Admiral Caine
First Post
Wulf Ratbane said:No, the question is, will you go back to being serious about the topic?
I am not the troll here. You crapped in your own thread.
Duly noted and accepted. That's the best I can do.
Wulf Ratbane said:No, the question is, will you go back to being serious about the topic?
I am not the troll here. You crapped in your own thread.
DaveMage said:Clark - how would you characterize the last 7 years of the OGL? (From your own perspecive first, and then from WotC's point of view, do you see it as a success on the whole?) And, if you were in WotC's shoes, how would you frame the OGL/GSL going forward?
Orcus said:Everything is a process. I wouldnt be surprised to see a small term here or there tweaked after the publishers look at the GSL and in response to our suggestions.
But whether draft or not, it isnt public till June. So it isnt strange or uncommon for a licensor to keep the license private. That doesnt bother me in any way other than the -hey, i want to see it now!- way. So please lets stop suggesting that there is something inappropriate, improper or unusual about a licensor keeping a license private until finally released. The fact we want to see it, doesnt make it wierd that they arent showing it to us. People are all too ready to indict WotC over this. I'm not a fan of the delay, but the "secret license" isnt the problem.
DaveMage said:Clark - how would you characterize the last 7 years of the OGL? (From your own perspecive first, and then from WotC's point of view, do you see it as a success on the whole?) And, if you were in WotC's shoes, how would you frame the OGL/GSL going forward?
Orcus said:I think the few things open gaming did poorly --FROM WOTC'S STANDPOINT-- is allow the creation of competing game systems that are complete themselves and dont require the purchase of WotC products. I think the GSL will address this. I also happen to think it is the prime reason for the GSL not being simply another OGL. Why give rules away that let people start their own alternative games that never in any meaningful way push D&D's brand dominance or sell D&D products? Much of that had to do with the way the OGL and d20 STL worked together, or I should say still worked when apart. Which is why you see important parts of the STL creeping into the core license (the GSL).
In my view, open gaming in general and the OGL particulary, were amazing and positive moves that earned wotc money and continued market dominance.
There were things I would fix: the ability to create stand alone competing game systems (as mentioned above) and the lack of the d20 logo living up to a quality mark and the eventual dilution of the value of that mark. And, it appears, both of those are being addressed by the GSL.
And that in and of itself tells me something. The fact that the GSL seems to be aimed at fixing the very things I am mentioning means, to some degree, that WotC agrees with teh above observations.
Clark
Brown Jenkin said:This thread is about questions for WotC to answer in their own words, not to be translated through 3rd parties. While your explanation is a good one and make sense that does not make it official. I think the question stands and is a good one for them to answer themselves. Otherwise everyone is just debating about more internet speculation (no matter how knowledgeable the source of speculation is).
So to Scott Rouse and Mike Lescault through Dangergirl: Why will the GSL be under NDA until June?
That's a good point I hadn't really considered either. Perhaps cutting off the competing games that piggyback on D&D is shortsighted as well? Given the fact that there will be competing systems no matter what, forcing those systems to be less compatible might be costing WotC in the long run? I don't know, there's a lot of factors. How compatible is it? Would more competing systems exist under the OGL than the hypothetical GSL? Or would they just be more visible?Voadam said:As the market leader I always thought the benefits for WotC of having fairly compatible game stuff out there outweighed the numbers lost to those who only went for the third party niche games exclusively.