors studying the strange sigils and etchings that covered its surface. Staring up at the colossal doors Grummok felt a sense of great age, the doors were certainly older than the brothel, and in fact they might possibly have been older than the city of Erelhei-Cinlu itself. Curiosity burning within him Grummok searched for a way to open the massive doors but his initial search found nothing but cold weathered stone. Undeterred Grummok searched every square inch of the black basalt that he could reach; eventually finding a catch concealed in the maw of one of the frog/lizard etchings. Fingering the hidden apparatus caused the doors to vibrate with a soft rumbling and Grummok stepped back to watch the gargantuan doors slowly swing open with a grinding roar.

Beyond the doors lay a wall of impenetrable murk that even Grummok’s darkvision had difficulty piercing. But the stench that oozed forth from the stygian darkness was even worse than what the gargoyle had experienced in Hunnek’s chamber. Somewhat inured to the horrible stink that seemed to dominate the underground complex, Grummok held his breath until the air cleared a bit and then stepped to the edge of the yawning aperture.

Straining to see Grummok could make out very little beyond the stone floor a few feet from the door. Grummok like many subterranean dwellers was blessed with sight that worked equally well in darkness and in light but for some reason the bizarre gloom that confronted him now foiled his darkvision completely. Perplexed Grummok retrieved one of the two torches that lay within the small chamber and for the first time in his life was forced to rely on artificial illumination. The darkness beyond the door retreated from the light as if burned and the torch cast far more light than Grummok thought possible from such a small flame.

The torch forced Grummok to sling his bow and he drew his dagger to hold in his right hand while he held the torch in his left. Fear began to creep up the length of gargoyle’s spine but he ignored it and stepped through the massive portal and into the depths beyond. A worked stone passageway awaited Grummok beyond the door and stretched ahead into the blackness beyond the torchlight.

Hating his dependency on the torch as it allowed him no stealth whatsoever Grummok crept forward regardless. The walls were bare in the passageway and a balmy heat hung in the air. Grummok walked along slowly, wary of any traps that might await his feet in the darkness. After roughly three hundred counted paces Grummok saw light ahead once again and snuffed his own torch so as not to give away his position to any enemies that might lie in wait.

The passageway opened into an immense chamber dominated by a colossal statue of the weird frog/lizard hybrid creature the gargoyle had seen throughout the complex. The worked stonewalls were carved with all manner of twisted frog-like beings cavorting and committing every conceivable act of atrocity upon humans, elves and other surface races. Beneath the massive statue was sacrificial altar that held the still bleeding corpse of what Grummok assumed was one of the pleasure slaves from the brothel above. The real horror was what stood in front of the altar, crimson dripping dagger clenched in one taloned hand. In all his time in Erelhei-Cinlu Grummok had never seen a creature as foul or universally “wrong” as the beast that confronted him here in the forgotten temple of this terrible deity. It was humanoid in form but was swathed in layer upon layer of flabby flesh that hung in grotesque folds from its mammoth form. It towered easily over nine feet in height and its scaly skin glistened with a thick viscous slime that dripped constantly from its body and had formed a pool around its feet. The misshapen head of the beast was crowned with a ropy mop of lank white hair that clung to its skull in slime-slicked tufts. The creature had not detected him and had its back turned while it busied itself with the corpse in front on the altar.

Grummok watched both horrified and intrigued as the creature bent over the prostrate from of the slain courtesan and the sounds of ripping meat filled the temple. Blood and gobbets of flesh dripped down the side of the altar as the beast feasted and Grummok wondered what in all the layers of the abyss had he unwittingly stumbled into. Grummok’s stupor was suddenly broken as the beast’s head snapped up from its grisly feast and it began to make deep grunting snuffling noises. Grummok cursed himself for a fool. The thing had smelled him.

With a speed that belied it ungainly form the beast suddenly whirled around treating Grummok to the mind numbing terror of its visage. The huge fleshy body was clad only in a ragged breach clout over its swollen hips and the huge pendulous breasts hanging from its chest identified it as female, but the true horror lie in the thing’s face. A low-sloped brow sat above two small deep-set reptilian eyes, below that were two cavernous nostrils that amounted to little more than holes cut into the creature’s skull. A wide maw filled with flesh rending shards of bone dominated the beast’s face, and as it began to lurch forward towards Grummok that terrible maw opened wide, impossibly wide as if the beast’s whole head had suddenly become nothing more than a hungry tooth filled hole. But there was more to this nightmare, for within the blasphemous architecture of the creature’s visage was something familiar, the noble features of a drow elf twisted almost beyond recognition stared out of that horrible face. Grummok’s mind quailed in the terrible light of truth; he had found Madame Hunnek at last.
 
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Here it is the final chapter in the latest Grummok installment. Enjoy all the tasty vileness.:D

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Hunger Part III

The beast that was Madame Hunnek waddled forward on elephantine legs, its breath rasping through the nightmarish abattoir of its mouth, stubby arms outstretched to enfold Grummok in a final lethal embrace. Grummok, momentarily stunned with the horrific realization of the beast’s identity suddenly remembered the bow he held and his purpose for seeking out Madame Hunnek. The gargoyle could scarcely imagine what sort of atrocities Hek had been subjected to under the ministration of such a being.

Grummok shot Madame Hunnek as she lurched forward, snapping off three arrows in rapid succession. Each arrow pierced her swollen flabby body with a flash of blue light and she howled in pain and outrage. Black ichor oozed from the arrow wounds to mingle with the mucus like slime that covered Hunnek’s body, but Grummok knew that the wounds were only superficial.

Hunnek had closed within twenty feet of Grummok her eyes smoldering with rage and hunger, the three arrows jutting from her flesh were nothing more than a petty annoyance, failing to pierce the layers of fat that swathed her body and damage anything vital. Grummok was hurriedly nocking another arrow to his bow when Hunnek launched a ranged attack of her own. Leaning forward and stretching her mouth wide she voided a great gout of vomit in a disgusting stream of bile and half digested flesh. Grummok, unprepared for such an attack, dropped to the ground and rolled away from the stream barely avoiding the horrendous substance. Drops of the sickening fluid struck the gargoyle’s skin as he rolled burning like liquid fire and leaving deep-pitted scars in Grummok's stony integument. The reek that arose from the voided bile and flesh covered the immediate area in a greenish cloud of noxious gas. Grummok could barely breathe from the stink and beat his wings frantically to push the terrible stench away from his body.

Grummok’s wings managed to keep the gas at bay but did nothing to deter Madam Hunnek who came barreling through the noxious cloud, mouth agape. Grummok tried to bring his bow up and fire at the charging behemoth but it was nocked from his grasp as Hunnek’s titanic body slammed into him, knocking the gargoyle prone. Madam Hunnek pounced like a great fleshy cat upon the supine gargoyle pinning him beneath her mammoth bulk and lowering her great maw to end his struggling.

Grummok was pinned but far from helpless and his teeth were just as lethal as Madame Hunnek's. As Hunnek lowered her head Grummok brought his own up and under her chin latching onto the folds of flesh hanging from her neck. The gargoyle sank his needle-like teeth through layer upon layer of fat almost gagging on the acrid taste of Madame Hunnek’s foul blood. Hunnek loosed an ear-splitting screech as Grummok chewed into her neck and rose from the floor freeing the gargoyle's arms and legs. Freed from underneath Hunnek's mass, Grummok brought his taloned hands and feet up latching onto Hunnek with every appendage while she writhed in agony attempting to dislodge the dogged gargoyle.

Grummok chewed through the layers of Madame Hunnek' flesh, clinging tenaciously with every ounce of strength he could muster while she pounded on his body with her massive fists. Despite the pain and Hunnek’s shaking Grummok could not be dislodged and his efforts were rewarded by the warm arterial flood of her severed carotid as his teeth finally cleared the layers of protective fat around her neck. The strength of Hunnek’s flailings immediately flagged and Grummok felt her knees buckle but still he clung, his teeth plowing an ever widening wound into her flesh. Finally the last of Hunnek’s vitality fled her mortally wounded body and she collapsed to the ground with a meaty thud, Grummok perched on top of her colossal corpse.

Grummok unlocked his jaws from Hunnek’s neck, stumbled away from her bloated body, fell to his knees and spewed the contents of his stomach onto the cracked stone floor in one giant heave. When the gargoyle had recovered he got shakily to his feet wiping vomit and what remained of Hunnek's foul smelling blood from his mouth. Grummok stared at Hunnek’s inert form unable to comprehend what could have brought on such a transformation. He surmised that this temple and the blasphemous deity it was connected with surely had something to do with Hunnek's bizarre transfiguration. The clerics of Lolth would be very interested to hear that an unsanctioned temple to an unknown deity lay just beneath their feet. Grummok felt sure that the fervent servants of Lolth would see to the destruction of this unholy place and by doing so put an end to the Fairer Flesh brothel.

His thirst for vengeance slaked at last, Grummok removed a torch from one of the many sconces lining the temple wall and gathering up his bow retreated from Madame Hunnek’s temple back into the darkness from which he came.
 

Well if you are not too disgusted by Grummok's battle with Madame Hunnek, then maybe you will want to see the prestige class I created that got her so icky.:D

I didn't use a lot of her special powers because I didn't want the installlment to drag on any longer (5000 words plus already :eek: ) than it did.

This is a "vile" prestige class and is not really intended for PC's, but if your campiagn would be enriched with having 800 pound homicidal glutton PCs running around, then go for it. :D

Dirge

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The Ravenous of Laogzed

The power of hunger can be absolute, a gnawing devotion to gluttonous indulgence that can twist the mind and the body. To some the power of hunger and the act of devouring is the ultimate assertion of one’s will upon another. Hunger taken to its most vile extreme has produced a new order of beings, devoted only to the ever-present insistence of their own twisted appetites. These foul individuals are known as the Ravenous of Laogzed.

Originally a perverse sect of troglodytes who, in honor of their disgusting patron deity (Laogzed the Devourer) adopted a new dogma that centered around strengthening one’s own power by consuming the flesh of others. The bodies of these twisted troglodytes became bloated and foul and soon they attracted the attention and the favor of Laogzed, acquiring horrible powers in the process. It is said that the Ravenous of Laogzed could eat anything, including their own bodies, to power their unholy gifts. Laogzed’s favor, however, came with a terrible price. No longer could the Ravenous find sustenance from anything other than the freshly slain corpse of a sentient being. Without the flesh of intelligent creatures to fuel their ungainly bodies the Ravenous quickly degenerate and die.

Recently, the cult of the Ravenous had spread from beyond the subterranean realm of the troglodytes to the world at large. Gluttonous creatures everywhere are beginning to hear the call of Laogzed and the foul deity, not usually known for its ambition, is slowly adding to the number of its followers. Humans and dwarves seem to be the most common of the standard races to adopt the ways of the Ravenous as the greed inherent in the two races makes them likely candidates for gluttony. Most of the Ravenous are drawn from the ranks of fighters and barbarians as their combat abilities are only complimented by the gifts of hunger. Former spellcasters are rare, as are rogues as the former lose the ability to advance their magical studies and the grotesque obesity of the Ravenous tends to impede the abilities of the latter.

Hit Die: d10

Requirements
To become a Ravenous of Laogzed a character must fulfill all of the following criteria:

Alignment: Any Evil
Base Attack Bonus: +6
Feats: Thrall to Demon (Laogzed), Willing Deformity, Deformity (Obesity)
Knowledge (Religion): 3 ranks
Craft (Cooking): 5 ranks
Special: In a ceremony lasting over three days the would be Ravenous of Laogzed must consume the entire body of a sentient humanoid, keeping the victim alive as long as possible.

Class Skills
The Ravenous of Laogzed’s class skills (and the key ability for each) are Climb (Str), Craft (Int), Disguise (Cha), Intimidate (Cha), Knowledge (religion) (Int), Listen (Wis), Search (Int), Spot (Wis) and Wilderness Lore (Wis).

Skill points at each level: 2 + Int modifier

Class Features
All of the following are class features of the Ravenous of Laogzed prestige class.

Weapon and Armor Proficiency: The Ravenous of Laogzed gains no additional proficiency in weapon and armor.

Meat is Murder: On becoming one of the Ravenous of Laogzed the character loses the ability to draw sustenance from anything but the flesh of a recently-slain sentient creature. The Ravenous must devour at least one intelligent creature of small size (or greater) per week to maintain his massive girth and special powers. A Ravenous that fails to meet these criteria loses one constitution point per day until he satisfies his perverse hunger.

Curse of the Ravenous I: At various stages of their advancement the Ravenous of Laogzed undergo hideous transformations. At 1st level the change is not completely evident as most of the changes occur inside the body. The character's stomach grows to quadruple its normal size to allow for the intake of greater quantities of food, and his digestive fluid become much stronger to allow the consumption of bone and other normally inedible substances. At this level the Ravenous will appear “pot bellied” and his flesh will began to take on a sickly greenish hue.

Curse of the Ravenous II: At 5th level the Ravenous begins to take on the appearance of his vile patron Laogzed. The character’s skin begins to constantly ooze a thick caustic substance allowing the Ravenous to inflict an extra 1d4 acid damage with any unarmed or natural attacks. In addition, the slime is so thick that it adds a +2 natural armor bonus to the Ravenous’ armor class. A sickening stench of decay and offal now surround the Ravenous at all times and due to this and his now horrendous form he receives a –2 circumstance penalty to Charisma.

Curse of the Ravenous III: At 10th level the Ravenous of Laogzed again undergoes a monumental physical change, doubling in size and developing a thick scaly skin. The character’s size increases one step with all appropriate bonuses and penalties and his scales add another +2 natural armor bonus. Most of this size increase is due to layer upon layer of fat, and the now-bloated clumsy form of the Ravenous suffers a 10 ft reduction in speed as well as a -2 penalty to dexterity. The penalty to dexterity is in addition to the dexterity penalty incurred from increasing a size category. The change in size will also advance the Ravenous’ bite attack to 2d8.

Maw of Laogzed: The jaws of most humanoids are not designed for the bone cracking, flesh-gulping work that a Ravenous of Laogzed must undertake. So the devotees of hunger develop an ever-growing maw lined with sharp flesh shearing teeth, to better serve their gluttony. At 1st level and every odd level after, the Ravenous of Laogzed’s mouth widens and expands to allow him to rip chunks of flesh from his victims and gulp them down. At 1st level he gains a bite attack for 1d4 point of damage that increases one die step every other level.

Autophagia: There is power in flesh and the Ravenous of Laogzed learn to harness this power at an early stage, even if the flesh must come from their own bodies. At 2nd level the Ravenous may bite off and devour a chunk of his own flesh as a standard action, allowing him to enter into a berserk fury identical to a barbarian's rage ability. The rage lasts for 4 + the Ravenous’ new constitution modifier. Using this ability inflicts 1d6 points of damage on the Ravenous and he may use the ability 1/day at 2nd level and one additional time per day at 4th, 6th, 8th and 10th.

Scent: The Ravenous gains the scent ability at 4th level.

Necrophagia: Continuing to learn the powers locked with the flesh of all beings the Ravenous may consume the flesh of an undead creature to take on some its characteristics for a short time. The flesh must come from a recently “slain” corporeal undead and the Ravenous must consume at least half of the corpse. After the undead flesh has been eaten, the Ravenous gains all the immunities described under the undead monster type. The immunities last for 1 hour per Ravenous level. The Ravenous gains this power at 6th level.

Vile Bile: At 8th level the Ravenous gains the ability to make a truly revolting and deadly attack. When pressed, the Ravenous can spew forth the contents of his cavernous stomach in a disgusting stream of bile and half-digested flesh. The stream is 15 feet long and inflicts 1d4 points of damage per Ravenous level to anything in its path. What’s worse, the caustic vomitus gives off a nauseating carrion stench that acts as a stinking cloud spell centered on the Ravenous. The stench lasts for 1 round per Ravenous level and has no effect on the Ravenous himself. The Ravenous of Laogzed can use his vile bile attack once per day.

Omniphagia: At 10th level the Ravenous can literally eat anything. Metal, wood, and even highly dangerous substances like acid or alchemist’s fire cause the Ravenous no discomfort. The power of hunger has gone well beyond the confines of flesh now, and the Ravenous may draw upon the very essence of anything he eats. The Ravenous may take on the characteristics of any type of creature now just as he did with undead at 5th level by using the Necrophagia power. If for instance, the Ravenous were to devour at least half of the corpse of a dretch, he would gain the benefits normally associated with tanar’ri and outsiders. In fact, the Ravenous’ own subtype would change to “outsider” for one hour per Ravenous level. With the exception of undead, this power only works on living creatures. A Ravenous might eat a golem but he would not take on the characteristics of a construct.


Base
Attack Fort Ref Will
Level Bonus Save Save Save Special

1st +1 +2 +0 +0 Meat is Murder, Maw of Laogzed
(1d4), Curse of the Ravenous
2nd +2 +3 +0 +0 Autophagia
3rd +3 +3 +1 +1 Maw of Laogzed (1d6)
4th +4 +4 +1 +1 scent
5th +5 +4 +1 +1 Maw of Laogzed (1d8), Curse of the Ravenous II
6th +6 +5 +2 +2 Necrophagia
7th +7 +5 +2 +2 Maw of Laogzed (2d6)
8th +8 +6 +2 +2 Vile Bile
9th +9 +6 +3 +3 Maw of Laogzed (2d8),
10th +10 +7 +3 +3 Omniphagia, Curse of the Ravenous III
 

Grummok (age 91): Male Gargoyle Rog 4/Asn9; CR 17; Medium Magical Beast; HD 4d10+13d6+90; hp 174; Init +9; Spd 45 ft., fly 75 ft. (perfect); AC 30 (+6 Dex, +4 natural, +7 studded leather armor, +3 ring); Atk +23 melee (1d6+7/19-20 x2, 2 claws), +18 melee (1d6+2, bite), +18 melee (1d6+2 gore) or +21/+16/+11 melee (1d4+9/17-20 x2, +4 keen distance fleshgrinding dagger) or +23/+18/+13 ranged (1d6 plus 1d6 shock +5/ crit x3, +3 shock mighty composite shortbow (Str 14)); SA sneak attack +7d6, death attack, poison use; SQ darkvision 60 ft., uncanny dodge (Dex to AC, can’t be flanked, +1 vs. traps), +4 saves vs. poison, DR 15/+1, freeze, evasion; AL NE; SV Fort +17, Ref +18, Will +9; Str 20, Dex 24, Con 22, Int 18, Wis 12, Cha 12.

Skills (127 pts): Bluff +10, Craft (poison making) +12, Disguise +10, Escape Artist +13, Gather Information +12, Hide +30, Intimidate +6, Listen +12, Move Silently +25, Open Lock +13, Search +12, Sense Motive +10, Spot +12, Tumble +17.
Feats: Multiattack, Weapon Finesse (claw, bite, gore), Exotic Weapon Proficiency (garrote), Improved Initiative, Improved Critical (claws), Two Weapon Fighting
Languages: Undercommon, Terran, Drow
Possessions: +4 shadowed studded leather armor, boots of elvenkind, wire garrote, ring of advanced magic fang +2, belt of giant strength +6, +4 keen distance fleshgrinding dagger, +2 dagger, ring of protection +3, head band of intellect +2, gloves of dexterity +6, ring of minor elemental protection (fire), amulet of the zephyr, +3 shock mighty composite shortbow (Str 14), 20 +3 arrows

Assassin Spells Prepared: (3/3/2/2; save DC 14 + spell level): 1st -- change self, angry ache, obscuring mist. 2nd – alter self, darkness, pass without trace. 3rd – invisibility, sadism 4th – improved invisibility, dimension door

Freeze (Ex): Grummok can hold himself so still that he appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice Grummok is really alive.

Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Grummok takes no damage with a successful saving throw.

Death Attack: If Grummok studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Grummok's choice). A victim who fails his or her Fortitude saving throw (DC 23) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds.

Poison Use: Grummok is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.

Five years of relative peace have passed for the master assassin Grummok; he has left the assassin’s guild and now resides in an exquisite manse in the Ghetto of Artisans. Although he continues to ply his deadly trade Grummok has distanced himself from the guild and its master as relations between himself and Jen Kedar Everhate have become strained of late. The gargoyle's reputation had eclipsed Jen Kedar’s own and a bitter rivalry has flamed to life between the two assassins that Grummok fears may blossom into a lethal confrontation.

Removing himself from the immediate attention of Jen Kedar has cooled the rivalry somewhat but Grummok continues to operate as the city’s top assassin. Jen Kedar has not questioned Grummok’s somewhat freelance activities and the gargoyle has taken pain’s to keep illicit transactions as secret as possible.

Hek has remained at the assassin’s guildhall and much to Grummok’s dismay has been taken under the wing of Jen Kedar as if the human were being groomed as a protégé. Hek has not aged gracefully and his mind; somewhat damaged from his grueling ordeal as a child has become twisted and bizarre. The human has become distant, prone to erratic behavior and bouts of wild uncontrollable rage. Grummok experienced Hek’s growing dementia for the first time, shortly after his horrific encounter with Madame Hunnek. The gargoyle had planned on keeping his murder of Hunnek a secret from Hek but on a night when the human has sunk into the depths of depression, Grummok mentioned that the terrible Madame Hunnek would harm no child ever again. Hek had flown into a rage when Grummok finally recanted the entire tale and Grummok had to restrain the human for fear he would injure himself. Grummok was dumbfounded by Hek’s reaction, Madame Hunnek had certainly been haunting Hek’s dreams for years and now that she was dead Hek was not soothed in the least. Harsh words were exchanged between the two friends when Hek had gathered his wits enough to speak and Grummok has barely spoken to the human in the five years since.

Alone again Grummok has kept himself busy by monitoring Hek and has found that his former friend and apprentice has been very active. Hek is nearly sixty years old but his elven heritage keeps him vigorous and he is still a formidable assassin. But Hek’s deteriorating mental state has made him reckless and Grummok, who has invisibly monitored many of his former students recent kills, has cleaned up more than a few messes the aging professional has carelessly left in the open. Hek is unaware of Grummok’s aid and the gargoyle’s seriously doubts that it would be welcome in any case, but he fears for Hek as eventually the human may find himself in a situation that even Grummok cannot help him out of.

The targets of Hek’s flurry of assassination also confound Grummok for they span a gamut of different lifestyles and stations. From one of the wealthiest merchants in the city to an orc warrior serving as a mercenary in the Ghetto of Chattels, the victims seem to have little in common beside the mutual bad luck of having an enemy wealthy enough to hire Hek as an assassin. All of the targets were murdered in Hek’s usual style, the assassin would find them in their homes or some other secluded location and quickly slay them with a dagger thrust from the shadows. Hek had always been a merciful butcher, killing his victims with as little suffering as possible and Grummok was glad to see that at least this had not changed.

Grummok still has many contacts within the assassin’s guild and they supply him with information on almost everything that occurs within the secretive society. Grummok was intrigued to learn that many of the current contracts were being handed down by Jen Kedar himself and included many strange and unusual targets. Grummok had learned over his long career as an assassin that most of his victims were the result of failed business negotiations or those that had offended the ruling clergy or aristocracy. In short most of those that found their lives ending on the point of assassin’s dagger had little reason to suspect who had sent the deadly emissary to their doorstep. According to Grummok's contacts many of the more recent targets were not of the usual type at all, including musicians, artists, inn keepers and even a few beggars, not the type who could typically afford or even be in a position to make the kind of enemy that would bring the assassin’s guild into the picture. Grummok also learned that Hek had been spending much of his time with Jen Kedar Everhate, and that the guild-master had made him second in command. The gargoyle also learned that Hek’s devotion to the guild-master bordered on fanatical and that he had even slain a young assassin who had dared speak ill of the powerful Jen Kedar. All of these things combined worried Grummok immensely. Something monumentous was happening within the guild and Hek was firmly embroiled in it. The gargoyle would not discover the horrible truth of the matter until one fateful night found him tailing Hek once again from the shadows.

Grummok had learned through his contact at the assassin’s guild that Hek had been handed an assignment of great importance. A contract had been taken out on Jevezen Despana, the third daughter of the noble house of the same name. Jevezen was an accomplished sorcerer and was a bit of a black sheep in her family. She did not live on the family estate instead having moved into the luxurious manse of the murdered Genasi sorcerer Vastinus Firecloak, who ironically enough had been killed by none other than Hek himself. Grummok had monitored Jevezen’s activities as soon as he knew of the contract on her head. The drow noble typically went nowhere unless escorted by at least four guards, all of them powerful warriors. Her home was guarded by no less than six of these elite drow soldiers and to compound the difficulty of gaining access to her home it was rumored that Jevezen was an expert at constructing magical traps. It was a difficult assignment to say the least and Grummok, who had trained Hek, wondered if the aging assassin could pull it off.

Grummok surmised that Hek would strike at Jevezen at her home since he was familiar with the layout of the manse and Grummok found a suitable perch to watch for his old friend. Jevezen’s manse lay upon the Player’s Lane in the Ghetto of Artisans and coincidentally stood across the street from one of Grummok’s favorite taverns, the Lady Eight, and it was on the roof of this tavern that the gargoyle kept his watch.

Grummok did not have to wait long, the gargoyle’s keen eyes spotted Hek’s shadowy from moving along the outer fence of Jevezen’s manse on is third day of his vigil. Grummok watched Hek work his way along the fence completely unnoticed by the two guards that stood watch at the gate. The human assassin moved with the stealth of a shadow and Grummok was filled with an almost paternal sense of pride at the oiled grace with which Hek slid along the outer perimeter of Jevezen’s home. When Hek was roughly thirty feet from the gate he suddenly disappeared from sight eliciting a smile from Grummok who hastened to cast an invisibility spell of his own. Obscured from sight the gargoyle vaulted into the air and sailed over the fence surrounding Jevezen’s manse landing softly and silently twenty feet from the front door.

The front door of the manse was unguarded, or at least it was now. The body of one of Jevezen’s guards lay sprawled across the walkway leading up to the house. The drow warrior’s throat had been cut from behind but there had been very little blood for the wound had been cauterized by Hek’s magically heated dagger, the very one he had taken off of the former owner of the Jevezen’s home. Grummok shook his head in disbelief that Hek would leave such damning evidence of his presence out in the open like this. The gargoyle scooped up the body and deposited the corpse in one of the decorative beds of fungi that lined the house. So far the two assassins had remained undetected but Grummok wondered how long that would last with Hek’s obvious recklessness.

Grummok followed the crushed stone walkway up to the front door of the manse and found it hanging open, another indication of Hek’s erratic behavior. Grummok slipped inside and silently pulled the door closed behind him. The foyer was as Grummok remembered it, a small square room tiled in green marble featuring a wrought iron staircase winding up to the second floor. A shot hallway led off to the north containing four doors evenly spaced down its length and more indication of Hek’s handiwork was in evidence. Sprawled face up near the foot of the staircase was another guard; he had been stabbed in the eye, Hek’s enchanted dagger pushed through the eye socket and into the brain beyond. The guard’s half-melted eye had run down his face in a trail of blood and ocular fluid and his mouth was frozen in a surprised “O”. There was little Grummok could do to hide this body so he made his way upstairs to see if Hek had finished his assignment or had finally been caught by Jevezen or her guards.

The spiral staircase rose through the floor of the second level of Jevezen’s manse opening into an opulently furnished sitting room. Two hallways ran east and west featuring numerous doors leading to any number of other chambers. Grummok was considering which way to go when the thunderous blast of offensive magic echoed throughout the building followed by a ringing curse in drowish. The spell and the curse had come from the west hallway that ended in a large elaborate set of double doors. Grummok raced down the hallway reaching the double doors in seconds. The gargoyle could hear the sounds of combat within and opened the door a crack to peer through.

The room was obviously Jevezen’s bedroom, it contained a large round bed that could easily hold four or five people of Jevezen’s size, numerous couches and armoires and a tall bookcase with glass doors. The bed was covered in silk linens now tangled and blood spattered and the body of naked drow man sprawled in the center of the grand bed his intestines spilling from a huge gash across his abdomen. Jevezen Despana, also naked, stood to one side of the bed mouthing the words to a spell while another of her guards, this one fully armored, dueled with Hek. Jevezen, whom Grummok had only seen from a distance, was a vision of drow loveliness with long white hair that fell past her shoulder in a cascade of silken perfection. Tall for a drow elf, her sleek form contained generous curves of soft lustrous black flesh that awoke a hunger in Grummok he had not indulged in some time. Mistress Despana’s face, even twisted in anger, was fine and delicate with large almond shaped eyes, full generous lips and the cultured grace of drow nobility.

His gray hair hanging in a sweat soaked tangle around his face, Hek slashed at the drow guard with a dagger in each hand. The drow had a thin bladed longsword and a buckler and was slowly giving ground to Hek’s whirlwind of dagger strikes. Mistress Despana suddenly completed her spell, and an arc of blue lightning flashed from her outstretched fingertip. Hek avoided the bolt with ease, rolling to the ground with the grace of a panther; the drow guard was not so lucky. Foolishly Jevezen had not counted on her spell missing its intended target, and as Hek rolled aside the guard who had been standing directly in front of him caught the full brunt of Jevezen’s magic. The bolt struck the surprised guard in the chest hurling him from his feet in a flash of azure sparks to lie in a crumple smoking heap some ten feet away.

No longer having to worry about the drow guard Hek rolled to his feet and threw the dagger he held in his left hand with one smooth precise movement. The dagger buried itself to the hilt between Jevezen’s breasts knocking the wind from her lungs in an explosive grunt. Her eyes wide with shock the beautiful drow maiden clawed at the blade jutting from her body cursing and trying to intone the words to another spell. Hek gave her no chance and rushed across the room in a single surge of movement his flaming dagger flashing in a red tinged arc. Hek’s blade opened up Jevezen’s throat in a spray of arterial crimson and she sunk to the ground her face still frozen in surprise.

Grummok watched Hek pull his dagger from Jevezen’s corpse and then the human did something most peculiar. The aged assassin hunkered down over his victim’s body and using his magically heated dagger began to carve something into her flesh. Hek worked quickly but his movements were sure and deft, it took him a few minutes to complete whatever he was doing and when he was finished he leapt to his feet and moved to the door. Grummok pulled back from his viewing post, hoping Hek would not notice that the door had been opened a crack. The human hurried through the door taking no notice of Grummok who stood invisible less than two paces away. He crept down the length of the hallway and Grummok watched him descend the spiral staircase and disappear from view.

Burning with curiosity Grummok stepped into Jevezen’s chamber and moved over to her corpse. She was still beautiful even in death but as Grummok drew closer the icy grip of fear closed over his heart. Hek had cut a bizarre calling card into the canvas of Jevezen’s body. It was a symbol Grummok was quite familiar with and one he had thought never to see again. Burned into Mistress Despana’s ebony flesh was the stylized head of a fly, the sigil of the arch-devil Baalzebul.
 
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Ok here is the first part of the final installment of Grummok. Sorry for the delay. The installment will probably be in three parts give or take especially if the literary diarrhea I am prone to sets in. :D

Dirge

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Scourge of the Archfiend, Part I

Grummok (age 98): Male Gargoyle Rog 4/Asn10; CR 18; Medium Magical Beast; HD 4d10+14d6+96; hp 183; Init +11; Spd 45 ft., fly 75 ft. (perfect); AC 30 (+6 Dex, +4 natural, +7 studded leather armor, +3 ring); Atk +23 melee (1d6+7/19-20 x2, 2 claws), +18 melee (1d6+2, bite), +18 melee (1d6+2 gore) or +21/+16/+11 melee (1d4+9/17-20 x2, +4 keen distance fleshgrinding dagger) or +23/+18/+13 ranged (1d6 plus 1d6 shock +5/ crit x3, +3 shock mighty composite shortbow (Str 14)); SA sneak attack +7d6, death attack, poison use; SQ darkvision 60 ft., uncanny dodge (Dex to AC, can’t be flanked, +2 vs. traps), +5 saves vs. poison, DR 15/+1, freeze, evasion; AL NE; SV Fort +17, Ref +19, Will +9; Str 20, Dex 24, Con 22, Int 18, Wis 12, Cha 12.

Skills (135 pts): Bluff +10, Craft (poison making) +14, Disguise +10, Escape Artist +13, Gather Information +12, Hide +30, Intimidate +6, Listen +12, Move Silently +25, Open Lock +15, Search +12, Sense Motive +12, Spot +14, Tumble +19.
Feats: Multiattack, Weapon Finesse (claw, bite, gore), Exotic Weapon Proficiency (garrote), Improved Initiative, Improved Critical (claws), Two Weapon Fighting, Ambidexterity
Languages: Undercommon, Terran, Drow
Possessions: +4 shadowed studded leather armor, boots of elvenkind, ring of advanced magic fang +2, belt of giant strength +6, +4 keen distance fleshgrinding dagger, +2 dagger, ring of protection +3, head band of intellect +2, gloves of dexterity +6, ring of minor elemental protection (fire), amulet of the zephyr, +3 shock mighty composite shortbow (Str 14), 20 +3 arrows
Assassin Spells Prepared: (3/3/3/2; save DC 14 + spell level): 1st -- change self, angry ache, obscuring mist. 2nd – alter self, darkness, pass without trace. 3rd – invisibility, sadism, nondetection 4th – improved invisibility, dimension door

Freeze (Ex): Grummok can hold himself so still that he appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice Grummok is really alive.

Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Grummok takes no damage with a successful saving throw.

Death Attack: If Grummok studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Grummok's choice). A victim who fails his or her Fortitude saving throw (DC 24) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds.

Poison Use: Grummok is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.

Grummok has defeated many foes in his long and storied life but the reach of these fallen enemies sometimes extends from beyond the grave. The face of Shebon Mot has haunted Grummok these past weeks since the death of Mistress Despana. The cruel and perverse drow assassin had been Grummok’s mentor and one of Hek’s tormentors at the fairer flesh brothel. The vile drow was also the head of a secret cult devoted to the archdevil Baalezebul, a cult whose members were slain one by one by Grummok himself. The gargoyle assassin thought never to see the fly head sigil of Baalzebul again but the arch devil has a long reach and much influence and has now resurfaced at the hand of Grummok’s former friend and apprentice, Hek.

Grummok is now truly tormented, for he knows that his former friend is not the man he once was and his association with Baalzebul has certainly pushed his fragile mind over the brink of madness. Hek was always a merciful assassin, never causing pain unnecessarily but the wanton pleasure Hek seemed to take in dispatching Mistress Despana was much more akin to Grummok’s own style of murder than the aging human’s. It is said the Baalzebul is the prince of lies and the gods only know what promises were whispered in the secret darkness of Hek’s mind that lead him to join with the vile fiend. Grummok understood how Hek could be coerced to aligning himself with the arch-devil as the human’s mental state was anything but stable, but what puzzled him was how did Hek even come into contact with one of the devil’s minions? As far as Grummok knew the cult of Baalzebul in Erelhei-Cinlu was stamped out with the death of Shebon Mot and the actions taken by the gargoyle himself to find and slay every member of the secretive group. It was of course possible that Grummok was not able to find all of the devotees of Baalzebul but why had the cult waited until now to resurface, and why Hek?

Grummok surmised that a powerful follower of Baalzebul must have risen in the city and it was he or she that poisoned Hek’s mind with the arch-devil’s lies. The gargoyle marshaled all of his considerable resources into locating this new source of cult activity in the city. Grummok’s vast network of spies and informants were bent to the task but after weeks of searching all retuned empty handed. Frustrated by the lack of success on the part of his hirelings Grummok took matters into his own hands sought aid from the wisest being in the city, Matron Mother Kezekia Tormtor, high cleric of Lolth and the single most powerful spellcaster in Erelhei-Cinlu. Under normal circumstances it would be impossible for Grummok to obtain an audience with the Matron Mother but the gargoyle had provided many useful services for house Tormtor in the past including the removal of their wayward elderboy and weapon master Azakai Tormtor. Matron Kezekia had been very pleased with Grummok’s efficiency and discreetness in the murder of her son and had promised the gargoyle, in addition to the princely sum she paid for the assassination, a single favor. Grummok had reason now to call in that favor and after a week of speaking through various intermediaries was granted an audience with the powerful Matron Mother.

The noble houses of Erelhei-Cinlu ruled their city from on high, away from the madness and degradation that plagued the metropolis below. From their exquisite manses clustered upon a huge shelf of rock that jutted out over the city the eight noble houses vied for power and fought a never-ending battle of secretive assassinations and political sabotage. House Tormtor, led by the venerable Matron Mother Kezekia, held the much-coveted position of first house and in theory if not in actual practice the remaining noble houses owed her their fealty. Grummok had no illusions concerning the danger he would be in when visiting the Tormtor compound, drow nobles were unpredictable at best and murderously insane at worst.

When the troop of house guard arrived to escort him to the Tormtor compound Grummok had already layered himself in every type of protective magic he had ready access to. Long lasting spells that increased his strength, stamina and reflexes had been cast as well as magic to hedge out mind control and mental domination. The gargoyle was of course not allowed to go armed but Grummok was far from helpless without his weapons, his formidable talons and teeth were just as vicious as any drow blade.

Surrounded by Tormtor house troops Grummok was led through the city to the heavily guarded Noble Gate, the only mundane entrance to the cluster of manses and compounds held by the rulers of the city. Beyond the gate a narrow tunnel climbed steeply through the bedrock finally opening up onto the colossal rock shelf that over looked the city of Erelhei-Cinlu. The view was breathtaking, the city below spreading out in all its malicious magnificence, a grim testament to the lasting power of the drow.

The Tormtor compound was located next to the Fane of Lolth; the grand temple dedicated to the spider queen in all her fiendish glory, and was the single largest structure in the entire area. Surrounded by a soaring wall of shining adamantine the Tormtor domain was a sight to behold, a singular accomplishment of drow architecture the spiraling turrets and towers of the structure seemed almost too delicate to attain the height and splendor they achieved. Although chaotic in design a single graceful outline was evident in the buildings and towers that closely resembled a vast crouching spider.

Grummok was lead through the massive gates of the compound as they screeched open in a discordant metallic howl. The battlements above were lined with drow soldiers and the gargoyle could feel the vast array of magical wards and protections that shrouded the entire area as an almost imperceptible prickling on his skin. Through myriad halls and spacious rooms Grummok was escorted finally to an opulent sitting room filled with beautiful furniture imported from the surface. A barren set of adamantine double doors dominated the north wall of the room their spartan utility looking very out of place in the splendor of the sitting room. Grummok was advised to stay in the room until he was summoned into the audience hall that lay beyond the double doors. The gargoyle did a he was told and reclined luxuriantly on a velvet padded divan to the obvious annoyance of the four guards that had been left to watch him.

Grummok was left to wait for nearly an hour before the large double doors swung open soundlessly and a tall slim male drow armored in black chainmail strode through, his disapproving gaze finding the reclining Grummok almost immediately. The drow elf was of obvious noble birth, his high cheekbones and the delicate sweep of his brow and jaw lent an almost feminine quality to his aristocratic beauty. The ice blue eyes that scowled beneath the furrowed brow of the drow warrior marked him as one of the Tormtor sons and Grummok guessed by his lithe movements and the longsword at his hip that he had taken his brother Azakai’s position as weapon master.

“My mother will see you now.” The drow elf said coldly and with every ounce of noble disdain he could muster. Grummok bit back a terse reply and simply smiled showing every one of his needle like teeth. The gargoyle took his time getting up from the divan he had been resting on and to his great amusement saw an almost childish pout of displeasure come over the drow elf’s features. When Grummok had gained his feet he followed the noble son of his host into the grand audience hall that lay beyond the sitting room.

The audience hall was truly a kingly chamber, long and narrow the room was tiled in a mosaic of polished stone portraying a whirling discordant scene of Lolth battling, and slaying, the various members of the elven pantheon. Grummok thought the scene a bit optimistic at the very least. The hall was lit only be a faint purple glow from luminescent gemstones that had been worked into the stone of the ceiling lending the room a cramped and somewhat claustrophobic feel. The only furnishing in the room was at the very end of the hall, a grotesque throne of black adamantine shaped in the ghastly form of a rearing spider, and seated in the midst of the tangle of legs and fangs was the matron mother herself.

Kezekia Tormtor was relatively young by drow elf standards to hold the power she did, but her ruthless tactics and keen intellect had lifted her to the pinnacle of drow society in a scant one hundred years. As Grummok and his escort neared the throne the gargoyle, who had only dealt with the matron mother through intermediaries, caught his first look at the powerful drow matron. Kezekia appeared to be more warrior than religious fanatic, she sat on her throne armored in a shining suit of mithral plate and her weapons, two heavily enchanted maces, dangling within easy reach, one on each hip. The short-cropped hair of the matron mother was strictly utilitarian; it did not get in the way in a fight and was much easier to wear under a helmet than the flowing locks of many drow women. Kezekia’s features were delicate and beautiful although her martial appearance lent a masculine air to the drow matron. The familiar ice blue eyes of the Tormtor line stared out from under Kezekia’s brow displaying no emotion but her lips, thin and unpainted, were stretched in an eager smile as Grummok drew near.

“Well, we meet at last Grummok. I have truly been looking forward to this meeting. It is not everyday that we entertain the most dangerous assassin in Erelhei-Cinlu.” Kezekia said warmly, only the slightest hint of mockery in her smooth controlled voice. “Thedren, you may go.” The matron mother dismissed her son with a wave of her hand.

“Mother is that prudent, I do not wish to leave you unguarded with this…thing.” Thedren said, the intense hatred in his voice dripping from his words like poison.

Kezekia turned her icy stare on her son and her words came out in a barely controlled whisper that left little doubt of the Matron’s ire. “Thedren, it is very unlikely that Grummok would seek to harm me, and do you really think that your mother is so feeble that she cannot defend herself if necessary?”

“No, I…” Thedren began, suddenly realizing that he had just questioned his mother’s judgment in front of a guest and would likely suffer for it.

“Go Thedren, before you truly invoke my wrath”, the matron mother’s eyes blazed as she delivered her final warning to her son. Thedren was no fool, and quickly turned on his heel making his way form the audience chamber with great haste.

“Pardon my son, his words often out distance his wisdom.” Kezekia said, watching her son’s hurried retreat.

“No pardon is necessary. Should not a good son be worried when his mother is left unguarded with the city’s ‘most dangerous assassin’?” Grummok replied smiling.

“Yes, a good son would, but I fear his motivations or more from a hatred of you than for any concern for my safety. Thedren was oddly devoted to his older brother and no doubt his death at your hands has provoked my younger son’s animosity.” Matron Kesekia’s eyes took on an unsettling predatory leer that left as quickly as it came. “But, you came here not for a discourse in the politics of my inner family but to ask a boon, correct?”

“Yes, that is true. When last we spoke through your intermediaries you offered a favor for my efficiency and discreetness over the matter with your eldest son. I wish to collect that favor if it does not inconvenience you unnecessarily.” Grummok said humbly, his tone and demeanor were as subservient and respectful as he could make them.

“Let it not be said that Kezekia Tormtor is maker of idle promises, name your boon assassin and I will grant it if it is within my power.”

“You are truly gracious Matron Mother, but before I presume upon your charity, I have brought a gift in thanks for the audience you have granted.” Grummok finished with a bow and awaited Kezekia’s approval or dismissal.

“A gift you say?” The matron mother’s eyebrows rose slightly in surprise and suspicion. “That was not necessary, but I am not ungrateful. What have you brought me?"

With slow and careful movements Grummok reached into a pouch on his belt and withdrew long object wrapped in black cloth. The object was far too large to fit into such a small space but the matron Mother seemed wholly unimpressed with Grummok’s magic pouch. Grummok removed the cloth from around the object to reveal a finely crafted mace of silvery mithral. The weapon was truly beautiful, balanced and weighted for the small hands of a drow female, but retaining its lethal utility. The flanged head of the mace was inscribed with various runes and sigils and the heavy enchantment that had been laid upon the weapon caused it to glow with a soft yellow luminance.

“I have heard that you favor the mace in battle,” Grummok began, holding the mace out in the palms of both hands so the matron mother could see it clearly. “I came across this one in the vault of a duergar smith who no longer had a need for it.”

Kezekia’s eyes had lit up momentarily with eagerness at the sight of the mace, but had now resumed their icy indifference. “A fine weapon, I thank you. You may bring it forward.”

Grummok approached the throne slowly, the mace still held out in front of him. When he reached the foot of the throne Matron Kezekia stood and reached down taking the mace from Grummok's hands. Grummok stepped back as Kezekia examined the mace with eye of a skilled warrior and took a few practice swings. Kezekia seemed pleased with the weapon and held it out in front of her while she quickly chanted the words to a spell. When she had finished the mace glowed with a faint blue light that quickly faded and her eyebrows arched in surprise. “This is truly a princely gift, it would have fetched you a staggering sum on the open market. Your generosity will not be forgotten.” Kezekia sat down again hanging her new mace from a hook on her belt. “Now tell me why you have come.”

“I have come simply for information, nothing more” Grummok said as he stepped away from the throne settling himself roughly ten paces from the matron mother. “You are easily one of the most informed persons in the city and you expertise and guidance on this matter would be invaluable to me.”

“What matter do you speak of that would require my sole attention, assassin.” Kezekia said showing obvious interest for the first time.

“The cult of Baalzebul has risen again,” Grummok said gravely. “ Years ago it was I that discovered the original cult and put its members to the sword. Recently an associate of mine has fallen under the sway of this vile sect but I fear a more powerful and influential follower of the archfiend led him astray. I know your resources are vast far greater than my own, I wish to know who is behind this resurgence of Baalzebul’s cult so that I can remove the scourge of this villainy from Erelhei-Cinlu once more.” Grummok took a deep breath as he finished his short request hoping against hope that the matron mother would know something, anything that might lead him in the right direction. Her answer was beyond his wildest expectations.

“Well, assassin this is almost too easy. I must confess that feel somewhat guilty after having accepted your fine gift to provide you with information I have had for some time now.” Kezekia said grinning hugely.

Grummok’s jaw fell open; he had certainly not expected the matron mother to already know the answer to his question.

“Don’t look so shocked Grummok, very little transpires in the city below that I do not know about. In fact I am somewhat surprised that you were not able to divine this answer for yourself. The leader of the cult of Baalzebul is one you have been close to for many years.” Kezekia chided. “Shebon Mot, whom you believed headed the cult was merely a servant of the true leader who used him to enforce the will of Baalzebul and provide a public face to the other cultists. The guild master Jen Kedar Everhate is and has always been the real power in the cult.”

Grummok was thunderstruck. Jen Kedar Everhate had trained Grummok himself, and although relations between the two had become strained of late the gargoyle had had no clue to the drow assassin’s real allegiance. “I do not understand, matron mother. The worship of Baalzebul is outlawed within the city, if you have known all this time why have you not stamped out Jen Kedar and his followers?”

Matron Kezekia scowled down at Grummok, “Things are not as easy as that, assassin. Jen Kedar is a very influential member in the city and not to mention the eldest son of House Everhate. If I were to move against him without proof it could very well incite a war between House Everhate and my own.” The predatory leer had resurfaced in Kezekia’s eyes as she spoke on. “But you my fine assassin are not under the same restrictions that I am. I believe you could solve this problem for the both of us. Find proof that Jen Kedar is a follower of Baalzebul and you will have my permission, nay my blessing, to do with him as you will. But remember you are not to move against Jen Kedar until you have obtained irrefutable proof that he has broken the laws of the spider queen. Do you understand, assassin?”

“Yes, matron mother. I have no wish to cause political inconvenience for your house and I thank you for providing me with this information. I will return as soon as I have collected the necessary proof.” Grummok said humbly.

“Be careful, Grummok. Jen Kedar is wily and dangerous. Do not let him get wind of your involvement or you will likely not live out the week.” Kezekia warned. “Now, go and return to me when you have enough evidence to damn Jen Kedar irrevocably.” The matron mother dismissed Grummok with a wave of her hand.

Grummok bowed and hurried from the audience chamber. The gargoyle’s mind was awhirl, he had not expected the windfall of information he had just received and the revelation of Jen Kedar’s involvement was shocking to say the least. As Grummok was escorted from the Tormtor compound the face of Hek loomed huge in the gargoyle’s mind. If Jen Kedar truly had lead Hek into the service of Baalzebul then he his suffering would be legendary even by the standards of Erelhei-Cinlu.
 
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Ok here is part two of the final installment. Only one more to go before the big finish. Hope you like.

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Scourge of the Arch-Fiend, Part II


Grummok's meeting with Kezekia Tormtor had left him reeling. The staggering revelation that Jen Kedar Everhate was the master of the Baalzebul cabal was surprising to say the least. And to make matters worse the guild master had been operating under Grummok’s careful scrutiny without that gargoyle having even the slightest hint of his nefarious activities. There was no doubt that Jen Kedar would have to be removed but Grummok was no fool and he knew that Jen Kedar was an assassin without peer. As eager as the gargoyle was to spill the drow assassin’s blood, he could not rush blindly in and brazenly challenge the guild master. Jen Kedar was far too wily for such a bold tactic and Grummok would likely be slain by the horde of sycophants and loyal retainers that surrounded Jen Kedar at all times. Even if he were to isolate the guild master, Grummok had serious doubts in his ability to defeat Jen Kedar in single combat. The last time anyone had tried that, the would be usurper found himself screaming until his throat bled in the vast dungeons beneath the guild house, as Jen Kedar’s master torturer wrung every last ounce of agony from the unfortunate soul before he was finally allowed the dignity of death.

Grummok had no desire to end his days under the careful ministrations of torturer’s blade; therefore he would have to be very cautious when he finally made his move against Jen Kedar. Although rage and a burning need for vengeance threatened to consume the gargoyle, his mind, honed sharp by years of experience, worked in the slow and deliberate manner of a trained professional. If there were a way to topple Jen Kedar from his lofty perch then Grummok would find it, even if it took him years to do it.

Another problem lurked on the horizon that Grummok had very little hope of resolving in a way that would grant him anything but pain and loneliness. Hek’s involvement in the vile cult of Baalzebul could not go overlooked and if Grummok were to take down Jen Kedar, Hek must follow his new master. The human had willingly sacrificed friendship and his future by accepting the fiendish patronage of the archfiend and Grummok knew that Hek’s sin would not go unpunished. Matron Kezekia would not strike at Jen Kedar directly for fear of retaliation from his noble house, but Hek had no such political shield to protect him. If Grummok did not deal with Hek himself then the misguided human would most likely spend the rest of his years beneath house Tormtor at the mercy of the cruel priestesses of Lolth. If Hek was to die it would be clean and quick and none would strike the final blow but Grummok.

These thoughts weighed heavy on Grummok’s mind as he made his way from the Tormtor compound back to the city of Erelhei-Cinlu. The streets were thronging with all manner of humanoid detritus but all gave the brooding gargoyle a wide birth as he made the long trek back to the Ghetto of Artisans and his home. Upon reaching the sprawling manse that he had recently claimed as his own Grummok’s head became filled with a loud discordant ringing that rose up suddenly and then diminished to a quiet buzz in the back of his mind. Snapped from his brooding reverie the gargoyle was instantly alert for he instantly recognized the sudden noise in his mind as the magical alarm he had placed on his demesne. The alarm would sound if anyone other than Grummok entered the building and would warn the gargoyle silently when he was within one hundred yards of his home.

Grummok’s home was a simple affair consisting of a single squat tower surrounded by a spiked iron fence. The tower was roughly forty feet in diameter and rose some thirty feet into the air. Constructed of polished granite the slick seamless sides of the tower were next to impossible to climb for all but the most skilled intruder. The top of the structure featured over a dozen stone statues very similar in size and shape to Grummok himself. The gargoyle could easily hide amongst these “faux gargoyles” seeming to be nothing more than a simple statue. There was but one visible entrance to the tower, from the gate a walkway of crushed white stones led up to a large set of ironbound oaken doors, which could be barred form the inside with a massive adamantine rod. Other hidden entrances and egresses also existed but were known only to Grummok.

The tower was apparently windowless but this was simply a clever magic facade. The windows of the tower, of which there were six evenly spaced about the upper floor, were masked by a simple glamer that allowed only those on the inside to see and see out of them. The widows them selves were constructed of magically hardened material known as “glasssteel” and were unbreakable by any means short of powerful magic.

Somehow someone had gained entrance into Grummok’s domain, a place he thought all but impregnable. In addition to his magical silent alarm, Grummok had installed many deadly magical and mundane traps throughout his home. Only a very skilled rogue would be able to bypass those traps…or an assassin. Grummok grinned viciously standing outside the iron gate that led to his home. So Jen Kedar thought to strike first, did he? Grummok mused. The gargoyle was pleased that he would have someone to vent his frustration and anger on. He knew he had little to fear, for besides Jen Kedar himself there was not an assassin in the city that could even hope to match Grummok in stealth or skill at arms. And since Jen Kedar would not attack Grummok openly – the drow assassin would consider it uncouth – there was very likely a skilled but overconfident young assassin awaiting the gargoyle up there in the dark. Still smiling, Grummok launched himself into the air and alighted upon the roof of his tower. He would take his time with this one, the gargoyle thought viciously.

Grummok moved among the statues on the top of his tower making his way to the very center of the stone rooftop. The statue closest to the center of the roof was a depiction of a drow priestess in full ceremonial dress. Grummok reached out and grasped one of the stone spider legs that mad up the statues elaborate headdress and with a barely perceptible movement rotated it slightly to the left. In answer to Grummok's manipulations a five-foot square of stone swung silently up on oiled hinges n the center of the roof. Grummok moved quickly to the shadowy aperture and soundlessly stepped into the darkness dropping from sight. Seconds after the gargoyle disappeared the stone lid of the hidden trap door closed as silently as it had opened leaving no trace of its existence.

The top level of Grummok’s consisted of a single cavernous room, serving as an armory and trophy room for the gargoyle assassin. Lining the walls were dozens of enchanted weapons and armor all taken from past victims and arrayed here as grim testament to Grummok’s unrivaled skill and perseverance. Grummok’s own personal gear was kept in a large wall mounted case, trapped with every bit of nastiness the gargoyle’s fiendish mind could concoct. In fact the entire room was trapped both magically and with more mundane methods. Every single suit of armor and weapon displayed had some manner of trap upon it, running the gamut from poison gas to acid sprayers almost any conceivable creature could be effected and neutralized if not killed outright by at least one of the devilish contraptions.

It was into this menagerie of trophies and carefully hidden death that Grummok descended. From his secret entrance on the rough that led to the trophy chamber the gargoyle dropped the twenty feet from the ceiling to the floor with barely a whisper of noise. The room was empty and as Grummok’s keen vision pierced the gloom that shrouded the chamber he noticed nothing out of miss. But something was wrong and the warning tingle of danger that he had learned to trust these many years jangled his nerves like an electric shock. The attack materialized from the very air itself and almost caught Grummok off his guard. The slightest whisper of a blade sliding from its sheath and the almost imperceptible sound of a sleeve rustling as the arm within moved to hurl that blade was like a thunderclap through the silence to Grummok’s ears.

The gargoyle whirled around as the missile sped towards him and with the speed of a striking serpent Grummok’s clawed had shot and slapped the incoming dagger from the air to send it clattering across the stone floor. Grummok’s assailant, who had been concealed by magical invisibility, had revealed himself due to the peculiar limitations of invisibility magic, which failed the instant its user made an aggressive attack through blade or spell.

“Oh, Grummok. I was sure I had you there.” Hek’s voice was soft and slightly mocking and Grummok could here that quivering edge of madness wavering in the almost whispered tones. Hek stood against the west end of the room between two armor stands and was clutching a brace of throwing daggers in his left hand while his right cradled the magical fire dagger that had become his signature weapon. The human looked ill used; his haggard face was deeply lined and gaunt, framed by limp gray streaked hair that hung from his scalp in tangled snarls and clumps. The human assassin looked like he hadn’t slept in days and the slump of fatigue was painfully evident in his posture. But regardless of his appearance a fire burned in Hek’s eyes and Grummok had no doubt that the flames that fuelled Hek’s dementia would grant him all the strength and speed he would need.

Grummok was currently armed only with his claws and teeth and he knew that Hek was a knife thrower without peer, able to unleash a barrage of daggers in mere seconds and with deadly accuracy. Hek had made no move to throw another dagger so Grummok carefully backed away from the human slowly making his way to the other end of the room and the rack of weapons that hung there.

Grummok spoke as he moved trying to buy himself a few seconds before Hek attacked again. “Are you just Jen Kedar’s errand boy Hek, or do you satisfy his…other needs as well?”

Hek smiled at Grummok’s barb, a thin and cruel stretching oh his lips that contained not a hint of amusement, and stepped away from the wall. “Jealous? I find it hard to believe that I once thought you to be some one worthy of emulation, Jen Kedar has shown me the error of that belief.” Hek’s flung another dagger at Grummok with a casual underhand movement to punctuate his last remark. The throw was almost half hearted and Grummok sidestepped the missile with ease.

“Jen Kedar is a fool, there is nothing in his future but death. Do you know Hek that house Tormtor is aware of your new master’s illicit ideology? How long do you think they will tolerate his little cult? The priestesses of Lolth are not known for their open minds when it comes to alternate forms of worship.” Grummok had reached the far end of the room and the weapons rack, the gargoyle snatched the first weapon he could get his hands on, a longsword that once belonged to a minor drow noble Grummok had slain over twenty years ago. The blade was unfamiliar but Grummok was not ignorant of the longsword and the enchanted blade would give him a very valuable reach advantage when the fighting began an earnest.

“Ahh, you are of course referring to your tell all session with Matron Kezekia earlier today. Well, my old friend you needn’t worry yourself on my account, we are well protected from that pompous bitch.” Hek spat contemptuously. “Our master has much more influence in the city than you can possibly imagine, the Lord of Illusions will see his faithful through, have no doubt.” Hek had moved away from the wall and was casually advancing on Grummok, he had cast two of the three daggers he had had in his left hand and now held the last in a downward fighting grip. “Can you actually use that thing, Grummok?” Hek said raising his eyebrows at the longsword the gargoyle held in his right hand.

“Come and see.” Grummok said casually and twirled the blade through the air in a showy “X” pattern. Hek complied with a grin and rushed the gargoyle leading with a backhanded slash with the flaming dirk he held in his right hand. Grummok let him come and blocked the obvious dagger slash with his sword while slapping Hek’s second blade, which was darting in under Grummok’s sword at his vulnerable midsection, away with the flat of his left hand.

Hek disengaged immediately after his initial flurry ducking a return slash from Grummok’s sword as he tumbled away. Grummok let him pull back using the opportunity to scramble over to another weapons rack and pluck a small mithral buckler from the wall. Felling a little more confident against Hek’s twin blades Grummok moved in aggressively holding his buckler against his midsection and slashing furiously with his sword. Hek was a lighting blur of parries as his daggers turned aside each and every stroke of Grummok’s blade. The human assassin fought back fiercely turning his parries into ripostes and soon Grummok found himself backpedaling as Hek’s blades rang off his buckler and sword. Hek had always been fast but Grummok had learned through long association with the human the he relied upon his speed too much. This was not a detriment against a slower opponent but Grummok was anything but and as the gargoyle gave ground Hek became bolder and bolder leaving him more vulnerable after each attack. Most warriors would not be quick enough to take advantage of Hek’s split second oversights but Grummok’s keen eyes and finely honed reflexes were more than enough to turn the tide of battle.

As Hek darted in with a double thrust aimed at Grummok’s throat the gargoyle spun his body to the side allowing Hek’s thrust to sail past its target. Surprised by the sudden change in his rhythm Hek was momentarily off balance and his speed simply was not enough to retract his blades and vulnerable hands in time to save them from Grummok’s blade. The wickedly sharp drow longsword arced up in vicious undercut swing slicing clean through Hek’s right wrist and sending his severed hand, still clutching the flaming dagger, twitching to the ground. Grummok followed his cut by pivoting his body back to face Hek and slamming his buckler with all his might into the human’s stunned face. The crunch of cartilage and bone as Hek's nose and cheekbone shattered horribly loud in the echoing space of the trophy room. The force of Grummok’s blow knocked Hek of his feet where he lay in stunned silence blood jetting in crimson spurts form his ragged stump.

Grummok did not press his advantage, stepping back while Hek struggled to his knees cradling his savaged wrist to his chest. The humans face was quickly darkening with the swelling trauma inflicted by Grummok’s punch buckler. Hek’s eyes were vacant and distant as he tried to focus on his enemy; he still clutched a dagger in his left hand although the blade trailed listlessly from his slack left arm.

“It doesn’t have to be this way.” Grummok said, lowering his blade. There was a tiny hope within the gargoyle that some portion of the human’s former self remained. “The Tormtors want Jen Kedar they don’t care about you. Renounce whatever allegiance you have with Everhate and his master and I can protect you, but I cannot shield you from the clergy of Lolth if you do not turn away from Baalzebul.” Grummok paused, his words felt thick and slow and a colossal emptiness suddenly filled his heart and mind. He knew there was no other alternative than those that fate had placed firmly before him. “Hek, please don’t make me do this,” Grummok whispered, his voice filled with the agony that was now consuming him.

Hek had climbed to his feet; his face shattered face pale with the anemia. The white doublet he wore over his mail shirt was stained a deep maroon from his severed wrist and whatever strength had filled the tortured human before had fled leaving little more than a battered disheveled husk. “Protect me…” Hek mumbled. His words were barely intelligible through his smashed lips and broken teeth. “Protect me like you did from those beasts at the fairer flesh? I have never been anything but a tool for you, assassin.” Hek hissed the last word like it had bitten his tongue. “If there ever was anything but stone in your heart you would have never have left me in that terrible place to begin with. No, I want no part of your protection, gargoyle.”

Hek had begun shambling forward during his tirade, trailing a congealing line of blood across the floor. Grummok had lowered his sword and buckler watching the wounded human move towards him. Hek still held his dagger but it hung limply at his side seemingly forgotten. Grummok was almost taken in by Hek’s theatrics and was nearly skewered as the human suddenly lurched forward raising his dagger over his head to drive it into Grummok’s body while his defenses were momentarily lowered. The gargoyle reacted on pure instinct, his buckler came up to halt the course of the descending dagger while he stepped inside Hek’s defensive ring and drove his longsword clean through the human’s chest. Hek emitted a single guttural grunt as the keen drow blade transfixed him. The dagger Hek had been holding fell from nerveless fingers and he slid to the ground in boneless heap.

Grummok stared down at his bloodstained blade in horror and then flung the weapon across the room in disgust. There was no honor or gain in this slaying, only pain. Grummok knelt down beside the stricken human who was breathing slowly through bubbles of saliva and blood. The wound was mortal and as Grummok rolled Hek over onto his back, his heart nearly broke at the pitiful sight that lay before him. Gone was the twisted snarl of hatred and madness that had played across the human’s features earlier, the eyes had softened and the bruised face of his old friend once again held the gentle stoicism of the man he had come to know and trust.

Grummok was no stranger to death, he had been the cause of hundreds but this slow spiral into the void that Hek was now experiencing filled him with nothing but fear and emptiness. The gargoyle scrabbled at his belt eventually producing a potion vile that held a strong curative he hoped might save Hek’s life. But as he bent over the human’s prostrate from to administer the potion, Hek raised his left hand and placed it gently on Grummok’s own. “No…” Hek whispered his voice straining with exertion. “Let it end, Grummok, let it end.” Grummok looked down at Hek in horror, the humans face was a mask of pain, pain that Grummok desperately wanted to soothe. “Too much…too much…” Hek muttered, and his hand fell away from Grummok’s. The gargoyle held the potion over his dying friend in an agony of indecision but Hek’s voice rose up once more to settle Grummok’s mind. “If ever…” Hek’s voice labored, “you were my friend, then let me rest…let me sleep…” Hek’s voice trailed away and a final hiss of escaping breath passed between his lips, his eyes clouded and the tortured soul of Hekendel Oakheart was finally at peace.

Grummok rose to his feet and stared down at the battered from of his friend. There was nothing but cold and hollow misery now. Anger could not find a hold yet; the new emotion of grief still claimed Grummok for the time being. But rage would come; Grummok took some small solace in that. He would embrace his rage like a lover when it came and ride the vicious wave of madness that would welcomingly consume him directly to Jen Kedar Everhate’s doorstep. And then there would be pain, pain and vengeance.
 
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Ok, here it is the final installment of Grummok. I hope it doesn't dissapoint. Thanks to everyone who has read and responded to this thread.

Dirge

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Scourge of the Arch-Fiend. Part III

Jen Kedar Everhate, guild master of assassins, stood naked to the waist his black skin glistening with sweat from the exertion of his intense training routine, which had just begun. The guildmaster’s body was trim and muscular and his dark skin was crisscrossed with dozens of raised scars, a testament to the harsh life he led. There were many training rooms in the assassin’s guildhall but the room that Jen Kedar now occupied was somewhat of a legend amongst the lower ranking members of the guild. Only Jen Kedar himself and a few other very powerful assassins trained here, including the gargoyle assassin Grummok when he was a member of the guild. The room was fairly simple, sixty feet square and floored with loose sand to provide traction and to soak up the results of bouts that went beyond simple training. The walls were lined with every conceivable weapon recreated in a variety of materials ranging from wood to a bizarre substance called vendarium, a creation of the duergar designed to be a “soft metal”. Vendarium simulated the feel and weight of real weapons but still retained the give and bluntness of other non-lethal materials. A few of these practice weapons were not practice weapons at all, but were the real thing cloaked in a magical illusion. Only Jen Kedar knew the location of all of these weapons and had on occasion used them to put down an overly ambitious training partner.

Jen Kedar trained and honed his already fearsome capabilities in this room for two hours every single day. He began his routine with a series of exercises and calisthenics designed to increase strength and flexibility and from there he trained in simulated combat with two to three midlevel assassins specially chosen for their specific strengths and weaknesses. It was a great honor in the guild to be chosen as a training partner for the guildmaster and those that performed well against Jen Kedar were often gifted with choice assignments. The two that faced Jen Kedar now were hopeful of just such a boon and the eagerness on their faces was as obvious as they stood before their leader for judgment. Both were young drow, one from a noble family and the other a fugitive from a noble family. The two drow were completely different in their approach to the assassin way of life and it was evident in their combat styles.

Mendrethek Vae was the eldest child of the new Matron Mother Sereska Vae who had taken up the position of leadership in her family after killing her mother who had grown old and weak. Mendrethek was a tall and lanky drow who had inherited his mother’s startling speed and keen wit. His features were delicate almost feminine and their were rumors throughout the city the Matron Vae could expect no grandchildren from her oldest son. Mendrethek favored speed over brawn in combat and wore no armor, relying on his buckler, speed and the magical protection devices he owned for defense. He was skilled with the rapier and favored it above all other weapons, finding its light weight and subtle stylishness to his liking.

The other young drow was the complete opposite of his training partner in almost every way. Drevek Sedeska was a hulking specimen of a drow, standing nearly six feet in height. His body was thick with layers of chorded muscle and his features were coarse and brutish. Drevek had begun his career as a soldier in the elite guard of house Despana before he caught the eye of Matron Despana’s youngest daughter Evekera. The two began a passionate love affair but when Matron Despana found out that her daughter was cavorting with a lowly guard she was less than pleased. In order to save her lover’s life Evekera arranged for Drevek to begin an apprenticeship in the assassin guild where he would be protected by Jen Kedar’s influence and reputation. Drevek readily agreed and found that his formal martial service served him very well throughout his initial training. Drevek still held to his soldier’s arms and armament favoring longsword and shield and a full suit of drow chain mail.

Both drow were quite excited at the opportunity to test their skills against a master like Jen Kedar and with little fan fare the guild master beckoned for them to join him in the middle of the room. The guild master was not armed and wore no armor while his opponents held live steel weapons sharp and deadly. With a clap of his hands Jen Kedar signaled that the training bout was to begin. The two young drow glanced at each other and a silent message passed between them, Mendrethek nodded his head once and Drevek stepped forward to attack. Jen Kedar stood motionless waiting for Drevek to approach his hand at his sides, his face a blank slate.

Drevek approached cautiously from the front raising his shield to eye level while cocking his longsword behind his back to hide it from view and to give his foe no indication which direction a strike might come from. Drevek was a skilled warrior but he was simply not prepared for the grace and speed of his foe. The young drow took a step forward and launched an over hand strike at Jen Kedar’s head. The guild master responded with an almost casual grace, his right hand snaking up to catch the wrist of Drevek sword arm while he drove his left fist into the large muscle of Drevek’s leading leg. Drevek’s leg collapsed from the force of the blow sending the drow warrior to the ground with a muffled thud. The agony was plain on Drevek’s face as he clutched his wildly spasming quadricep desperately trying to quiet the battered muscle.

Jen Kedar stepped away from Drevek and motioned to Mendrethek, “Now you.” The lean drow assassin wasted no time lunging forward with a thrust that almost caught Jen Kedar off guard. The guildmaster spun away from Mendrethek’s blade at the last instant a small smile on his face and tumbled a few paces away from the young assassin. “Very good, Mendrethek. You use your speed well, “ the guildmaster complimented his underling. Mendrethek showed no sign of recognizing the praise and pressed his perceived advantage launching a lightning barrage of thrusts at his opponent. From the ground Drevek, who was still trying to massage the feeling back into his leg, watched in awe as Jen Kedar parried each of Mendrethek’s thrusts with the flat of his palms, slapping the blade just a hairs breadth off target so that it missed by mere inches. The speed at which Jen Kedar performed these parries was simply unbelievable, his hands a blur of frenzied activity, he almost seemed to suddenly sprout an extra set of arms to aid him in his task.

Mendrethek too, was mystified that his blade had not even come close to striking the guildmaster and his split second hesitation as he pulled away from Jen Kedar was all the time the veteran assassin needed. Jen Kedar rushed forward and threw two open handed palm strikes at Mendrethek’s face, the young drow did exactly as Jen Kedar expected bringing his buckler and blade up to parry the strikes. This of course left his vulnerable abdomen exposed and Jen Kedar delivered a spinning back kick directly into Mendrethek’s stomach half a second after the drow noble had blocked Jen Kedar’s initial strikes. The force of the kick was enough to drive the wind from Mendrethek’s lungs and lift him off of his feet to land a few paces away on his back struggling to draw breath into his lungs.

Jen Kedar stepped away from his two opponents to let them rest and regain their feet. Drevek got up first, limping a little from his still sore leg. Mendrethek took considerably more time as his battered diaphragm struggled to release the strangle hold it had on his lungs. When he was finally able to breathe normally he climbed wearily to his feet dusting the sand from his leather leggings. Jen Kedar smiled thinly and motioned both assassins to approach. “Now both.” He commanded.

The two assassin were no more than an arm’s length apart as they approached the guild master and both were caught completely unaware by what happened next. Jen Kedar saw the air between the two young assassins' suddenly blur and then darken and before he could shout out a warning Grummok had already begun his attack. It was a picture perfect assassination, quick and completely unexpected. The gargoyle was armed with two daggers one of which glowed red with magical flame. Before either of the two assassins’ could react to the sudden appearance of this new foe, it was far too late. Grummok opened up Drevek’s throat with the a wide slash of the dagger he held in his left hand completing the motion by spinning around and driving the flaming dagger he held in his right hand up under Mendrethek’s chin, the enchanted blade shredding the flesh of the drow’s lower jaw and continuing through the roof of his mouth and finally into his brain. Both assassins went down immediately, Mendrethek was dead before he hit the ground while Drevek writhed around pitifully making horrid gagging noises as his life’s blood pooled around his dying body.

“Damn it! Grummok. Was the absolutely necessary!?” Jen Kedar scowled with irritation at the two corpses on the floor of his training room. “Those were two very promising students. What a waste.” The guildmaster finished with disgust.

Grummok stood some ten feet from Jen Kedar and regarded his former guildmaster coldly. “More likely I have saved them from any further treachery from you.” The gargoyle said, his vice a rage soaked whisper.

Jen Kedar seemed not the least bit worried by the extremely dangerous assassin that had suddenly appeared in his inner sanctum. “How did you get in her Grummok, this is the single most guarded room in the entire city?” The guildmaster asked casually, ignoring Grummok’s initial response.

Grummok had made no aggressive move towards Jen Kedar, but the twin daggers he held in his taloned fists were a silent exclamation of his purpose. “I have my ways, Everhate, I have my ways.” Grummok answered his eyes glinting with some hidden secret. “I have come to repay you for the lies you have spread and for that which you have taken from me.”

Jen Kedar smiled thinly, his amber eyes gleaming with malice. “Grummok, I had nothing to do with Hek’s death. If the reports I have heard are true, and I am sure they are, then it was your blade, not mine, that ended Hek’s life.”

“Lies!” Grummok boomed his voice echoing off the walls of the chamber. The gargoyle had taken a step towards Jen Kedar outrage flashing across his feral features in a rictus grin of grief and loneliness. “Lies! Your lies left me no choice!” Grummok howled. “There was nothing left of him but the poison you and your, master”, Grummok hissed the word as if it pained him to utter it, “had placed there.”

“That is pure drivel Grummok, and you know it.” Jen Kedar said his arms locked across his chest. “I did nothing but open the door, Hek stepped through of his own accord. Whatever hatred he harbored for you was not my doing.” The drow guildmaster regarded the enraged gargoyle before him a defiant sneer set on his thin lips.

“You did nothing, eh?” Grummok said mockingly. “Nothing but defy the edicts of the entire city by sponsoring the worship of your master. Nothing but led an excellent assassin and my…friend…” The word stuck in Grummok’s throat, he had never uttered it aloud and it pained him to hear it roll from his tongue. “You lead him to his death.” The gargoyle finished, his face pinched with grief.

“Very well. Supposing what you say is true what have you come here for? Revenge?” Jen Kedar shook his head in exasperation. “Let us cease this foolishness Grummok, come back to the guild, we have much need of your skills. I will forget your past transgressions and reinstate you as a full member.” The drow assassin offered his arms held wide, his tone brimming with generosity and forgiveness.

“Never.” Grummok replied simply. “I want no part of you and your guild, this shall be the last time I set foot in this accursed place.” The meaning behind the gargoyle’s words were unmistakable.

Jen Kedar sighed heavily. “Grummok you have already wasted the lives of two talented assassins, must we waste another?”

“Prepare yourself Everhate, for today you shall meet your master.” Grummok replied and assumed a fighting stance holding Hek’s flaming dagger before his face in a downward stabbing grip while his other blade was held low in a saber grip for slashing. The gargoyle planted his feet roughly shoulder width apart and flared his wings awaiting Jen Kedar’s response.

The guildmaster’s irritation had progressed to full-blown anger in a matter of seconds and with a curse he granted Grummok his wish. “Very well gargoyle, it this is what must be then it is so.” The drow assassin exploded into action flashing across the space that separated he and his foe with the speed of a striking snake. Jen Kedar’s fists were a blur as he struck at Grummok’s head and upper torso. Grummok, aware of his opponent’s capabilities and supernatural speed, leapt backwards and spread his wings, momentarily hovering to avoid Jen Kedar’s unerring strikes. From the air the gargoyle hurled the dagger he held in his left hand at his foe on the ground just before he settled gracefully to earth twenty paces from his opponent.

Jen Kedar watched the dagger arrow towards him and just before its barbed point touched his flesh he snatched it from the air with his right hand. The drow assassin then returned the missile whence it came with a powerful overhand throw. Grummok, surprised by this turnaround barely avoided his own dagger as it flashed by to clatter against the wall behind him.

Grummok had barely recovered from the narrow miss of Jen Kedar dagger throw when the drow was upon him again lashing out with kicks and punches that crashed into the gargoyles rock like skin with staggering force. Normally Grummok would be immune to such attacks, his stony integument proof against all but enchanted blades and magic. But Jen Kedar’s fists seemed to be made of solid stone and each one that breached Grummok’s defenses left the gargoyle no doubt that Jen Kedar could quite literally beat him to death.

Jen Kedar’s unique abilities were no surprise to Grummok for he knew something of Jen Kedar’s history that few did; the drow noble has studied with an enigmatic group of monks devoted to the drow god Vhaerun for many years before he joined the assassin’s guild. Jen Kedar had learned much from these monks, most importantly how to defend himself without the aid of weapons or armor. Jen Kedar had left the monks shortly before they were destroyed by the vengeful clerics of Lolth led by none other than Jen Kedar’s mother, Matron Everhate. Grummok assumed that Jen Kedar himself had been instrumental in the monk’s downfall as it befitted the treacherous nature of the drow assassin.

The gargoyle was no stranger to hand to hand fighting himself and soon noticed a pattern in Jen Kedar's fusillade of punches and kicks. Two palm strikes followed by a spinning back kick seemed to be a favorite of the drow assassin and as Grummok desperately fended off Jen Kedar’s attacks he waited for the subtle shift in the drow’s stance that would signal that combination. It came suddenly and without warning and there were very few in the entire city that would have been fast enough to react. Jen Kedar threw the left palm strike followed by the right, which Grummok deflected with his forearms, and then spun his body in a complete circle lashing out with the devastating back kick. But Grummok had been ready, and as Jen Kedar’s foot flashed towards him the gargoyle spun his body to the side letting Jen Kedar’s kick sail harmlessly by and snatched the drow’s foot in his taloned left hand. Before the drow could react Grummok drove his flaming dagger up and under Jen Kedar’s knee driving the enchanted blade deep in to the flesh and bone of the vulnerable joint. Jen Kedar howled in agony and tried to yank his foot from Grummok’s grasp but the gargoyle clung tenaciously and pulled the drow forward to be torn to shreds by his needle like fangs and remaining talon, but Jen Kedar was far from finished. As the drow assassin was drawn forward he called upon the teachings of the long dead Vhaerunian monks and charged his fist with power drawn from his own body. Grummok, intent on tearing the drow to pieces was unable to defend himself from Jen Kedar’s sudden attack and watched helplessly as his captured opponent slammed a heavy fist into the side of his head with bone jarring force.

The blow was staggering and Grummok released his grip on Jen Kedar and stumbled back, eyes glazed and ears ringing. Jen Kedar took advantage of the pause in combat to yank the dagger from his knee and toss it aside. The drow assassin was permanently crippled, the delicate tendons of his knee joint mangled beyond repair, but this was only a minor inconvenience for one of Jen Kedar power. The most experienced monks of Vhaerun were said to have the ability to heal their own bodies, repairing even the most grievous wounds and Jen Kedar had added this ability to his repertoire long ago. The drow assassin placed both hands on his savaged knee and closed his eyes in concentration, praying Grummok would not recover from his stunning blow too soon. The healing energy flowed from Jen Kedar’s hands into his wounded knee and in mere seconds the flesh had completely repaired itself, all traces of the dagger’s carnage erased, and none too soon. Grummok had regained his senses and was rushing headlong at the downed drow assassin talons spread and mouth agape.

Jen Kedar let the gargoyle come and as Grummok loomed over him he shot his now healed leg straight out at the charging gargoyle’s knee, connecting with a sharp crack. The blow was fierce and Grummok’s leg buckled beneath it sending the gargoyle crashing to the ground in a flurry of sand and flailing wings. Jen Kedar had rolled out of the falling gargoyles way and had regained his feet in one smooth motion. He now regarded his opponent with the cruel eye of a veteran assassin, he knew that Grummok was crippled and lacked the ability to heal his wounds. Grinning Jen Kedar decided that this would be a slow and casual execution and for once he would enjoy himself and revel in his own superiority.

Grummok was struggling to rise when Jen Kedar renewed his attack, darting in with a kick to the side of the gargoyle’s head as he climbed to his knees. Grummok’s head was rocked back by the teeth rattling force of the blow a number of his fangs flying from his mouth, broken off by the savage kick. The blow left the gargoyle incensed and with a hiss of pain and rage, Grummok surged to his feet surprising Jen Kedar who had thought the gargoyle permanently disabled. Grummok moved gingerly favoring his uninjured leg and used his wings in short flaps to steady himself and provide balance. The gargoyle circled his opponent looking for an opening in the formidable drow’s defenses.

Jen Kedar had retreated a few paces away and was smiling smugly. “Well done Grummok, I thought you done for.” Jen Kedar was shifting his weight from one foot to the other, almost dancing in a show of blatant mockery.

Grummok wiped a trail of black blood from his lips with the back of one clawed hand and glared at the drow assassin. “It shall take more than that to rid you of me, Everhate. Come now, let us finish this.” The gargoyle spread his arms and bared his talons waiting for the drow assassin to advance, which he did in a flash of ebon skin.

Grummok threw a clumsy off balanced claw swipe at the advancing drow, trying to maintain his balance and keep his weight off his injured knee. Jen Kedar snaked a hand around Grummok’s wrist as he avoided the off balance strike and turned his body completely around so that his back faced the gargoyle he then positioned Grummok’s arm over his shoulder resting it on the vulnerable crux of the elbow joint. With a savage yank Jen Kedar pulled down on Grummok's arm while raising his shoulder simultaneously, the resulting force hyper extended the gargoyle’s elbow and with a resounding snap the joint gave way. Jen Kedar finished the maneuver by stepping back, placing his left leg between Grummok’s and hurling the gargoyle over his shoulder to land in a tangled heap in the sand a few paces away.

Grummok lay stunned in the sand, the pain in his right arm flowering into an explosion of exquisite agony. The gargoyle struggled to his knees using his left arm to prop himself up and was promptly slammed to the ground again by a heel kick to his lower back. What followed was a beating of epic proportions as Jen Kedar kicked the downed gargoyle again and again. The drow assassin was not trying to kill Grummok, not yet, just inflict as much pain and incapacitation as possible. As the minutes rolled by all that could be heard was the muffled thud of Jen Kedar’s foot or fist slamming into Grummok and the occasional crack of a breaking rib. Finally tiring of the exertion Jen Kedar left off with his pummeling and stepped back breathing hard. Grummok lived, but his body was a savaged mass of contusions and broken bones. The thick viscous blood of the gargoyle had darkned the sand around his inert form, transforming the fine particles into a morass of clumped gore. Grummok’s breath was shallow and slow; a broken rib had punctured one of his lungs and his chest felt as if was filled with hot coals. With a monumental effort the gargoyle rolled over onto his back to see his sweat slicked assailant smiling down at him grinning with perverse amusement.

“Well Grummok, that was a bit more exertion than I had planned on today, but I thank you for the effort you expended for my sake.” Jen Kedar said, his eyes brimming with cruel mirth.

Grummok opened his mouth to speak but his words were slurred, many of his teeth had been broken off and more than a few of them had shredded his tongue. The gargoyle finally managed a broken whisper. “Kill me…” he pleaded.

Jen Kedar smiled with mock sympathy and squatted down on his haunches as if he were going to speak to a child. “ Now Grummok, I can’t kill you yet.” The drow assassin cooed. “I have another purpose in mind for you, I wish to recoup some of the losses you have earned me, and to do that I need you alive for a bit longer.”

“Baalzebul…” Grummok croaked, his eyes filling with dread.

“Yes that’s right, my master will be well pleased by such an offering. I must admit I am disappointed that things have worked out the way they have.” The smile on Jen Kedar’s face wavered for a moment and his tone became distant with what Grummok assumed was regret. “The loss of both you and Hek is a staggering blow to the guild as well as a vast disappointment to my master. He had hoped to bring you into the fold and show you the path to true power, as he has done for me, but…” The drow sighed and shrugged his shoulders.

Suddenly a feral gleam appeared in Grummok’s eyes and he struggled to a sitting position causing a fit of blood tinged coughing. When the fit had passed the gargoyle used his good arm to prop his body up while he attempted to gather his uninjured leg under his battered body. Jen Kedar watched the pitiful sight with obvious amusement but made no move to stop the gargoyle. Grummok made it to his feet with a staggering lurch, swaying like a drunkard his battered face pinched with agony.

“Come, come Grummok, save yourself some dignity.” Jen Kedar chided.

Grummok did not reply to the assassin’s barb but instead focused his gaze on a point over Jen Kedar’s shoulder and with much effort forced his unwilling body to speak. “Have you heard enough, Matron Mother?” the gargoyle said into the empty air.

Jen Kedar’s eyes widened in horror and he whirled around to see the shadowy outline of Matron Kezekia Tormtor gain substance and finally coalesce into the armored figure of the drow matron herself. Behind Kezekia another drow female materialized along with a contingent of six Tormtor house guard.

Jen Kedar was speechless but his eyes brimmed with fury especially when he recognized the second the other female as Ganevra Everhate, his mother. “What is the meaning of this?!” Jen Kedar demanded trying to force down his fear with a show of outraged bravado.

“Silence fool!” Kezekia boomed her voice filling the training room and immediately quieting the drow assassin. “You have been allowed much leeway in your activities Jen Kedar, due in part to the respect I hold for your mother and for the services you have rendered to us in the past. But now you have presumed too much. The blasphemy you have committed cannot be overlooked.”

All pretenses of confidence and superiority had fled Jen Kedar leaving only a man confronted with the inevitability of his own death. The drow assassin made one desperate plea. “Mother…please.” He whispered.

Ganevra Everhate would not look at her son, the shame he had brought on their house was more than she was willing to forgive. With her eyes on the ground at her feet she pronounced the sentence Jen Kedar feared was coming. “You have violated the edicts of Lolth, you must be punished. There is naught that I could do even if I wished it. Your life belongs to the spider queen now.” The words carried the weight of truth and finality; there would be no merciful stays of execution here.

Kezekia Tormtor was grinning from ear to ear as Jen Kedar’s mother revealed the grim fate that awaited her son and for the first time she acknowledged the battered gargoyle standing in their midst. “Are you well Grummok? You look terrible” The Matron mother jested with a small chuckle that momentarily softened her stern features. Ignoring the stunned form of Jen Kedar, Kezekia strode up to Grummok and laid a hand on his stony brow. She mumbled a quick incantation and a soft blue light suddenly filled the room. Grummok felt the energy of life flow into him and experienced the bizarre sensation of his body repairing itself at supernatural speed. Within seconds he was whole and hale again, all traces of his grievous injuries washed away by the powerful healing magic.

Jen Kedar watched the architect of his destruction brought back from the brink of death and it filled him with rage. The drow assassin uttered a feral growl and charged across the short distance between himself and Grummok, determined to deliver the same disaster the gargoyle had brought to him. He made it exactly three steps before a single word, charged with arcane might, triggered a burst of magical energy from Madame Kezekia. Her spell, bolstered by her formidable magical prowess was all but irresistible and Jen Kedar found his charge suddenly neutralized by a complete bodily paralysis.

“Take him!” Matron Kezekia barked to the house guards that had accompanied her and they moved forward to comply with her wishes.

“Wait.” Grummok said and laid a hand on the drow matron’s forearm. Kezekia looked up at the gargoyle quizzically but held up her hand to stop her guard’s advance. Grummok walked slowly over to the inert from of Jen Kedar, knowing full well that his paralysis did not impair the drow’s sight or hearing. The assassin was frozen in mid-step and Grummok saw that his eyes were huge with terror. The gargoyle moved up close to Jen Kedar placing his stony lips inches from the drow’s left ear and whispered. “Farewell, guildmaster. Remember me in the short time that remains to you and may every scream that passes your lips bear the name of Hekendel Oakheart and reach his ears wherever he may be.” Grummok lingered a moment to let his words sink in, before pulling away and motioning to the Tormtor guards. “He is yours, take him.” The guards placed mithral manacles around Jen Kedar’s legs and wrists, each one inscribed with magical runes of weakening and carried the doomed assassin bodily from the training room.

“You have done well Grummok, house Tormtor shall not forget.” Matron Kezekia said as her guards carted her prize out of the room. Grummok wondered just how pleased matron Everhate was that her son would end his life screaming under the sacrificial knife. Would she seek restitution?

“I am happy to serve in whatever capacity the matron deems necessary.” Grummok said with a bow.

“Hah!” Matron Kezekia snorted in derision. “You have gained much here, but do not make the same mistake your predecessor has. The servants of Lolth have many eyes and a long reach.” The matron warned.

“Of course, matron Mother. Only a fool would follow a fool’s path.” Grummok said gracefully.

“Very well, then we shall take our leave…guildmaster.” Kezekia treated Grummok to one of her rare smiles as she uttered that final word. It was true, the deal Grummok had struck with the drow matron, should he succeed, included the leadership of the assassin’s guild.

Grummok watched the drow matron leave and suddenly he was alone, in his training room, in his guild house. The gargoyle trudged across the sand that coated the training room floor to the center of the sandpit where Jen Kedar had flung the flaming dagger Grummok had stabbed him with. Grummok picked up the blade gingerly, the steel was cool, and the magical flames that normally shrouded it were mysteriously absent. The dagger had once belonged to Hek and it had been a prized possession of the human assassin. The gargoyle smiled down at the dagger in his hand, his mind filling with visions of his human friend. “You are avenged my friend, may you finally find the peace you deserve.” Grummok whispered into the silence. As Grummok slid Hek’s dagger into his belt he hoped that he too might find a peace of his own amid the turbulent chaos of Erelhei-Cinlu. Victorious the gargoyle strode from the training room and out into the guildhall proper to take possession of his guild and his destiny.
 

Silver Moon said:
My game next week will begin with a direct confrontation between the adventurers and with Grummock (at age 80) and his drow mentor Jen Kedar Everhate.


The Story So Far*

In this module, Jen is one of the five leaders of the International League of Assassins, which is in the city of Jawltorn for a challenge convention, Grummock serving as his bodyguard. The opening meeting of the ILA was held two days ago in the Jawltorn Cemetery. Both Jen and Grummock have been staying at the cemetery caretaker’s home since then, having murdered the caretaker who Jen then took the place of.

At dawn of this day Grummock was spotted by some local children flying near the caretaker’s home. It is now dusk, and a group of two male elves and a male half-elf have come to investigate, identifying themselves as working for the city. They spoke to the caretaker, who answered their questions. Rather than going back to the city they then headed deep into the cemetery. Grummock followed them to a family plot where a funeral had taken place the previous day, and where Grummock and Jen had stashed the body of the real caretaker. The adventurers then broke the lock on the only door of the stone mausoleum where the body was, while Grummock quickly returned to the caretaker’s house to get Jen.

Grummock has now flown the two of them back to the mausoleum, landing them just beside the now opened door. Jen has carefully peered inside, seeing the three men standing inside a mere 15 feet away, having just opened the casket with the caretaker’s body. He has also just now heard a female voice talking to her male companions.

I wish to play both villains true to character as described in this Rogues Gallery thread. Their cover has clearly been found out, and they could very easily fly away from here and reestablish new identities in the city. However, it would probably appear to Grummock and Jen to be just as easy to deal with these individuals here and now, especially since they have foolishly placed themselves inside of a room with only one exit.

Suggestions and recommendations as to how I should proceed are welcomed.






*An abbreviated summary, the full module log posted as “League of Assassins” on the Story Hour message board. A more detailed account of what is described in the summary should be posted by this weekend.

Ok, first of all here are the stats for Jen Kedar (story and history pending). You will need to nerf jen kedar considerably as he is a very powerful epic character.


Jen Kedar Everhate, male drow Mnk16/Asn5/DoB5: CR 26; ECL 27; Medium Humanoid (drow); HD 10d6+50 plus 15d8+75; hp 228; Init +19 (+11 Dex, +8 Superior Initiative); Spd 80 ft; AC 39 (+11 Dex, +6 Wis, +3 monk, +4 mage armor, +5 ring of protection); Melee unarmed strike +37/+34/+31/+28 (1d20+13/19-20 crit x2) or flurry of blows +35/+32/+29/+27/+25 (1d20+13/19-20 crit x2) or lightning fists +32/+29/+26/+23/+20/+15 (1d20+13/19-20 crit x2); SA flurry of blows, ki strike (+3), quivering palm, stunning attack (16/day), death attack, sneak attack +5d6, suggestion, summon Osyluth; SQ drow traits, abundant step, diamond body, diamond soul 26, evasion, fast movement, improved evasion, leap of the clouds, purity of body, slow fall (50 ft.), still mind, wholeness of body 32, +2 save against poison, poison use, traps, uncanny dodge (Dex bonus to AC, can't be flanked), tongue of the devil, SR 36; AL LE; SV Fort +18, Ref +27, Will +19; Str 15 (27), Dex 26 (32), Con 14 (20), Int 16, Wis 16 (22), Cha 18.

Skills (213 points): Balance +23, Bluff +19, Climb +18, Craft (poison making) +18, Diplomacy +18, Disguise +16, Escape Artist +16, Gather Information +19, Intimidate +11, Hide +27, Jump +20, Listen +18, Knowledge (religion) +13, Move Silently +27, Search +15, Sense Motive +16, Spot +18, Tumble +29

Feats:eapon Finesse (unarmed strike), Weapon Focus (unarmed strike), Improved Critical (unarmed strike), Expertise, Improved Disarm, Snatch Arrows, Improved Grapple, Lightning Fists, Improved Initiative, Blinding Speed (Epic), Superior Initiative (Epic)

Assassin Spells Prepared: (2/2/1; save DC 13 + spell level): 1st -- change self, angry ache. 2nd – alter self, pass without trace. 3rd – sadism

Equipment: headband of perfect excellence, amulet of mighty fists +5, ring of mage armor, ring of protection +5, belt of mighty prowess

Flurry of Blows: Jen Kedar can use the full attack action to make one extra attack per round with an unarmed strike or a special monk weapon at his highest base attack, but this attack and each other attack made that round suffer a -2 penalty apiece. This penalty applies for 1 round, so it affects attacks of opportunity Jen Kedar might make before his next action. If armed with his siangham, Jen Kedar makes the extra attack either with that weapon or unarmed. In any case, his damage bonus on the attack with his off hand is not reduced.

Ki Strike (Su): Jen Kedar's unarmed strike can deal damage to a creature with damage reduction as if the blow were made with a weapon with a +3 enhancement bonus.

Quivering Palm (Su): Once per week, Jen Kedar can use an unarmed strike to set up vibrations within the body of another creature that can then be fatal if Jen Kedar so desires. Jen Kedar must have more monk levels than the target has Hit Dice. If the target takes damage from Jen Kedar's blow, the quivering palm attack succeeds. Thereafter, Jen Kedar can choose to try to slay the victim at any later time within 16 days by simply willing the target to die (a free action). Unless the target makes a Fortitude saving throw (DC 24), it dies. If the save is successful, the target is no longer in danger from that particular quivering palm attack.

Stunning Attack (Su): Once per round (but not more than sixteen times per day), Jen Kedar can stun a creature damaged by his unarmed attacks. The foe so struck must make a Fortitude saving throw (DC 24) or be stunned for 1 round in addition to taking normal damage from the attack. Creatures immune to critical hits cannot be stunned with this attack.

Abundant Step (Sp): Jen Kedar can slip magically between spaces, as per the spell dimension door, once per day.

Diamond Body (Su): Jen Kedar gains immunity to poison of all kinds.

Diamond Soul: Jen Kedar gains spell resistance 26.

Evasion (Ex): If Jen Kedar makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.

Improved Evasion: If Jen Kedar makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. In addition, he takes only half damage on a failed save.

Leap of the Clouds: Jen Kedar's jumping distance (vertical or horizontal) is not limited according to his height.

Purity of Body: Jen Kedar gains immunity to all diseases except for magical diseases such as mummy rot and lycanthropy.

Slow Fall: A monk within arm's reach of a wall can use it to slow his descent while falling. Jen Kedar takes damage as if the fall were 50 feet shorter than it actually is.

Still Mind: Jen Kedar gains a +2 bonus on saving throws against spells and effects from the Enchantment school.

Wholeness of Body (Su): Jen Kedar can cure up to 32 hit points of his own wounds each day, and he can spread this healing out over several uses.

Death Attack: If Jen Kedar studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Jen Kedar's choice). A victim who fails his or her Fortitude saving throw (DC 18) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds.

Poison Use: Jen Kedar is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.

Tongue of the Devil (Ex): Jen Kedar as a disciple of Baalzebul can speak with eloquence and believability even when telling bold-faced lies, by using his cunning as well as his charm. When making Bluff checks, Jen Kedar adds his intelligence modifier as well as his Charisma modifier to the check result.

Suggestion (Sp): Once per day Jen Kedar can produce an effect identical to that of a suggestion spell. The DC to resist this effect is 19.

Summon Osyluth (Sp): Once per day Jen Kedar can summon a single Osyluth devil. This functions as a summon monster spell cast by a 15th level caster.


Ok, now that you have all the stats you need, here are some ideas for tactics. Jen Kedar and Grummok will never confront their enemies in a position of strenght. They have a vast arrray of abilities to draw upon that will keep them from a disadvantagous fight with your entire party. Their most likely course of action given the information you detailed would depend on the strength a of your group. The two assassins would not readily attack foes they knew litle about, and would study their intended targets for quite awhile before doing anything. if your group somehow seems weak to them then direct confrontation is not out of the question, and they would certainly seek to destroy them utterly. If your group has a reputation of strenth then it is quite possible that Jen Kedar would attempt to negotiate, that failing he and Grummok would certainly flee, not wishing to take un-needed chances with their lives. The one thing to remember is that both assassins are very experienced and would not act rashly or without knowing all the facts, that's how thay have stayed alive as long as they have.

Let me know if you have any other queations.

Dirge
 



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