Well, I love the idea of using CR increase instead of level adjustment. However, the Individual XP rules in the Gamemastering PDF cause a Level 6, CR 7 Hero to get the same amount XP as a Level 6, CR 6 Hero. (unless I'm reading them wrong)
I have a proposed modification to make the CR>CL Hero's gain XP slower, and (theoritically, for those who like Kobolds & Half-Orcs and agree that they have -CR adjustments) CR<CL Heros to gain extra:
Replace the standard:
With this:
For the average hero (or at least human hero) where CR = CL, you can use the standard formula. But the XP award will be slightly decreased for a Hero who's CR is greater than his CL... And the amount "lost" to the CR adjustment will get less and less as both CL and CR increase together (10/10.5 < 5/5.5)
I'd love to hear opinions, especially from Wulf!!
I have a proposed modification to make the CR>CL Hero's gain XP slower, and (theoritically, for those who like Kobolds & Half-Orcs and agree that they have -CR adjustments) CR<CL Heros to gain extra:
Replace the standard:
Code:
300(X/p)*CL
With this:
Code:
300(X/p)*(CL^2/CR)
For the average hero (or at least human hero) where CR = CL, you can use the standard formula. But the XP award will be slightly decreased for a Hero who's CR is greater than his CL... And the amount "lost" to the CR adjustment will get less and less as both CL and CR increase together (10/10.5 < 5/5.5)
I'd love to hear opinions, especially from Wulf!!
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