GRZ 34 - Monster Roles Interview (Has new art, and various stat-boxes)

Propagandroid said:
Sorry, I'm not 15.

Like Rodrigo said, it's a worthless terminology to apply to a tabletop roleplaying game. I'm sure you've been saying for months how they weren't turning D&D into WoW, but it looks like those analyses were spot on. PC Gaming is completely devoid of imagination, which is one of the pillars of tabletop roleplaying...if PCs and monsters are designed to act according to some sort of digital formula, then they've redefined D&D away from the genre that it invented.
For someone with such an interesting blog you don't seem to be inclined to participate in this thread in a productive manner.

You get a ten minute discussion of monster rolls (not new info admittedly, but some new stats) and you want to complain about the word choices of a bunch overworked awkward geeks? Did WoW beat you and take your lunch money?

/ontopic
Any eagle eyed people manage to transcribe the mindflayer, or the warforged?
 

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Graf said:
For someone with such an interesting blog you don't seem to be inclined to participate in this thread in a productive manner.

You get a ten minute discussion of monster rolls (not new info admittedly, but some new stats) and you want to complain about the word choices of a bunch overworked awkward geeks? Did WoW beat you and take your lunch money?

/ontopic
Any eagle eyed people manage to transcribe the mindflayer, or the warforged?

Sorry, I'm pretty upset by the Robert Asprin news, so I lashed out instead of taking the opportunity to educate.

Gamers like me (one who was playing text-based MUDs in the early 90s, I might add) are not being spoken to, and it's a bit disconcerting. You can say I'm old-fashioned or that I'm clinging to outdated game styles, but WoW doesn't interest me, and so to see D&D be rewritten as an emulation of WoW makes me less excited about it. When I hear the designers using WoW terminology to describe the way a monster is designed to be interacted with, it confirms the direction they're taking the game (as much as it can without me reading and playing it). So, I roll my eyes and move on...I try not to take it personally. ;)

That 10-minute video might not have had new information to you, but I'm not so well-versed in 4e. Thus, my reaction may have been stronger than if I had known all this stuff before. I still think 4e is going to be interesting, and I'm going to run it as soon as my books arrive and my current campaign finishes (should be about the same time), I'm just disappointed that it doesn't seem to be my cup of tea. New editions don't happen that often, after all!

Thanks for the compliment on the blog!
 

Propagandroid said:
Sorry, I'm not 15.

Like Rodrigo said, it's a worthless terminology to apply to a tabletop roleplaying game. I'm sure you've been saying for months how they weren't turning D&D into WoW, but it looks like those analyses were spot on. PC Gaming is completely devoid of imagination, which is one of the pillars of tabletop roleplaying...if PCs and monsters are designed to act according to some sort of digital formula, then they've redefined D&D away from the genre that it invented.
No offense, but this is EXTREMELY insulting. I play PC Games. I don't feel that playing them makes me completely devoid of imagination. I've met a lot of game designers who create these games and do not believe they are completely devoid of imagination either.

In fact, I've seen a lot of PC Games that had a lot more imagination put into them than some tabletop games.

I like the fact that tabletop RPGs CAN have a lot more open gameplay, giving the players more options and more of a possibility to use their imagination in game.

However, the above statement is way too elitist for me. One type of gamer isn't inherently better than another. Closing off one outlet for imagination can also open another.
 

Majoru Oakheart said:
One type of gamer isn't inherently better than another.

True...but "specifically" I am the best gamer ;) Which brings me to my next point: I like Lord of the Rings Online and Mass Effect and they are fun and I can play them more often. D&D on the other hand [insert one of a million good aspects here].

In conclusion, I REALLY hope DDI GameTable is like rolling natural 20's for the whole night :)
 

Majoru Oakheart said:
No offense, but this is EXTREMELY insulting. I play PC Games. I don't feel that playing them makes me completely devoid of imagination. I've met a lot of game designers who create these games and do not believe they are completely devoid of imagination either.

In fact, I've seen a lot of PC Games that had a lot more imagination put into them than some tabletop games.

I like the fact that tabletop RPGs CAN have a lot more open gameplay, giving the players more options and more of a possibility to use their imagination in game.

However, the above statement is way too elitist for me. One type of gamer isn't inherently better than another. Closing off one outlet for imagination can also open another.

My apologies if I offended you. It's no secret that I'm not much of a PC Gamer these days, so what you say might be true. D&D that's like a PC Game, for me, will not be as good as one that's like a tabletop roleplaying game. I'm not trying to convince anyone of anything...I was just expressing my opinion on the matter, at which time I was told that I wasn't doing it right (or wasn't a part of gamer culture, or didn't know anything about PC Games, etc.). :)

Like I said above, I'll just be disappointed if 4e has taken D&D in a new direction that I cannot follow. Only time, and actual play, will tell.
 
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theredrobedwizard said:
GRZ has always seemed a little too forced for my tastes. They really need to relax. I know they're scripted (to one extent or another), but they really need to make it look like they're actually having a conversation instead of just being talking heads.

I apologize for that episode being awkward, I was totally out of it. It was actually the second time we did that interview, which is why it might have sounded scripted and less like a conversation.

After the initial success of GRZ, WotC's Online Media group decided to expand all of it's video offerings to include lots of things, like new higher production shows, video game trailers, sizzle videos, etc. Unfortunately, this plan came at the expense of GRZ which was put on hold while the big picture was sorted out.

As all things in a corporate environment, things take much longer than anyone thought, and it looked like it would be months (or longer) before I could get GRZ staffed again, with a camera person, a video editor, someone to set up sets, lights, equipment, do on screen graphics, etc.

Personally, it seemed crazy to me for us to not do the show for the weeks leading up to, and following, possibly the single biggest product launch in WotC history with regards to our gaming community. And when no amount of arguing and hand waving (and let me tell you, I can wave hands with the best of them) got me any resources to continue doing GRZ, I asked them if they'd just let me try and do it myself and thankfully, they did.

The last 4 or 5 episodes of GRZ have been set up an filmed, edited, set up, etc all by me. I set up the camera, hit record, then sit down in front of it, and hope that the sound is good, my head isn't cut out of the frame, and the tape didn't stop recording for some reason. I wrangle the artwork, import it, and then edit it (I'd never used any editing software prior to D&D XP, and I really suck at it!). The shows have no text overlays, or even show numbers on it because I haven't figured out how to do it. Yet!

I also haven't been able to get the GRZ shows posted on the GRZ webpage, for a wide variety of issues, none of which are anyone's fault. So I've been posting them on youtube directly, which limits them to 10 minutes in length, which itself presents additional editing challenges.

Chris Perkins (who was triple booked for meetings during our shoot) and I sat down and did the interview once, only to later discover a problem with the tape that made it unusable. What's on camera was our second try a week later, and even then, we had a lot of problems trying to get things to work, but we were able to make it happen.

I think this stuff is worth doing for the community, despite the challenges and fairly low quality results. The D&D team is awesome and enthusastic about coming onto the show to help and are always helping me come up with ideas on things to talk about for the community. Starting with GRZ 35, Sara Girard is going to help me out by guest hosting and doing some additional interviews so folks don't always have to see me. (Blue decided to move on to focus on other things)

In the end, I really feel bad that the quality isn't there, or the banter seems off and I hope people understand that it's only a temporary thing. I'm sure it'll improve over the weeks and months. =)
 


Mike_Lescault said:
Personally, it seemed crazy to me for us to not do the show for the weeks leading up to, and following, possibly the single biggest product launch in WotC history with regards to our gaming community.

Me too! I would think that GRZ would be a high priority customer outreach program that received ample resources. Webcasts and YouTube are what all the kids are into these days.

For what it's worth, I find the episodes informative and interesting enough. As far as the awkwardness part... I just assumed it was because y'all are nerds. :D
 

Mike_Lescault said:
In the end, I really feel bad that the quality isn't there, or the banter seems off and I hope people understand that it's only a temporary thing. I'm sure it'll improve over the weeks and months. =)

I think the level of transparency you've brought to the process has been a big boon, and your coverage of conventions has been excellent. It's a difficult job, and it certainly seems like you're going above and beyond the call of duty to bring cool stuff to the fans. So, thanks.

Although it's left you less time to come get whipped at Vegas Showdown on Gleemax Games. :cool:
 

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