GRZ 34 - Monster Roles Interview (Has new art, and various stat-boxes)

Mike_Lescault said:
... lots of words...

Thanks for the response. I wasn't trying to be overly critical, it was just a gut-check reaction. I really want to like your show a lot. The subject matter is interesting to me and you seem like a pretty okay dude, something just seems off. Now, after knowing the facts, I can understand why. Too much work on one guy's shoulders.

If you haven't got your staff up and running by GenCon and want some help, I'm sure the community at large (myself included) would love to give you a hand.

-TRRW
 

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I liked the spot and it is a different than just reading an article. Keep up the good works :D.

I'd prefer to see a more conversational format and if you would go into some of the reasons behind the decisions. I'd watch the designers chat about DND while focusing on a topic, like monster roles.
 

Ginnel said:
Speak for yourself
To be honest, I wasn't speaking for myself at all. I'm not a nerd nor am I socially awkward. It's just easier to say things such as "like the rest of us" rather than "like those of us who fit the stereotype, although I am perfectly aware that there are plenty of us who don't, such as myself, etc etc". Sorry if my over-simplification bothered you (or anyone else, for that matter). I was actually just trying to be sympathetic and inclusive, if that makes any sense.
 

pukunui said:
To be honest, I wasn't speaking for myself at all. I'm not a nerd nor am I socially awkward. It's just easier to say things such as "like the rest of us" rather than "like those of us who fit the stereotype, although I am perfectly aware that there are plenty of us who don't, such as myself, etc etc". Sorry if my over-simplification bothered you (or anyone else, for that matter).

No Worries, apologies for rant mode :)

To be honest I should have put up a thread in another forum about this kind of thing but I'm just a stereotypically lazy roleplayer :p
 

Propagandroid said:
All good points, Mustrum. The question, though, is whether or not D&D can model a character that does anything except fight well. The rules *do* have an effect on how you can tell a story through the game, and how you interact with the game via roleplaying. I can't answer that question because I haven't seen all the rules or played the game. We can see, though, that 4e's design philosophy follows that of 3e, which is "system first, characters and adventures second." This is certainly a step away from facilitating the type of game that earlier editions presented, which was a roleplaying game.
I am not really convinced that earlier editions helped roleplaying better. I never played D&D before 3E (basically my life as roleplayer started 1999/2000 with Shadowrun and then 3E D&D), but from what I know, earlier D&D editions seemed to feature only a rudimentary and incoherent skill system. And I think skills are one of the essential aspects of defining a character outside of combat.

The 4E classes are designed around their combat roles primarily. Like in 3E, most of the rules stuff is focused on combat combat combat. And like in 3E, 4E also features skills that fit the non-combat idea of each character archetype. (via Class Skills)

4E simplifies and streamlines the skill system, but on the other hand, introduces a new formalization for applying skills - not only straight single roll skill checks, but also skill challenges become part of the core concepts of skill use.

But in the end, even this can only work rudimentary to "improve" roleplaying or storytelling. In the end, if you solve every problem with a mere dice roll, you don't tell a story or play a role. You're rolling dice. You have to "attach" something to these mechanics. The mechanics can be used for good and ill. You can base your way of playing a character on his skills and describe how you use them. Or you can just say "I use diplomacy on the angry Ogre. 33. Does he give me his pants?" (to just pick a random nonsense example ;) )

Personally, I wouldn't mind if the mechanics team (maybe for d20 Modern) also expands the idea of roles on non-combat aspects, and give use interesting (maybe even narrative?) mechanics to describe and play a character according to his personality archetype (scientist, face or guide, or something like that). But I am not sure if this would really "help".
You can't turn someone that likes hack & slash into a thespian by changing the mechanics. ;)
 

Mike_Lescault said:
, I asked them if they'd just let me try and do it myself and thankfully, they did.


The last 4 or 5 episodes of GRZ have been set up an filmed, edited, set up, etc all by me.

You, sir, are awesome. Thanks for the effort, it is really appreciated!
 

Ginnel said:
No Worries, apologies for rant mode :)

To be honest I should have put up a thread in another forum about this kind of thing but I'm just a stereotypically lazy roleplayer :p
Actually, I think it's worth mentioning that I appreciated your tone. You didn't come across as being all that ranty actually and I certainly was not at all offended. You made a perfectly valid point and you made it in such a way as to not make me feel defensive or anything like that. So thanks for that.
 

I think it is great that Mike is pulling this off in spite of WotC. It reinforces my many fears of WotC and anything not pen and paper, though....
 

Mike,

As some one who's worked in corporate video and shot and edited these kinds of programs, I can understand completely how tough it is to try to do something like this without the full resources needed to really make it the best it can be. I sympathize...

I will point out that it is the summer intern season, and loads of film/video programs are looking for places to put folks - it might be worth it to look into it, if for no other reason than to get a monkey behind the camera to frame a shot and check audio levels...
 

Kid Charlemagne said:
I will point out that it is the summer intern season, and loads of film/video programs are looking for places to put folks - it might be worth it to look into it, if for no other reason than to get a monkey behind the camera to frame a shot and check audio levels...
That's a great idea. And if the suits don't like the idea of having interns around, paid or unpaid, you could try getting them in under the "work experience" umbrella! :)
 

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